Showing 37 open source projects for "a i"

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    Teem

    Teem

    Tools to process and visualize scientific data and images

    Teem is a set of C libraries for manipulation, measurement, and visualization of structured scientific data. Includes N-dimensional image I/O and processing, volume rendering, diffusion tensor processing, and more. Latest code via git clone http://git.code.sf.net/p/teem/teem.git . Join us at https://discord.gg/xBBqZGXkF7
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    Downloads: 22 This Week
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  • 2
    Engine_3D

    Engine_3D

    A real-time 3D engine for DOS-talgics (see GLOBE_3D for new stuff !)

    ...Remarks for the DOS version: It is also a funny example of a game system almost fully in Ada, including sound driver, graphics driver, keyboard driver. The only things not in Ada there are the file system (MS-DOS), the 32-bit DOS extender (CWSDPMI) and the mouse driver. For running, I recommend DOSBox. For building from sources, you'll need the DJGPP compiler, which contains a version of GNAT - seems to be still updated as in June 2016 ! Mirror: https://github.com/zertovitch/engine-3d
    Downloads: 1 This Week
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  • 3
    GLOBE_3D

    GLOBE_3D

    A real-time 3D Engine written in Ada

    GLOBE_3D: GL Object Based Engine for 3D. GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. Up-to-date GL bindings - portal rendering - binary space partition - object I/O - tools for importing - and more... More information on... http://globe3d.sf.net Alire crate: https://alire.ada.dev/crates/globe_3d Mirror: https://github.com/zertovitch/globe-3d/
    Downloads: 1 This Week
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  • 4

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel...
    Downloads: 3 This Week
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  • 5
    Rayshade

    Rayshade

    Rayshade raytracer

    .... --- The Utah Raster Toolkit 'liburt' is "optional" (see Files) and needed to see your output and adds alpha texures: see NEWS. (do NOT use URT with Rayshade-Mathematica, it likes raw rgb). export CFLAGS="$CFLAGS -DPOPEN -DUSE_CPP" [ -n "$WITH_URT" ] && { CFLAGS="$CFLAGS -I/usr/local/include -DURT" LDFLAGS="$LDFLAGS -L/usr/local/lib64" LIBS=" /usr/local/lib64/librle.a export LDFLAGS LIBS } sh ./configure
    Downloads: 1 This Week
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  • 6
    TroisJS

    TroisJS

    ThreeJS + VueJS 3 + ViteJS

    I wanted to code something similar to react-three-fiber but for VueJS. I started from scratch, I will rewrite some of my WebGL demos to see if this little toy can do the job. The most popular WebGL library, with a good support on both desktop and mobile. With TroisJS you can easily create 3D content for your website using VueJS components.
    Downloads: 0 This Week
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  • 7
    GroIMP

    GroIMP

    Growth-grammar related Interactive Modelling Platform

    ...GroIMP provides classes that can be used in modelling: Turtle commands, further geometrical classes like bicubic surfaces, the class Cell which has been used in the Game Of Life implementation, and so on. The outcome of a model is visualised within GroIMP. In the visual representation of the model output, users can i
    Downloads: 1 This Week
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  • 8

    Qt3D ShadowMap C++

    Shadow mapping in Qt3D using C++

    This is a C++ conversion of the Qt3D QML Shadow Map example. This is not a strict port, since I just wanted the shadow mapping for another project I'm working on, so the fancy airplane animation is not included. I tried to build the classes so that they mirror the QML in terms of interface and functionality. It took me weeks to work this out, so I'm posting the code to help others. It's a shame that Qt3D is so lacking in documentation and example code.
    Downloads: 0 This Week
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  • 9
    libm3d

    libm3d

    3d library worte in C with Gtk+

    I first created this library just for fun. It is still unstable but is still usable.
    Downloads: 0 This Week
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  • 10

    Gphoton: simple 3d ray tracer

    Gphoton in a simple 3d modeler and ray tracer.

    ...If you want to easily make some simple 3D primitives and see multiple reflections or dink with ray trace code, you might find this fun, read on. In 2nd grade we had a sub who taught us to draw 2pt perspective - life was never the same. My dad's drafting book taught that and 3pt persp. In art I was awed by Durer and the mirror in Van Eyke's Wedding. In the 70s-80s I was trying to do 3D on early computers - big BW pixels! By late 80s I saw ray tracing and had to write my own. I wrote the 1st ver while taking vector calculus and CAD programming classes c. '92. I was intrigued not only by the beauty of the math but also ray tracing curved metals. ...
    Downloads: 0 This Week
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  • 11

    glhlib

    "glh" stands for Graphics Library Helper.

    NEWS: I am working on the Linux version. Will be ready in 2025. Maybe Jan. 3D character support is being added. "glh" which stands for Graphics Library Helper. It is kind of like OpenGL's GLU but contains extra functions and optimized functions. The optimizations are done with assembly and are for the x86 architecture. For Win32. For VC++6.
    Downloads: 1 This Week
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  • 12
    StupidRT

    StupidRT

    A really simple (following K.I.S.S statement) ray tracing project.

    I have in mind a C RayTracing library, but, actually it is an application using opengl to show the texture (e.g. the raytraced result) generated by the library. This is a project to explore and make a Ray Tracer that can be really fast, optimized and with the more options we can. My hope is to make it fully and easily understandable in order to give to the developers all the hand in the process.
    Downloads: 0 This Week
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  • 13
    kicad 3D rendering

    kicad 3D rendering

    kicad 3D is aimed to add 3D realistic feature on kicad pcb CAD

    ...STEP AP214 and VRML models parametric generated available at: https://github.com/easyw/kicad-3d-models-in-freecad/tree/master/cadquery/FCAD_script_generator production release is based on http://bazaar.launchpad.net/~kicad-product-committers/kicad/product/ with few differences aimed to export 3D and 3D manipulating stable release is based on kicad 4022 stable version kicad 3D adds the 3D realistic rendering of 3D pcb objects and board with copper layers and drill. Thanks to Dr. Thomas Spindler that did the 3D code... I just managed to give pre-builds in windows and add some tricky features to adapt the rendering to low level video cards and improving wrl importing and exporting. source code to build for linux and osx option to export wrl with pcb board wrl to step conversion howto
    Downloads: 1 This Week
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  • 14
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development!
    Downloads: 0 This Week
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  • 15

    nlProj

    3d lib

    Based on the great opengl tutorial website (http://nehe.gamedev.net), I am extracting some common API in a very object oriented programming fashion. Once the API is complete, I will start porting it to more modern versions of OpenGL. This is not really new, but it is my way of learning...
    Downloads: 0 This Week
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  • 16

    VB6 Raytracer

    VB6 Raytracer

    Well just a raytracer in Visual basic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.
    Downloads: 0 This Week
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  • 17
    ...It can be used to create games or simulations, but you can use it to get other graphic representations. Uses tile-maps and can load and render Ken's VOX files. Today it's inactive but I have plans for the
    Downloads: 0 This Week
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  • 18

    Name to Anagram Animator (N2AA)

    An OpenGL sample application

    The application is a result of one-semester subject supposed to introduce to OpenGL. Code is, at least I hope, properly commented and is published for better understanding of very simple, yet already archaic, methods of using OpenGL without shaders (everything is build from gl, glu, glut, glew and alut libraries and the technique I feel most advanced in the project are VAO objects). Do not expect anything more than this.
    Downloads: 0 This Week
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  • 19
    OpenFlightNav

    OpenFlightNav

    In-flight navigation (and more) for private pilots (Linux).

    This project has ended. I have used OpenFlightNav for several years on a netbook sitting on my lap in the cockpit. 1. Navigation system for private (glider) pilots. Test version runs on Linux tablets and netbooks. 3D Navigation and more functionality (RT lists, checklists, terrain). Default map is based in OpenStreetMap (http://www.openstreetmap.org/) data.
    Downloads: 0 This Week
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  • 20
    GuiObjects

    GuiObjects

    A C++ library to easily create GUI-editable objects

    ... - The objects can be displayed without knowledge of what exactly they are. - save/load/undo/etc. will be taken care of automatically. In addition, because this is a project I started to train in C++: - there will be no dynamic casting! (I hate them) - using c++0x (I want to learn - sorry!) I'm still working on implementing a ray tracing program with it, and maybe other tools as well
    Downloads: 0 This Week
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  • 21
    several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
    Downloads: 0 This Week
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  • 22
    Bvh parse and 3d animation I public this here for inprove. If you want, you can inprove and all we can learn about. This project is a C# prot of the Bioviewer original project. The port is fully functional but with some bugs. Please contribute
    Downloads: 0 This Week
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  • 23
    The BLEU project was created with C++, OGRE, RBGUI, and OIS. Obviously the code structure is not the most ideal imaginable, but I was hard pressed for time when I wrote it. If I were to write it today, it would be completely different. As you can see in my GPE documentation, I no longer use the friend keyword quite so liberally (In fact, haven't used it once in GPE). The naming convention I have used is a bit wonky as well. In addition the scoping for all the variables, methods, etc. really needs to be reorganized. ...
    Downloads: 0 This Week
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  • 24
    This is a collection of small to mid-sized tools I wrote, mostly in java. this includes an XML-Parser and a 3d engine. Please see the homepage for a closer description
    Downloads: 0 This Week
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  • 25
    This is project is created to perform boolean operation using DirectX 9.0 with .NET 2.0 and other supported dlls. This is not a final build as i am working on the same. -- The suggestions are always welcome. Thank You.
    Downloads: 0 This Week
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