"glh" which stands for Graphics Library Helper. It is kind of like OpenGL's GLU but contains extra functions and optimized functions. The optimizations are done with assembly and are for the x86 architecture. For Win32. For VC++6. It compiles and makes a DLL (and a .LIB for VC++6). The release version of the .H file is also included.
Nothing stops you from using these functions in D3D. Actually, GLHLIB doesn't use any OpenGL functions.
- 3D Graphics
- 3D Geometry
- Vector Mathematics
- Normal Map Generator
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