Low-latency, high-quality voice communication for gamers. Includes game linking, so voice from other players comes from the direction of their characters, and has echo cancellation so the sound from your loudspeakers won't be audible to other players.
I had over 4 years of experience hosting a personal TeamSpeak server before coming across Mumble in May 2007, and Mumble smokes it in terms of quality and flexibility. It has a number of very unique and useful features that I haven't seen anywhere else. The core community is also much friendlier than the one I experienced on the TS forums. The developers are usually very quick to fix bugs and any simple features that they don't disagree with. It is my favorite application and I have been happy to donate more than most software would require me to pay. Unfortunately nothing is perfect, so I would need to give it a 9.9 out of 10.
The next generation VoIP is here! Very good latency (comparable to Skype) and bandwidth control, there also is a good configuration wizard for your microphone. The GUI is very clear and easy to use, making Mumble an excellent client side program! Server sided Murmur (server side of Mumble) is more difficult to handle. Setting up your own Murmur server with little expertise is difficult since the linux walkthrough is a bit vague and could do with some clearification such as simple guided steps and server specifications (what needs to be installed of 3rd party software etc.) Overall this project has a real good potential. The foundation is there, the details need to be worked on. If they succeed there will be no more Teamspeak or Ventrilo in 3 years time! 7,5+/10
Mumble has a much better voice quality (nearly as good as Skype) as TeamSpeak. Even the good quality codecs of TS (e.g. Speex 25.9 Kbit) are clearly worse than Mumble's voice quality. The is nearly not affected by Mumble (as expected for Game VoIP software).
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