by morgan3d
G3D is a commercial-grade C++ 3D engine. It is used in commercial games, research papers, military simulators, and university courses. G3D supports real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs.
Changes in 8.00:
* Various performance fixes, especially for GPU-bound apps and multi-GPU systems. Most rendering is now 1.2x to 2.0x faster on high-end GPUs than it was in 7.01
* G3D::Tri, G3D::TriTree for ray tracing (10x faster than KDTree + ...
morgan3d commented on the More skinned character formats artifact
corey_taylor commented on the More skinned character formats artifact
morgan3d commented on the More skinned character formats artifact
corey_taylor commented on the More skinned character formats artifact
corey_taylor commented on the Optimize Welder::smoothNormals artifact
corey_taylor created the Doxygen ref link re-map doesn\'t work for nested namespaces artifact
morgan3d commented on the Foo::Ref links to Ref, not Foo artifact
corey_taylor commented on the Foo::Ref links to Ref, not Foo artifact
corey_taylor commented on the click vs. down events on GUI artifact
Copyright © 2009 SourceForge, Inc. All rights reserved. Terms of Use