Menu

#30 Transfer of movement points

Current
open-WWC1D
nobody
5
2015-08-20
2009-08-02
Anonymous
No

When moving through forest of a scout's (for example) 4 moves 3 are consumed. And that leaves the unit with one point of movement, which if you're surrounded by forest, or other terrain traversing of which consumes more than 1 point of movement, has got to be wasted. But Col as well as some other games from the family solved this by transferring the unusable part of the move to another turn.

When player presses direction button, the game jumps to another unit, and that 1 point passes to another turn, and although the displayed number of movement points remains unchanged, you're getting an extra movement eventually.

(But I must say It is puzzling, sometimes you will get 2 or even 3 times 2 moves in a row; It should be 1 extra move every 2 turns logically... though how exactly does this work in Col eludes me.)

Discussion

  • Michael Vehrs

    Michael Vehrs - 2009-08-02

    Can anyone confirm this claim?

     
  • JaVs

    JaVs - 2009-09-15

    No. As I recall in Col it was simple: all forests consumed 2 movement points, Hills as well, and Mountains took 3 (leaving one that could be used to move into an un-forested square but left you stuck otherwise.)

    However, I cannot specifically say that the OP is WRONG, just offering my own recollection.

     
  • Misiulo

    Misiulo - 2009-11-10

    I can offer a movie as a proof:

    http://rapidshare.com/files/304739327/tencol.avi.htmlMD5:%20F2B22434796676A796DA10159E0645FD

    Keep in mind, that forcing player to make a move which can't be executed, would be a bug regardless. It only perplexes the player and slows the pace of the game for no reason.

     
  • Mike Pope

    Mike Pope - 2012-02-12
    • labels: 517857 -->
     
  • Mike Pope

    Mike Pope - 2013-01-16
    • labels: --> Server Gameplay
    • status: open --> open-WWC1D
    • milestone: --> Current
     
  • wintertime

    wintertime - 2015-03-29

    This is just my recollection from playing Civilisation, maybe it was similar in Colonisation: Could be that there was no transfer of points, but if you did not have enough points and try to move success would be random and chances depending on the points. For example, 1 in 3 chance when having 1 point and needing 3, with the possible exception of always succeeding when the unit got its full movement points.

     
  • Jazz Stefan

    Jazz Stefan - 2015-08-20

    i can confirm the last claim. it's the same if you move along rivers / roads (like using 1/3 each), if you are left with 1/3 and moving into a plain, you get a 1 in 3 chance.

     

Log in to post a comment.