When moving through forest of a scout's (for example) 4 moves 3 are consumed. And that leaves the unit with one point of movement, which if you're surrounded by forest, or other terrain traversing of which consumes more than 1 point of movement, has got to be wasted. But Col as well as some other games from the family solved this by transferring the unusable part of the move to another turn.
When player presses direction button, the game jumps to another unit, and that 1 point passes to another turn, and although the displayed number of movement points remains unchanged, you're getting an extra movement eventually.
(But I must say It is puzzling, sometimes you will get 2 or even 3 times 2 moves in a row; It should be 1 extra move every 2 turns logically... though how exactly does this work in Col eludes me.)
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