From: Ryan R. F. <ric...@gm...> - 2007-12-31 16:09:35
|
So are you trying to have all WorkLocations with their 'recommendations'? In the case of Building there are no options, in the case of ColonyTile we'd choose the best output. I'm not sure how this would be better though, is it just for the Player's units when they are dropped on the tile? Cheers, Ric On Dec 31, 2007 4:27 AM, Michael Burschik <Mic...@gm...> wrote: > At the moment, we record the work type of a Unit working on a ColonyTile > (i.e. the type of goods produced), whereas the work type of a Unit > working in a Building depends on the (fixed) work type of that building. > Instead of recording the work type of a unit, we might also record the > work type of the ColonyTile. Initially, this might be the most > productive type of goods. Thus, a tile with prime tobacco would have a > work type of Tobacco, and any unit dropped on that tile would start > producing tobacco (unless the work type were changed, of course). > > Would that be better than the system we have now? > > Regards > > Michael > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Freecol-developers mailing list > Fre...@li... > https://lists.sourceforge.net/lists/listinfo/freecol-developers > |