Fusion 18
Fusion’s curve editor uses splines for creating smooth motion between keyframes. They can be interpolated as linear, bezier or as b‑splines. This lets you apply custom curves to loop, reverse, or ping pong between keyframes to create sophisticated animations. You can also move, stretch and squish groups of keyframes to create incredible variations! The replicate tool automatically creates rows of repeated objects that can fill any pattern. You can create complex and sophisticated-looking animations by simply offsetting parameters on replicated objects! There are also randomized controls for adding subtle variations to create organic-looking animations that would be impossible on another system! Build fantastic particle effects that glow, swirl and sparkle using physics like avoidance, gravity and bounce! Each behavior influences and alters the particles in natural ways.
Learn more about Fusion 18
view3dscene
view3dscene is a viewer for many 3D model formats: glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL and (2D) Spine JSON and sprite sheets (in CGE, Cocos2d, Starling XML formats). Explore the virtual world with collisions, gravity, animations, sensors, shadows, mirrors, shaders, and more. You can also convert all models to X3D. If you already have Castle Game Engine, then just run view3dscene executable in CGE bin subdirectory. There's no need to download it separately. All the 3D and 2D model formats supported by Castle Game Engine can be opened, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, Spine JSON. Various navigation modes are available. Examine (easily rotate and move the whole model), walk (walk like in FPS games, with collision detection, gravity and related features available), fly (similar to Walk but without gravity), 2D. You can convert between X3D classic and XML encodings (in both directions), and you can convert from VRML 2 to X3D.
Learn more about view3dscene
SpeedTree
Emmy and Academy Award-winning modeling and animation suite used to create trees and plants for films and television. The industry standard for 3D vegetation modeling in games. Tools include the SpeedTree Modeler, Compiler, and full source SDK. Subscription pipelines for the most popular and cutting-edge game engines. SpeedTree for Games is an Award-winning 3D Procedural vegetation middleware product with fine-tuned art controls. Includes Modeler, Compiler, Tree Library and full-source SDK. Increased performance throughout, including faster instance paging, constant buffer updates, and shader optimizations. SpeedTree Cinema is the award-winning 3D-modeling suite that allows you to model, texture, and animate, both stylized and photoreal vegetation for VFX, arch/viz, or matte paintings. Model and shape any type of vegetation using a combination of procedural and fine-tuned art controls.
Learn more about SpeedTree
Spine
Animation brings video games alive. We believe creating great 2D animation requires not only powerful software, but a powerful workflow. Spine is dedicated to 2D skeletal animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games. Our live demos show a sample of what is possible with Spine, right in your browser window. Play animations in layers, manipulate skeletons dynamically, and much more. Spine Academy has everything you need to get started learning Spine. Whether you like learning on your own or prefer face-to-face workshops and courses, we got you covered. Check our changelog and roadmap to see what changed between Spine versions and what's being worked on, and don't forget to sign up to our community forum. Animating is an iterative process. Spine provides numerous tools to shape and refine your 2D animations.
Learn more about Spine