Audience

People looking for a low-level API to draw triangles, lines or points per frame or to start highly parallel operations on the GPU

About Direct3D

Direct3D is a low-level API for drawing primitives with the rendering pipeline, or for performing parallel operations with the compute shader. See the content below for more information. Direct3D 12 provides an API and platform that allows your application to take advantage of the graphics and computing capabilities of PCs equipped with one or more Direct3D 12-compatible GPUs. You can use Microsoft Direct3D 11 graphics to create 3-D graphics for games and scientific and desktop applications. DXGI handles enumerating graphics adapters, enumerating display modes, selecting buffer formats, sharing resources between processes, and presenting rendered frames to a window or monitor for display. HLSL is the high-level shader language for DirectX. Using HLSL, you can create C-like programmable shaders for the Direct3D pipeline. The DirectDraw surface file format (DDS) supports uncompressed and compressed (DXTn) textures, mipmaps, cube maps, and volume maps.

Integrations

API:
Yes, Direct3D offers API access

Ratings/Reviews

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Company Information

Microsoft
Founded: 1975
United States
docs.microsoft.com/en-us/windows/win32/direct3d

Videos and Screen Captures

Direct3D Screenshot 1
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Product Details

Platforms Supported
Windows
Training
Documentation
Support
Online

Direct3D Frequently Asked Questions

Q: What kinds of users and organization types does Direct3D work with?
Q: What languages does Direct3D support in their product?
Q: What kind of support options does Direct3D offer?
Q: Does Direct3D have an API?
Q: What type of training does Direct3D provide?

Direct3D Product Features