Graphics Workshop is an educational computer graphics repository built around writing GPU shaders. It teaches graphics concepts through interactive two-dimensional and three-dimensional browser projects. The workshop covers topics such as fragment shaders, procedural textures, rasterization, lighting, stylized rendering, and real-time ray tracing. It is designed so learners can focus on shader code while the surrounding WebGL and JavaScript harness is already provided. Projects are meant to run in real time on modern GPUs and encourage creative visual experimentation. It is especially useful for programmers who want a practical entry point into computer graphics without starting from a blank rendering engine.
Features
- GPU shader learning projects
- WebGL browser-based workflow
- Procedural texture exercises
- Rasterization and lighting practice
- Stylized rendering projects
- Real-time ray tracing introduction
Categories
EducationLicense
MIT LicenseFollow Graphics Workshop
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