A physically based path tracer that runs in a GLSL fragment shader.
Features
- Unidirectional path tracer
- Two-level BVH for instancing
- Texture mapping (Albedo, Metallic-Roughness, Normal, Emission)
- Analytic lights (Spherical, Rectangular, Directional)
- Disney BSDF
- Image based lighting
- Multiple importance sampling
- MagicaVoxel style homogeneous volumes
- GLTF/GLB support (In progress)
Categories
3D ModelingLicense
MIT LicenseFollow GLSL-PathTracer
Other Useful Business Software
Go from Code to Production URL in Seconds
Skip the Kubernetes configs. Cloud Run handles HTTPS, scaling, and infrastructure automatically. Two million requests free per month.
Rate This Project
Login To Rate This Project
User Reviews
Be the first to post a review of GLSL-PathTracer!