Odyssey-2 Max
Odyssey-2 Max is a scaled, real-time world simulation model designed to move beyond traditional generative AI by learning how the physical world behaves and enabling continuous, interactive environments. It represents the third and most advanced model in the Odyssey-2 family, significantly increasing scale with three times the parameters and ten times the training compute compared to Odyssey-2 Pro, which unlocks new emergent behaviors and more stable, realistic simulations. It is built to simulate physics, human motion, interaction, and environmental dynamics in real time, generating continuous streams of visual output that respond instantly to user input instead of producing fixed clips. Unlike conventional video models that generate short, precomputed sequences, Odyssey-2 Max produces long-running simulations that evolve frame by frame, allowing users to interact with the environment as it unfolds.
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NVIDIA Cosmos
NVIDIA Cosmos is a developer-first platform of state-of-the-art generative World Foundation Models (WFMs), advanced video tokenizers, guardrails, and an accelerated data processing and curation pipeline designed to supercharge physical AI development. It enables developers working on autonomous vehicles, robotics, and video analytics AI agents to generate photorealistic, physics-aware synthetic video data, trained on an immense dataset including 20 million hours of real-world and simulated video, to rapidly simulate future scenarios, train world models, and fine‑tune custom behaviors. It includes three core WFM types; Cosmos Predict, capable of generating up to 30 seconds of continuous video from multimodal inputs; Cosmos Transfer, which adapts simulations across environments and lighting for versatile domain augmentation; and Cosmos Reason, a vision-language model that applies structured reasoning to interpret spatial-temporal data for planning and decision-making.
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Atlas by World Labs
Atlas is a next-generation omni world model for spatial intelligence that natively operates on text, images, video, and 3D. Built as a multimodal autoregressive diffusion transformer, it combines inputs into a shared spatial context and generates what comes next while staying consistent in 3D with everything it has seen and imagining what lies beyond it. Atlas supports world generation, reconstruction, and simulation across a broad range of tasks. It can generate images and videos from one or more reference images with pixel-perfect camera control, producing long, coherent videos with manually designed camera paths. For spatial reconstruction, Atlas can recreate real-world scenes from sparse input images, generate novel views, and produce explicit 3D outputs such as point clouds and 3D Gaussian splats. More input views provide additional context, allowing the model to reduce imagination and create increasingly faithful reconstructions. Atlas also models how worlds evolve over time.
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WorldClaw
WorldClaw is a fully agentic, coarse-to-fine framework for generating large-scale, freely explorable, and editable 3D open worlds from open-ended text prompts. Rather than synthesizing an entire world in a single pass, it follows a global-to-regional construction strategy that maintains coherent spatial organization while adding rich local detail. Planning agents first translate a prompt into a structured scene specification covering regions, terrain, assets, materials, visual style, and spatial relationships. It builds a globally coherent terrain foundation using semantic layouts, reusable assets, generative or procedural materials, and region-aware height fields. For regions requiring greater detail, WorldClaw creates terrain-conditioned compositions, reconstructs editable textured meshes, and recovers their placement within the scene. Render-based agents further refine terrain geometry, objects, appearance, arrangements, and contacts with the environment.
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