[BETA] Official beta test issue thread for new SVN builds
A file explorer for the Wii with a GUI made with LibWiiGui
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dimok789
Originally created by: dimok...@googlemail.com
Originally owned by: dimok...@googlemail.com
Well guys I am opening a beta issue thread as I need some users to test the new revisions. I am unable to test all the things I write because of the lack of time mostly. It would be great if some people could take that task off me.
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Originally posted by: dangermo...@gmail.com
OK, tested with USB Loader GX 1207mod1 and it still can't access my USB HDD with d2x-v10-beta53-alt. The HDD spins up and down repeatedly until the countdown times out and then USB Loader GX loads and says it can't find the HDD. Switching back to d2x-v8 and it works fine again.
I also tested with WiiXplorer [r238] booting into both IOS80 and 249 and with both it shows both my SD and NTFS and FAT32 partitions on the HDD but still the Use Both Ports settings is not changeable from Off.
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Commit: [r238]
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Originally posted by: dangermo...@gmail.com
I've been told that Hermes cIOS v4+ also supports both USB ports.
I modded following the Softmod Any Wii guide, so according to that I should have the following:
IOS222 (rev 65535): Trucha Bug, ES Identify, NAND Access, USB 2.0 -hermes v4 base-38
IOS223 (rev 65535): Trucha Bug, ES Identify, NAND Access, USB 2.0 -hermes v4 base -37/38
IOS224 (rev 65535): Trucha Bug, NAND Access, USB 2.0 -hermes v5.1r base-57
So if I load WiiXplorer with IOS224 should that work? I'll try [r241] as well.
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Commit: [r241]
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Originally posted by: dimok...@googlemail.com
No, Hermes IOS will not work (except a few versions released by Rodries). It supports both USB ports but only one at a time. Not both at once. I would suggest you to use the d2x-v10-beta53-alt cIOS which supports both at once.
In [r241] the selection of the option "both usb ports" is disabled (noticed it just now). Here is a modified version which you can use that allows enabling that option. You will have to remount all devices or restart wiixplorer after enabling that option. Use it on your own risk as it is not well tested yet with the d2x cIOS by me. I would backup the data, just in case or try first with USB Sticks.
http://www46.zippyshare.com/v/49980089/file.html
Labels: N
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Commit: [r241]
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Originally posted by: e.van.de...@gmail.com
Hey Dimok, i suddenly had the urge to complete a dutch translation...
Shall i create a new issue-request for this?
Anyway, here it is, i made it for [r241].
Greetz Etheboss
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Commit: [r241]
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Originally posted by: dangermo...@gmail.com
Ah, thanks dimok, I'll try v10-beta53-alt then and test the modified [r241] with USB sticks. I'll hold off testing it with the HDD for now until it's been tested a bit more though.
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Commit: [r241]
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Originally posted by: dimok...@googlemail.com
Can anyone test the new text editor functionality of [r242] on a real Wii please?
I only did the tests on dolphin as my Wii isnt anywhere close right now.
Report any bugs you find.
Try also to test any other bugs.
I will implement a new auto update functionality again and then make the revision as official release.
Labels: -N
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Commit: [r242]
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Originally posted by: hielk...@gmail.com
Rev 243.
Update results in seperate folders, wiiExplorer ans wiiXplorer.
App asked to update on every launch.
Version info says 242 while xlm tells 243... maybe because of folders?
Very confusing.
USB hdd needs manually remounting as it is'nt mounted automaticly
extracting from zip files results is corrupt file, wiiexplorer does not give errors about it.
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Originally posted by: dimok...@googlemail.com
Don't worry about the update procedure. It isnt done yet. Though if you had [r243] it is weird that it asked for update again as in the xml the rev is 243. Try downloading [r243] from download section again and check if it does that again.
I will check about the zip corruptions and USB HDD mounts.
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Commit: [r243]
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Originally posted by: dimok...@googlemail.com
Well there is no zip extract corruptions. You should definality run a filesystem check on your partitions. It's something on your end.
About HDD mount thats a bit weird. I made it have a time out of 10 seconds. Does the start seem long for you (like 10 seconds)?
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Originally posted by: e.van.de...@gmail.com
Just tested this as well, USB automounts for me, i do have to notice i use one big FAT32 partition.
Also zip files on the USB hdd unzip ine, tested the unzipped file, no corruption.
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Originally posted by: dimok...@googlemail.com
ok hielke try [r244] about the USB mount problems.
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Commit: [r244]
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Originally posted by: dimok...@googlemail.com
Hey guys,
maybe someone could test the new stuff of [r246] and [r247] as I am a bit short in time for that.
http://www.mediafire.com/?47pmchhymd8c2hj
Let me know if you find any bugs.
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Commit: [r246]
Commit: [r247]
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Originally posted by: cucho...@gmail.com
I'm actually using [r248], loving the new text editing interface, however it freezes some times, I tried to find a pattern for those freezes but it seems they are totally random, they even happen with low sized txt files.
Thanks for all the improvements ;)
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Commit: [r248]
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Originally posted by: dimok...@googlemail.com
Well I won't be able to find the error if I don't know what I am searching for. Maybe you can narrow down what you do right before it freezes? That would help me.
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Originally posted by: dangermo...@gmail.com
I finally got round to testing the Both USB Ports feature.
I installed d2x-v10-beta53-alt to slot 220 and set WiiXplorer build 248 to boot with that. I then enabled the Both USB Ports settings.
With just the HDD connected to the usual port, I think it showed up in WiiXplorer OK (can't quite remember as I was more interested in testing whether both ports worked).
However, with a USB stick plugged into the other port, the HDD was spinning up and down repeatedly when WiiXplorer was starting and was not accessible. Nor was the USB stick and all that was shown was the SD and NAND. The HDD is in a Sumvision Media Center box with it's own PSU, so doesn't require any power from the Wii's USB ports and obviously the USB stick draws very little so it wouldn't be that combined they were drawing too much for the Wii to handle.
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Originally posted by: dangermo...@gmail.com
Oh yeah, I also tried the Remount all drives function and that kept getting stuck at various points and took ages. It showed 2 drives at one point quite early on but this changed to 1 drive later and it totally froze at about 3/4 of the way through and I had to reset.
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Originally posted by: dimok...@googlemail.com
I would need to test it myself to tell you more about it. From what it sounds like it is not something I can address to from WiiXplorer in other words it could be inside the cIOS (the spinning up and down part).
If I find some free time i will try to test this.
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Originally posted by: lware...@gmail.com
I like the new feature to access and edit the NAND.
The application random crashes when moving/copying files (which doesn't include the NAND) and the cursor sometimes freezes or the wii remote desyncs.
I'm using latest SVN and IOS202 v5.
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Originally posted by: dimok...@googlemail.com
Hmm that's odd. I dont know about the random crashes but wiimote desync should never happen except your batteries die. Maybe you could try using a newer cIOS like the 249 d2x one. I can't think of anything else why it would desync or have weird behaviour like that.
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Originally posted by: cheatfreak47
Have a 1TB HDD and a 2gb SD in my wii at all times. When ever I Remount I get an Instant Stack Dump Crash. Wierd. I get you a Picture of it, but I haven't got any good cameras around. Side note, what is the most reccomended cIOS for WiiXplorer? I assume D2X, but What Base and Version?
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Originally posted by: dimok...@googlemail.com
@cheatfreak
The base is up to you. I would not recommend base 58 as you can better use 58 directly. Feel free to use any other base. D2X is most stable I guess. IOS58 is known have freezes when writing to USB. Either its bad EHCI implementation in IOS or it just doesnt like communicating with the libogc code :P.
Hey guys I added initial USB Keyboard support. It works very good with my german keyboard. You can modify the delay time for repeated add of characters when holding the key in the setting (keyboard delete delay).
Report if you have issues with the keyboard. I hardcoded a few character codes (not the key codes) for the "up/left/right/down" directions and numpad stuff. I am not sure if they are different on other keyboard layouts but I hope not. As for normal characters, those should work.
http://www.mediafire.com/?35kk63x0in6tqeu
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Originally posted by: cheatfreak47
WiiXplorer seems to have issues decompressing .7z files. They decompress, but all the extracted files are 50kb and none of them are what they are supposed to be.
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Originally posted by: dimok...@googlemail.com
The 7z implementation is only basic. If you did some fancy compress method it won't work. The real 7z implementation is way more complex and needs quite a lot of RAM. The Wii does not have enough for it.
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Originally posted by: cheatfreak47
What are the basic .7z compressions that WiiXplorer Accepts? That would be a good thing to know for the future.
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Originally posted by: cheatfreak47
Also, i still get immediate code dumps when using "Start->Remount->Yes"
It's 100% Consistent for me. I took some snaps of the stack dump, but due to my camera having the worst quality ever + my CRT TV yields some almost impossible to read results.
Here it is anyway.
http://postimage.org/image/ds8tsetlb/