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From: Bill K. <nb...@so...> - 2008-04-05 01:46:43
|
On Fri, Apr 04, 2008 at 02:53:55PM -0400, Binaebi Akah wrote: > Meaning the website would tie Tux Paint, Tux Math, and Tux Type? Or would > Tux Math and Tux Type still be considered different from Tux Paint? I think it's fine to not restrict all three apps and force them to look so much the same. :) -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
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From: Sheung Hei(J. Y. <jos...@ut...> - 2008-04-04 20:44:37
|
Hi, My name is Joseph Yeung, and I am a computer science student at the University of Toronto finishing my second year of study. I am very interested in working for TuxPaint. I have some interesting idea that can make TuxPaint a even better program for children to have fun. I have check the source code of TuxPaint for current implementation, and submitted my ideas on GSoC. I have experience with the C programming language, and many others such that can aid me in completing in project proposed. My main goal is to let children to have even more fun and features when using tuxpaint. Other than technical knowledge, I have been tutoring elementary school student math and organizing events for younger children. I have already submitted applications for TuxPaint and looking forward to receive comments from any of the possible mentor. Joseph Yeung jos...@ut... |
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From: Binaebi A. <ak...@os...> - 2008-04-04 18:53:51
|
On Fri, Apr 4, 2008 at 1:59 PM, Karl Ove Hufthammer <ka...@hu...> wrote: > Fredag 04 april 2008 skreiv Bill Kendrick: > >> Are you interested in nw designs for the TuxPaint icons ? > >> And perhaps a new way to organize the GUI ? > > > >Hi Jonathan, I'm certainly interested in new icons, esp. if they come > >in the form of either (1) SVG vectors, or (2) very, very large, scalable > >PNGs. > > Let me add my two cents worth. Now that we're talking about updating > the UI and the Web pages, this is an excellent chance to create a > consistent, uniform design -- a 'Tux Paint look', if you like. > > This would be based on the same colours, graphics, style of graphics, > design elements, and overall design. Both in the game (including the > splash screen and icon), the Web pages and the documentation. And > the business cards! :) > Meaning the website would tie Tux Paint, Tux Math, and Tux Type? Or would Tux Math and Tux Type still be considered different from Tux Paint? -- Binaebi Akah http://www.siriomi.com > > -- > Regards, > Karl Ove Hufthammer > > > |
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From: Karl O. H. <ka...@hu...> - 2008-04-04 17:59:06
|
Fredag 04 april 2008 skreiv Bill Kendrick: >> Are you interested in nw designs for the TuxPaint icons ? >> And perhaps a new way to organize the GUI ? > >Hi Jonathan, I'm certainly interested in new icons, esp. if they come >in the form of either (1) SVG vectors, or (2) very, very large, scalable >PNGs. Let me add my two cents worth. Now that we're talking about updating the UI and the Web pages, this is an excellent chance to create a consistent, uniform design -- a 'Tux Paint look', if you like. This would be based on the same colours, graphics, style of graphics, design elements, and overall design. Both in the game (including the splash screen and icon), the Web pages and the documentation. And the business cards! :) -- Regards, Karl Ove Hufthammer |
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From: Bill K. <nb...@so...> - 2008-04-04 17:32:19
|
On Fri, Apr 04, 2008 at 07:06:25PM +0200, Jonathan Blois (Gmail) wrote:
> Hello everyone,
>
> I've just subscribe to the TuxPaint developer mailing list.
>
> Are you interested in nw designs for the TuxPaint icons ?
> And perhaps a new way to organize the GUI ?
Hi Jonathan, I'm certainly interested in new icons, esp. if they come
in the form of either (1) SVG vectors, or (2) very, very large, scalable
PNGs.
The reason is three fold:
(1) At least one teacher has asked if Tux Paint's icons were available
in 8"x11" format, for printing on paper, to teach students about
the program. Sadly, no, they're all currently ~40x40 _pixels_. :^(
(2) Vector-based images will (hopefully) scale down well, and look good,
but also be editable in the future.
(3) I'd like Tux Paint to be theme'able, and one aspect of this is increasing
the size of the buttons (from the 48x48 with 40x40 icons within),
which would help with:
(a) people using Tux Paint at huge resolutions (48x48 was fine for 640x480
on a screen that was at 640x480 thru 1024x768 or so, but any higher,
and the UI starts getting small, relative to the screen area).
(b) users with visual impairments
In addition to larger icons, it would be nice to have a 'high contrast'
UI, but that mostly has to do with the glossy, candy-like, Apple Mac OS X
Aqua(tm) insipired button backgrounds.
Thanks,
--
-bill!
bi...@ne...
http://www.newbreedsoftware.com/
|
|
From: Jonathan B. (Gmail) <jon...@gm...> - 2008-04-04 17:06:27
|
Hello everyone, I've just subscribe to the TuxPaint developer mailing list. Are you interested in nw designs for the TuxPaint icons ? And perhaps a new way to organize the GUI ? Thanks for answers. See you soon. Jonathan |
|
From: R. D. F. C. TN U. <rd...@ch...> - 2008-03-31 00:39:51
|
I apologize that I didn't get any discussions going with this community previously. I'm a 60 year old single father who has been raising my daughter ( born May 1999 ) by myself for 5 1/2 years now. I have appointer her as my CSO -- Chief Scampering Officer. She loves Tux Paint we got as a part of Edubuntu and makes backgrounds that I put on her flash drive. This marvelous program is also present on at least one other of my boxes, under Fedora. My project, if approved, will let her do the whole thing herself. Out of the 160 or so sponsoring organizations, I applied through one other (RTEMS) and this one. After 26 years not in school, I went back ( to The University of Tennessee Chattanooga ) in Computer Science, where I hope to finish in Spring 2009. I have long favored Open Source and have a ( sadly neglected ) chess program in C ( ch0 ) on Sourceforge. I lurk on gcc's gcc and fortran mailing lists, but I also do a little with Python, Java, and Mono. I am subscribed to this list, and will welcome discussion either here or in private email. |
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From: Bill K. <nb...@so...> - 2008-03-28 03:18:55
|
On Thu, Mar 27, 2008 at 07:30:36PM -0700, Mark K. Kim wrote: > On Thu, Mar 27, 2008 at 11:19:43PM +0530, karthik parvathaneni wrote: > > Hello everyone ... i need help on reagard to the Tux Paint ... does the > > project mean that i must integrate the tools specified into the app ?? .. > > i mean that surely involves changing the code ... but does that specifies > > any other constraints !! ... > > As I understand it, Google requires that you make source code changes to > the application. <snip> I'm not 100% sure what Karthik was saying when he said "integrate the tools." Karthik, were you interested in creating new Magic Tools using the plug-in API? Those don't go directly into Tux Paint itself, but any good tools people come up with (as part of GSoC, or otherwise), I'd like to ship along with future versions of Tux Paint. -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
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From: Mark K. K. <mkk...@gm...> - 2008-03-28 02:30:29
|
On Thu, Mar 27, 2008 at 11:19:43PM +0530, karthik parvathaneni wrote: > Hello everyone ... i need help on reagard to the Tux Paint ... does the > project mean that i must integrate the tools specified into the app ?? .. > i mean that surely involves changing the code ... but does that specifies > any other constraints !! ... As I understand it, Google requires that you make source code changes to the application. We at Tux Paint (Bill - correct me if I'm wrong) does not require you to make any specific type of change; you can suggest your own ideas. However, your idea will need to be approved and a mentor needs to be willing to sponsor you to participate in the GSoC program. Of course, you're always welcome to help out with Tux Paint outside of GSoC in any capacity! -Mark |
|
From: John P. <jo...@jo...> - 2008-03-27 21:56:53
|
On Wed, Mar 26, 2008 at 02:40:43PM -0700, Bill Kendrick wrote: > Does anyone have a problem with this? And do you mind if I ask them for > the $75/month (not sure how long it'll last, but anything helps; if I can > offset costs I won't end up trying to do extra side-work, which means more > time for Tux Paint ;^) ) > > Also, FYI, I recently received a $100 donation from a schoolteacher, and > used the bulk of it (~$86) to create another 1000 Tux Paint business cards, > which I hand out to parents, and will give out at events > (such as http://www.lugod.org/projects/yccdc/ ) I've no problem with it, go ahead. I'm sure you'll find something useful to do with the money :-) cheers, John. |
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From: John P. <jo...@jo...> - 2008-03-27 21:53:19
|
On Wed, Mar 26, 2008 at 02:48:21PM -0700, Bill Kendrick wrote: > <snipped> > > I'm hoping John Popplewell will, in his copious free time, be able to > help mentor for GSoC. hee hee hee. I'm available to help answer questions, but being a mentor sounds like more than that. I'm sure I could help out a little, perhaps unofficially. > So, this isse us this: Recent versions of Tux Paint added some new > dependencies, such as SVG libraries, Pango and friends, etc. > Also, Magic tools were turned into external plug-ins, which no doubt adds > some additional nightmare to the maintenance of builds and ports. > (But damnit, I think it's worth it!!!) > > The latest few builds have been made ONLY for Windows XP/2000/Vista. > When people try to run it on Win95/98/ME, the UI text does not get > rendered. The latest versions of GLib and friends don't support win9x/ME - the compatibility code was ripped out at some point. I experimented with putting it back in - and it can be done - but is probably isn't worth it. Also, one of the packages (maybe Pango, I forget) just doesn't work on win9x/ME because it uses some API features that don't exist on old versions of Windows. > Really, I _guess_ this is a relatively simple task (build without Pango > support; fallback to FreeType via SDL_ttf). Yeah, that would be the plan. I think it was Tux Paint 0.9.17 that was built that way. A few of the SVG files didn't work and (I guess) there were problems rendering some languages. > However, John hasn't produced any builds yet, so I'm assuming there's > a 'hitch' that I'm not familiar with. (Probably related to > maintaining BOTH builds -- modern and, shall we say "classic"? -- > simultaneously.) He-he, good guess bill. It should be possible to have both setup together, I've just not got round to trying it. Mainly competing things to spend my (minimal) free time on, cheers, John. > If John's not available to help, it really may be a good idea for me > to DROP that from the GSoC ideas list. Since I'm not sure who else here > is that familiar with building for Win32 who could help mentor a student, > such that the student does their work in a usable and maintainable way. > > What I _don't_ want is "here's a Win95 build!" and that's it, with nothing > that helps us KEEP building new Win95 versions every time a new version > comes out... |
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From: karthik p. <cal...@gm...> - 2008-03-27 17:49:42
|
Hello everyone ... i need help on reagard to the Tux Paint ... does the project mean that i must integrate the tools specified into the app ?? .. i mean that surely involves changing the code ... but does that specifies any other constraints !! ... |
|
From: Mark K. K. <mkk...@gm...> - 2008-03-27 03:02:24
|
On Wed, Mar 26, 2008 at 02:40:43PM -0700, Bill Kendrick wrote: > They have offered to donate one of three things to the project: ... > In turn for sponsorship, they've asked us to put a link on the navigation > bar on the left side of the pages of the Tux Paint website (below the ... > Does anyone have a problem with this? And do you mind if I ask them for > the $75/month (not sure how long it'll last, but anything helps; if I can > offset costs I won't end up trying to do extra side-work, which means more > time for Tux Paint ;^) ) Sounds more than reasonable. I say go for it. -Mark |
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From: Bill K. <nb...@so...> - 2008-03-26 21:48:19
|
On Wed, Mar 26, 2008 at 04:31:06PM -0400, Al Land wrote: > Greetings, > > I am very interested in helping out with the Tux Paint program for the > GSOC 2008 project. I am currently a student in my sophomore year at the > University of Tennessee. I noticed some of the projects listed, but I > downloaded the program and installed it and the first project statement, > (Easy one), seems to be completed. Perhaps I am misinterpreted the > description. In any case I would like to discuss the issues with a > mentor so that I can begin zeroing in on my application requirements. > Any help is appreciated. I'm hoping John Popplewell will, in his copious free time, be able to help mentor for GSoC. hee hee hee. So, this isse us this: Recent versions of Tux Paint added some new dependencies, such as SVG libraries, Pango and friends, etc. Also, Magic tools were turned into external plug-ins, which no doubt adds some additional nightmare to the maintenance of builds and ports. (But damnit, I think it's worth it!!!) The latest few builds have been made ONLY for Windows XP/2000/Vista. When people try to run it on Win95/98/ME, the UI text does not get rendered. Really, I _guess_ this is a relatively simple task (build without Pango support; fallback to FreeType via SDL_ttf). However, John hasn't produced any builds yet, so I'm assuming there's a 'hitch' that I'm not familiar with. (Probably related to maintaining BOTH builds -- modern and, shall we say "classic"? -- simultaneously.) If John's not available to help, it really may be a good idea for me to DROP that from the GSoC ideas list. Since I'm not sure who else here is that familiar with building for Win32 who could help mentor a student, such that the student does their work in a usable and maintainable way. What I _don't_ want is "here's a Win95 build!" and that's it, with nothing that helps us KEEP building new Win95 versions every time a new version comes out... Thanks, -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
|
From: Bill K. <nb...@so...> - 2008-03-26 21:40:36
|
AOE media GmbH ( http://aoemedia.de/ ) in Germany has contacted me about sponsoring the Tux Paint project. They sponsor and utilize the TYPO3 content management system software, and have sponsored various other Open Source projects (e.g., ImageMagick). They have offered to donate one of three things to the project: * Website redesign, including a TYPO3 CMS setup OR: * $75 USD / month (While I'm not really interested in doing lots of paperwork to ensure precisely where this goes, it's likely that it would end up going towards the $120/mo that I pay for my colo at ServerBeach, which FYI also hosts BillsGames.com and NBSWebFX.com; currently, banner ads from all three sites, plus TP- and NBS-related CafePress sales, and various PayPal donations pay enough to keep it going without my wife getting upset about our budget) OR: * Server hosting/mirroring I'm vaguely interested in site redesign, but I'm also afraid of (1) doing a lot of heavy website work while, at the same time, trying to manage the GSoC program over the coming months, and (2) ending up receiving something that's hard to maintain. Really, what I want, is a Usability specialist to come in and look at the site and tell me what needs to be changed, then we can change it at our leisure. (Sadly, Tux Paint wasn't accepted for this year's Season of Usability program.) I'm not interested in server space, since I have my own, I enjoy 'owning' it (root access, remote management, etc.), and I'd have to pay the same amount for it every month ANYWAY, to keep the other two sites alive. In turn for sponsorship, they've asked us to put a link on the navigation bar on the left side of the pages of the Tux Paint website (below the Google banner square, random review quote, and Google search-this-site box). (I would, of course, also add them to the "Sponsors" section of the Links page of the site.) Does anyone have a problem with this? And do you mind if I ask them for the $75/month (not sure how long it'll last, but anything helps; if I can offset costs I won't end up trying to do extra side-work, which means more time for Tux Paint ;^) ) Also, FYI, I recently received a $100 donation from a schoolteacher, and used the bulk of it (~$86) to create another 1000 Tux Paint business cards, which I hand out to parents, and will give out at events (such as http://www.lugod.org/projects/yccdc/ ) Thanks, -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
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From: Caroline F. <car...@go...> - 2008-03-26 20:37:34
|
On 26/03/2008, Al Land <ale...@gm...> wrote: > > Greetings, > > I am very interested in helping out with the Tux Paint program for the > GSOC 2008 project. I am currently a student in my sophomore year at the > University of Tennessee. I noticed some of the projects listed, but I > downloaded the program and installed it and the first project statement, > (Easy one), seems to be completed. Perhaps I am misinterpreted the > description. In any case I would like to discuss the issues with a > mentor so that I can begin zeroing in on my application requirements. > Any help is appreciated. > > Thanks, > A. Land IRC is a good place to find us. We're in #tux4kids on freenode. Caroline |
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From: Al L. <ale...@gm...> - 2008-03-26 20:31:14
|
Greetings, I am very interested in helping out with the Tux Paint program for the GSOC 2008 project. I am currently a student in my sophomore year at the University of Tennessee. I noticed some of the projects listed, but I downloaded the program and installed it and the first project statement, (Easy one), seems to be completed. Perhaps I am misinterpreted the description. In any case I would like to discuss the issues with a mentor so that I can begin zeroing in on my application requirements. Any help is appreciated. Thanks, A. Land |
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From: Holger L. <ho...@la...> - 2008-03-26 10:32:28
|
Hi, On Sunday 23 March 2008 19:47, Bill Kendrick wrote: > That brings up another question; Tux4Kids itself (and in this case, that > means me, since I've signed us up and am doing the paperwork) will be > receiving part of the stipends. Shall we simply divide it on a per-mentor > basis? As far as I know, different GSoC projects in the past have handled this differently. Some gave all the "mentors funds" to the mentors, some gave some part of it to the mentors and the rest to the project, while others gave all to the project. In other words: I think it's up to us. (Or rather, you, who are doing the work :-) > It's going to be a pain from a tax standpoint for me, since I'll be the > one filling out the W-9 form and will be responsible for paying taxes. I'd think it would also ok (if the mentors are fine with it), if some mentors keep the money, while others donate it. > I guess I'll ask other orgs who've participated in GSoC in the past how > THEY dealt with this mess. :) :-) AFAIK tux4kids also has (almost) no real costs at the moment. We mostly use alioth (.debian.org) and (historically) sourceforge, and both services are free. The only real costs, afaik, are the domain costs for tux4kids.com, currently paid by Sam Hart (bcc:ed for courtesty) - but those are probably also only 10$ a year or such. regards, Holger |
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From: Holger L. <ho...@la...> - 2008-03-26 10:28:38
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Hi, someday during the weekend we discussed on IRC that a new mailinglist for discussions in tux4kids project would be sensible, if only to discuss GSoC ideas and progress. So I went ahead and created the tux4kids-discuss mailinglist. This is the first post on it :-) You can subscribe at http://lists.alioth.debian.org/pipermail/tux4kids-discuss/ regards, Holger |
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From: Holger L. <ho...@la...> - 2008-03-26 10:16:28
|
Hi, sorry for the late replies, I was really busy the last two weeks, (not only but quite a lot) due to hardware problems and I also know that I wont be way to busy to really participate in GSoC... :/ That said, I will try to read the tux4kids mailinglists daily and reply ASAP too. :-) On Tuesday 11 March 2008 14:48, you wrote: > I think one thing we'd need from you, Holger, is to copy & paste the > suggestions that David & I put forward into an "Ideas page" on the alioth > website (#7 in the list of questions). Hm. I dont think you should rely on me for such a simple task. Instead I'd rather suggest you either keep this list in svn at svn.debian.org/svn/tux4kids/tux4kids-web (that is, in the webpages visible at tux4kids.com) or use a wikipage, for example at wiki.debian.org/Games/Tux4Kids or somewhere else.. If updating the webpage via the svn still causes problem, I'm happy to resolve those, I just need to know they exist ;-) regards, Holger |
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From: Ahmad S. <ahm...@gm...> - 2008-03-25 11:20:56
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> I am mobin(Tuxtype Indic team). Actually we added SDL_Pango support in tuxtype for handling Indic language's rendering issues. So, if we > replace it with fribidi, all Indic languages + some of the south Asian Languages will face rendering issues ( shaping problem). So the expected output will not be same. Now in kerala( a state in India has malayalam as local language) schools we have been using tuxtype as the typing tutor. And also the work to add all other 21 official language's support is already going on. So it will make serious issues if we remove SDL_Pango. > Since we have already fribidi support in SDL_Pango, I think it's very efficiently solving both the RTL and shaping problems Hi mobin, actually my native language is arabic which RTL and has a shaping problems also, fribidi2 solve the shaping in arabic, but it is very important issue is fribidi handles shaping in other language, I don't think so, as i understand fribidi do adhoc implementation for shaping arabic character unlike Pango which support OpenType (I least that what I expect). But when proposing fribidi, i mean SDL_Pango is relatively heavier and make porting harder, another issue raised by Tim and Caroline regarding BeOS porting, fribidi may be useful in this case fribidi has no dependencies, unlike SDL_Pango, so having partial RTL support is better than nothing, specially for languages using RTL system and bidi system without need a shaping like Hebrew, I did not means remove SDL_Pango but adding fribidi and using configuration flags to choose the suitable library depending on the depedenecies availability. Finally, Thank you very much for you interesting point, This will force me to do more investigation opentype |
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From: Karl O. H. <ka...@hu...> - 2008-03-24 17:55:25
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Måndag 24. mars 2008 skreiv Bill Kendrick: >This is normal, though annoying. The python scripts remake all of the TXT >files. So when you go to commit to CVS, they look altered, but are, in > fact, identical. FYI, this would not be a problem if we used SVN … -- Karl Ove Hufthammer |
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From: MOBIN M <mo...@gm...> - 2008-03-24 17:25:26
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hi everyone, > Hi, this is Bill Kendrick from the Tux Paint project. > Hi Bill, i actually keep my eye on Tux Paint and Tux type as refrences and > if they have any thing similar to be used in tuxmath. > > > I actually didn't have > > much luck with the SDL+SVG libraries I tried, so I ended up writing my > own > > code -- twice. First I ended up using libCairo and libSVG, but then > discovered > > that it was deprecated, and ended up going down the libRSVG route (so > that > > it would work out-of-the-box with modern Debian and Ubuntu systems). > > > The fortunate thing about the Cairo code was that we can use it (albeit > with > > some rendering bugs, for some SVGs) on platforms for which RSVG is not > > supported (e.g., Win95, I believe). > > > I got your point, and i'm not sure what is the problems you face when > trying > to SDL+SVG, I'll do more investigation in this issue, and the libraries, > but > I am sure the tuxpaint source will be my main reference. > > > What were the porting issues? The Pango-based code is used by Tux Paint > > on the current OSX builds. > > sure porting will be possible if you using SDL_Pango, but the issue > raised > in glob2 mailing list, during my work, that SDL_Pango will depend on pango > and some other dependencies and as SDL_Pango site itself mentions it > require > careful design in your installer, unlike fribidi which virtually has no > dependencies, so mac osx user was just afraid of delaying the release to > resolve dependcies issues, a logistic fears :-D. > > > Does fribidi deal with other languages for which we're benefiting from > Pango? (e.g., Telugu) > Not sure, but i don't think so for simple reason, that Pango itself uses > fribidi to handle bidi language, so the expected output from fribidi is > same > as Pango, and before fribidi2 and arabic and persian character shaping was > not supported by fribidi but it is now working correclty. I am mobin(Tuxtype Indic team). Actually we added SDL_Pango support in tuxtype for handling Indic language's rendering issues. So, if we replace it with fribidi, all Indic languages + some of the south Asian Languages will face rendering issues ( shaping problem). So the expected output will not be same. Now in kerala( a state in India has malayalam as local language) schools we have been using tuxtype as the typing tutor. And also the work to add all other 21 official language's support is already going on. So it will make serious issues if we remove SDL_Pango. Since we have already fribidi support in SDL_Pango, I think it's very efficiently solving both the RTL and shaping problems. thanks mobin |
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From: Bill K. <nb...@so...> - 2008-03-24 15:33:19
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On Mon, Mar 24, 2008 at 08:35:17AM +0000, Caroline Ford wrote:
> Looking at a random selection of the 'confused' text files the current
> entry in cvs and my local copy seem to be identical.
This is normal, though annoying. The python scripts remake all of the TXT
files. So when you go to commit to CVS, they look altered, but are, in fact,
identical. I merely do a "cvs update -dPC" afterwards to make CVS happy
again. (And a "find . -name ".#*" -exec rm {} \;" to clean up the mess.)
> *However* looking at the stamps it did alter it seems to have removed
> entries.
>
> stamps/vehicles/flight/balloon360.txt had an en_au entry which it removed
> stamps/flowers/rose.txt removed en_gb and en_au
> stamps/food/fruit/sliced_lime.txt removed en_au
> stamps/hobbies/music/wind/bassoon.txt removed en_gb
> stamps/town/houses/cartoon/tent.txt removed en_gb
I wonder if perhaps it kills translations (msgstr) which are identical to
the original text (msgid). I'll try to read the python script and
understand it.
> I've found other examples where the script seems to have removed
> translations:
> http://tuxpaint.cvs.sourceforge.net/tuxpaint/tuxpaint-stamps/stamps/town/houses/cartoon/wooden_cottage.txt?r1=1.13&r2=1.14
> http://tuxpaint.cvs.sourceforge.net/tuxpaint/tuxpaint-stamps/stamps/town/houses/cartoon/tepee.txt?r1=1.15&r2=1.16
In these cases, the current "sv.po" shows those strings as being
'fuzzy'. Did the original string change recently? (I don't see that
it did in tuxpaint-stamps.pot after skimmin CVS web a little.)
--
-bill!
bi...@ne...
http://www.newbreedsoftware.com/
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From: Caroline F. <car...@go...> - 2008-03-24 08:35:11
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On 24/03/2008, Caroline Ford <car...@go...> wrote: > > I'm not sure what I've done - so I'm reporting it! > > confused about file blacksmith.txt -- ignoring > > > Caroline > > Looking at a random selection of the 'confused' text files the current entry in cvs and my local copy seem to be identical. *However* looking at the stamps it did alter it seems to have removed entries. stamps/vehicles/flight/balloon360.txt had an en_au entry which it removed stamps/flowers/rose.txt removed en_gb and en_au stamps/food/fruit/sliced_lime.txt removed en_au stamps/hobbies/music/wind/bassoon.txt removed en_gb stamps/town/houses/cartoon/tent.txt removed en_gb I've found other examples where the script seems to have removed translations: http://tuxpaint.cvs.sourceforge.net/tuxpaint/tuxpaint-stamps/stamps/town/houses/cartoon/wooden_cottage.txt?r1=1.13&r2=1.14 http://tuxpaint.cvs.sourceforge.net/tuxpaint/tuxpaint-stamps/stamps/town/houses/cartoon/tepee.txt?r1=1.15&r2=1.16 This feels like it's a horrible mess... Caroline |