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Showing results of 79

# Summary Milestone Status Owner Created Updated Priority
175 Create a PostUpgrade python function Future open 2015-02-21 2015-02-21 5  
173 Allow events to hide unavailable options Future open 2015-02-21 2015-02-21 5  
164 CvCityAI::AI_experienceWeight() should include a variable to take in Domain type Future open 2014-06-14 2014-06-14 5  
163 Consider adding adding a python call for CvCity::getProductionExperience Future open 2014-06-14 2014-06-14 5  
162 City AI should anticipate upcoming tech completions Future open 2014-06-01 2014-06-01 2  
155 Update the CvUnit:gift function Future open 2014-02-07 2014-02-07 5  
151 Spells with multiple effects shouldn't have those effects resisted separately Future open 2014-01-18 2014-05-26 3  
150 AI_Autoplay and Multiplayer Future open 2014-01-11 2014-01-11 5  
149 Add tags to PromotionInfos for attack and defense based on Improvements Future open 2013-12-09 2013-12-09 4  
148 Suppress death pop-ups during AI_autoplay Future open 2013-12-09 2013-12-09 5  
146 Move python postcombatexplode code into XML Version 2.7 open 2013-11-23 2014-07-25 5  
145 Add a <FeatureAttacks> tag to PromotionInfos Version 2.7 open 2013-11-21 2014-11-05 5  
144 Clean up Revolutions info in CivicInfos Version 2.7 open 2013-11-09 2014-11-13 6  
141 Consider adding Revolutions Trait effects Future open 2013-11-09 2014-06-11 3  
137 AI should be more cautious about building training buildings Future open 2013-08-02 2013-08-02 5  
136 Improve Great Person usage by the AI Future open 2013-08-02 2013-08-02 5  
135 Make Parrots a UU for Lanun Future open 2013-08-02 2014-01-26 2  
134 Advanced Tactics: allow construction of cities/forts in enemy territory Future open 2013-07-26 2013-07-26 4  
131 Add an option for playing as Minor Leaders Future open 2013-07-26 2014-01-08 5  
128 Add an <iCityRadius> tag to spellInfos Future open 2013-06-27 2013-06-27 5  
127 Add a tag to allow units to ignore terrainimpassable tags when within their own borders Future open 2013-06-27 2013-10-18 5  
125 Add a new AI_HURRY Future open 2013-06-21 2013-06-21 4  
122 Make Game Options definable via XML Future open 2013-06-07 2013-06-07 2  
120 AI should check getCommerceModifier when deciding on wars None open 2013-05-08 2013-05-08 5  
119 Consider modifying spell delays by gamespeed? None open 2013-05-08 2013-05-08 5  
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