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#150 AI_Autoplay and Multiplayer

Future
open
nobody
None
5
2014-01-11
2014-01-11
No

I have seen that other mods mention multiplayer support for AI_Autoplay. Having this feature in More Naval AI and adding an automatical stop to AI_Autoplay when there is an OOS, along with the improved logging support patch, would allow to debug OOS errors automatically or to just run automated multiplayer test games to check for OOS before releases, and all of this in a single computer.

I don't think that this possibility should be enabled by default unless explicitly enabled (and even then maybe only for specific development builds). I think the same about default AI_Autoplay, though.

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