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#146 Move python postcombatexplode code into XML

Version 2.7
open
nobody
AI (3) XML (1)
5
2014-07-25
2013-11-23
Phil Hall
No

The AI can't understand the usefulness of units that explode when they die (and injuring opponents) when the effect is all done in python. < bExplodeInCombat > seems to be mainly about the graphics effects. Need some new tags to go along with it.

  • < iExplodeDamageLimit >

...perhaps just the one tag will do.

Discussion

  • Phil Hall

    Phil Hall - 2013-12-09

    I guess we could also consider tags for affecting friendly and neutral units.

     
  • Phil Hall

    Phil Hall - 2014-07-25
    • Group: Version 2.6 --> Version 2.7
     

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