super-tux-devel Mailing List for Super Tux (Page 150)
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From: Tobias <tob...@gm...> - 2003-12-21 11:22:17
|
Am Sa, den 20.12.2003 schrieb Ricardo Cruz um 21:40: > Hey there, > > I just want to tell you guys that I am developing a bult-in editor for > supertux :) Yeeeha! > I've been only spent some hours with it... So far: > - you can scroll the level by using cursor keys; > - you can change tiles by pressing keys. Good job. :) > Save suport will be added real soon. I will then, and after some polishment > release the code, then we could discuss a possible design (using buttons, > maybe the mouse...). *fluster. When you would be finish in a few days, we could make a wonderful christmas release. > i'll keep the following screenshot updated according to my development: > http://rpmcruz.planetaclix.pt/trash/supertux.png I'll look every half hour. I wouldn't be bad to send a patch against the CVS regularly, so that I could integrate it into the changed gameloop on my local working directory. Greetz... Tobias Gläßer |
From: Duong-Khang N. <neo...@us...> - 2003-12-21 09:30:24
|
It seems that when SuperTux kicks the laptop, it's always dashed to the right hand border of the map. |
From: Duong-Khang N. <neo...@us...> - 2003-12-21 09:24:16
|
I agree with Tobias, we should split up gameloop. It's better in a program to have functions which don't take more than 2 pages of codes. Anyway, it's my coding style :-D |
From: Duong-Khang N. <neo...@us...> - 2003-12-21 09:22:26
|
Hi there, For the graphics, I think that they must be simple, and colorful. That's why I replaced the mints box with a candy. I'm not well at drawing :-D I just used gimp to modify the graphics. I think we should replace the word "Distro" by another one, like CD, DVD, or VCD ... hehe just joking but what I really mean is the word "Distro" is not politically correct for little linux gurus :-D |
From: Duong-Khang N. <neo...@us...> - 2003-12-21 09:15:11
|
Hi there, I just have tested the last level 2 today (21dec03 10am localtime). For the mint, it continues to surf horizontally even if there's nothing under it. You can reproduce this by going directly (thanks Tobias for the "cheat" Space key) to level 2. There'r two question mark boxes at the beginning. There'a a mint inside. Just push it out of the box and look how the mint moves :-D. I know that it's tasty but don't take it :-D The second bug is I can't manage to go to the level 3 at the end of the level 2. |
From: Ricardo C. <ri...@ae...> - 2003-12-21 02:37:33
|
Hey there, I just want to tell you guys that I am developing a bult-in editor for supertux :) I've been only spent some hours with it... So far: - you can scroll the level by using cursor keys; - you can change tiles by pressing keys. Save suport will be added real soon. I will then, and after some polishment release the code, then we could discuss a possible design (using buttons, maybe the mouse...). i'll keep the following screenshot updated according to my development: http://rpmcruz.planetaclix.pt/trash/supertux.png SuperTux rox ;), Ricardo Cruz -- "Survey says..." -- Richard Dawson, weenie, on "Family Feud" |
From: Bill K. <nb...@so...> - 2003-12-20 21:41:02
|
On Sat, Dec 20, 2003 at 10:19:18PM -0500, Tobias Gl=E4=DFer wrote: > Hi all, >=20 > I'm probably going to split up the > gameloop() into several parts. That makes sense. Thx! -bill! |
From: Tobias <tob...@gm...> - 2003-12-20 21:17:03
|
Hi all, I'm probably going to split up the gameloop() into several parts. possible subfunctions are: eventloop() actionloop() drawloop() Greetz... Tobias Gläßer -- |
From: Tobias <tob...@gm...> - 2003-12-20 17:59:42
|
Am Sa, den 20.12.2003 schrieb Duong-Khang NGUYEN um 06:03: > Hi there, > > It's me again. I "discovered" the GRAVITY #define in supertux. It's quite fun > to play with GRAVITY = 1 for example. I think that we'd be able to do > something like a "Moon" level where you jump 2 times higher :-D > > "Tux can fly, tux can fly !" Yeah, Tux is a superhero! I would like to move such options to the level-files. Greetz... Tobias Gläßer |
From: Tobias <tob...@gm...> - 2003-12-20 17:55:31
|
Am Sa, den 20.12.2003 schrieb Bill Kendrick um 03:37: > One thing I don't like in Super Tux is the music. The song on the first > level is entertaining enough, but not very good. I'd like, if possible, > to find someone willing to track some MOD music files specifically for > Tux Paint, for us to release as GPL, of course. :^) There are not many Free Music (free as in freedom) artists. :( > A few things: > > 1. The music should speed up once the timer gets to a certain point. > It emphasizes the urgency with which you must escape the level. > (Super Mario Bros does this, of course) Yo, that would be cool. > 2. When you get the Golden Herring, and become invincible, the music > must change to a different, more exciting song. (Always the same > song when you get the Herring, regardless of what music is playing > on the level.) When the level music begins playing again, it's a cue > that you will soon loose your super powers, so it must begin playing > again a few seconds before the invincibility timer runs out. > (Again, Super Mario Bros. "rules" :^) ) Yet another cool thingy. > > I should ask on the SDL mailing list whether there's a way to ask MikMod > to increase tempo of a song, which would make #1 trivial. If not, we may > need to have two copies of each level music we use... one normal speed, > one 2x speed. (It may be easy to load a song in a MOD tracker and adjust... > I dunno) I'm sure, that there is an easy way to do this. I'll ask google. ;) Greetz... Tobias Gläßer |
From: Tobias <tob...@gm...> - 2003-12-20 17:45:52
|
the dynamic loading of sound didn't work. On the one hand ji_turn was hardcoded and on the other hand the song_title string was not prepared right. Greetz... Tobias Gläßer -- |
From: Tobias <tob...@gm...> - 2003-12-20 13:33:36
|
Hi all, level images aren't loaded in the /data/images/levelX form anymore. Now every level has to contain information about which theme should be used. Example: Antarctica antarctica <-load theme antarctica from /data/images/antarctica 255 j_turn.it 128 192 255 375 ... To load the next level you can cheat now. ;) Press SPACE. ;) If you want to get 50 more distros, press END. Greetz... Tobias Gläßer -- |
From: Tobias <tob...@gm...> - 2003-12-20 12:48:16
|
Moreover I added a unspectacular result-screen. The changelog is up-to-date. :) Greetz... Tobias Gläßer -- |
From: Duong-Khang N. <neo...@us...> - 2003-12-20 11:02:31
|
Hi there, It's me again. I "discovered" the GRAVITY #define in supertux. It's quite fun to play with GRAVITY = 1 for example. I think that we'd be able to do something like a "Moon" level where you jump 2 times higher :-D "Tux can fly, tux can fly !" |
From: Duong-Khang N. <neo...@us...> - 2003-12-20 10:59:59
|
Hi Tobias, I'm sorry for the problems you've encountered man. I should mention about it when I make my "diff". I have a dialup internet connection (50k at the best speed), and I always work off-line. That's why I didn't do my diff againts the CVS directory. Anyways, I didn't know how to do it neither :-). I'll try to make the diff against the CVS directory before posting my works next time then. See you. |
From: Tobias <tob...@gm...> - 2003-12-20 10:42:59
|
Am Sa, den 20.12.2003 schrieb Bill Kendrick um 03:25: > On Sat, Dec 20, 2003 at 12:52:18AM -0500, Tobias Gläßer wrote: > > > > Don't be sad now. Perhaps I've just a bad taste and Bill Kendrick i.e. thinks > > totally different of your images. ;) > > Hehe - I agree. Sorry ;) I do like the other stuff. > Tobias, can you commit to CVS, and update CHANGES.txt and AUTHORS.txt? Yes, ok. :) But I will put the old graphics into a special directory, so that we don't loose them. Greetz... Tobias Gläßer -- |
From: Bill K. <nb...@so...> - 2003-12-20 08:37:33
|
One thing I don't like in Super Tux is the music. The song on the first level is entertaining enough, but not very good. I'd like, if possible, to find someone willing to track some MOD music files specifically for Tux Paint, for us to release as GPL, of course. :^) A few things: 1. The music should speed up once the timer gets to a certain point. It emphasizes the urgency with which you must escape the level. (Super Mario Bros does this, of course) 2. When you get the Golden Herring, and become invincible, the music must change to a different, more exciting song. (Always the same song when you get the Herring, regardless of what music is playing on the level.) When the level music begins playing again, it's a cue that you will soon loose your super powers, so it must begin playing again a few seconds before the invincibility timer runs out. (Again, Super Mario Bros. "rules" :^) ) I should ask on the SDL mailing list whether there's a way to ask MikMod to increase tempo of a song, which would make #1 trivial. If not, we may need to have two copies of each level music we use... one normal speed, one 2x speed. (It may be easy to load a song in a MOD tracker and adjust... I dunno) -bill! bi...@ne... Got kids? Get Tux Paint! http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/tuxpaint/ |
From: Bill K. <nb...@so...> - 2003-12-20 08:25:48
|
On Sat, Dec 20, 2003 at 12:52:18AM -0500, Tobias Gl=E4=DFer wrote: >=20 > Don't be sad now. Perhaps I've just a bad taste and Bill Kendrick i.e. = thinks > totally different of your images. ;) Hehe - I agree. Sorry ;) I do like the other stuff. Tobias, can you commit to CVS, and update CHANGES.txt and AUTHORS.txt? Thx! :) -bill! |
From: Tobias <tob...@gm...> - 2003-12-19 23:56:47
|
Hi all, in current CVS tux sometimes/often doesn't fall down, if there is no ground. :( I'm not 100% sure, if it's related to my last commit. I compared every change against the former CVS version and didn't find the reason at least. Maybe it is an unintialized variable? Greetz... Tobias Gläßer (who will pay bug hunters 100-Distros) ;) -- |
From: Tobias <tob...@gm...> - 2003-12-19 23:50:08
|
Am Fr, den 19.12.2003 schrieb Duong-Khang NGUYEN um 18:07: > Hi there, > > I think colorful graphics are better for kids :-) -- ehrm, yes yes. :) +bullet +cup +water +waves -box -mints -distro I don't want to appear unkind now. The Cup for example looks great. ;) *funky But the mint was better in my honesty opinion, the distros looked more like CDs before and the question mark looks like the font on a deactivated button. Don't be sad now. Perhaps I've just a bad taste and Bill Kendrick i.e. thinks totally different of your images. ;) Another idea I had is to allow different themes, that can be choosen either through the command line or through in game menu coming in a later supertux version. Greetz... Tobias Gläßer (who plays the bad guy at the moment ;) ) |
From: Duong-Khang N. <neo...@us...> - 2003-12-19 23:05:48
|
Hi there, I think colorful graphics are better for kids :-) |
From: Tobias <tob...@gm...> - 2003-12-19 21:46:56
|
Try it out. And find bugs perhaps. MORE stands for: A sound when 100 distros are reached. :) Greetz... Tobias Gläßer -- |
From: Tobias <tob...@gm...> - 2003-12-19 19:46:02
|
Am Fr, den 19.12.2003 schrieb Bill Kendrick um 14:27: > On Fri, Dec 19, 2003 at 08:27:11PM -0500, Tobias Gläßer wrote: > > > > I thought about a number like 4 actually. > > For every remaining life we could show a little penguin. ;) > > Can they be blocky and golden gradient, like the numbers for score, etc.? > Maybe the same size as a letter/number, too :^) Heh. I'll do my best, but first I'll merge Duong's patch into CVS. Greetz... Tobias Gläßer @Bill: sorry for double sending :(, evolution is bad for mailing lists. ;) |
From: Bill K. <nb...@so...> - 2003-12-19 19:27:27
|
On Fri, Dec 19, 2003 at 08:27:11PM -0500, Tobias Gl=E4=DFer wrote: >=20 > I thought about a number like 4 actually. > For every remaining life we could show a little penguin. ;) Can they be blocky and golden gradient, like the numbers for score, etc.? Maybe the same size as a letter/number, too :^) -bill! |
From: Tobias <tob...@gm...> - 2003-12-19 19:25:08
|
Am Fr, den 19.12.2003 schrieb Bill Kendrick um 14:18: > On Fri, Dec 19, 2003 at 08:06:51PM -0500, Tobias Gläßer wrote: > > Hi all, > > > > should there be a limit on lives? I'll answer my own question now: > > YES. > > > > And now the real question: ;) > > How many lives should be the maximum? > > 99, of course! ;^) I thought about a number like 4 actually. For every remaining life we could show a little penguin. ;) Greetz... Tobias Gläßer -- |