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From: Tobias <tob...@gm...> - 2003-12-24 20:29:24
|
I'll merge it. :) Greetz... Tobias Gläßer Am Mi, den 24.12.2003 schrieb Duong-Khang NGUYEN um 13:37: > Changes: > > 1. Bug fixed: start with sound off (via menu) then sound on (via menu) didn't > work. Now it works correctly. > > 2. Changes introduced by the point 1: sound.c will load song and music even if > "use_sound" is 0 > > 3. Fixed memory leaks in sound/song/gfx un/loading. It's just a temporary > solution until the point 4 is fixed. > > 4. IMHO: one function should have only one return instruction. Multiple return > statements are the cause of bug in point 3. -- |
From: Tobias <tob...@gm...> - 2003-12-24 20:19:54
|
Am Mi, den 24.12.2003 schrieb Bill Kendrick um 09:58: > On Wed, Dec 24, 2003 at 02:46:47PM -0500, Tobias Gläßer wrote: > > > > I would appreciate it, if someone announces this release on > > freshmeat/happypenguin and so on. *(Looking at Bill) > > Not bad! A few comments: > > 1. Obviously, we need different herring music, because it's the > same as the level 2 music :) > > 2. The current music for level 2 doesn't make sense... that'd be > good for a South American level :) > > 3. What!? You changed the mints! The penguin mints was a total > in-joke for us Slashdot reading, Thinkgeek shopping Linux nerds!!! > Put it back!!! :^) > > 4. I'm noticing it's quite hard for Tux to jump between small cracks. e.g. > > # # <- blocks > x <- tux > #### > > 5. One part of level 2 has a drop-off with water below it. But it doesn't > have any waves, so it just looks like blue land. It'll confuse people :) > > 6. Title menu is a little flickery. And why isn't "START" highlighted > to begin with? You need to hit [Down] once to even start. ;) D'oh! > > Umm... that's all I can think of for now. :^) Otherwise, looks good for > a release! > > > (I haven't beaten level 2 yet :^) ) I agree with you. This release is just a "milestone". ;) Since it doesn't represent a supertux-1.0.0 candidate, I think it's quite good. ;) I changed the mints to what DK send to this list. Start isn't highlighted at begin, because this is a hack. ;) Otherwise the game would start immediately. I tried to make the 'cvs add', but it didn't work for some reason. :(( Greetz... Tobias Gläßer |
From: Bill K. <nb...@so...> - 2003-12-24 18:38:45
|
I'm sadly on a WinXP laptop right now, so I can't look at this yet. -bill! ----- Forwarded message from b w <bjo...@ms...> ----- Date: Wed, 24 Dec 2003 19:35:33 +0100 From: "b w" <bjo...@ms...> Subject: A SuperTux Level To: bi...@ne... I have made a level for your game SuperTux, if you want to you can includ= e=20 it in your next version. The level is 'Sweden' If you include it please give me a credit 'Bj=F6rn Wehlin=20 <bjo...@ms...>' _________________________________________________________________ Hitta r=E4tt p=E5 n=E4tet med MSN S=F6k http://search.msn.se/ ----- End forwarded message ----- --=20 bi...@ne... Got kids? Get Tux Pa= int!=20 http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/tuxpa= int/ |
From: Duong-Khang N. <neo...@us...> - 2003-12-24 18:35:50
|
Changes: 1. Bug fixed: start with sound off (via menu) then sound on (via menu) didn't work. Now it works correctly. 2. Changes introduced by the point 1: sound.c will load song and music even if "use_sound" is 0 3. Fixed memory leaks in sound/song/gfx un/loading. It's just a temporary solution until the point 4 is fixed. 4. IMHO: one function should have only one return instruction. Multiple return statements are the cause of bug in point 3. |
From: Duong-Khang N. <neo...@us...> - 2003-12-24 16:34:17
|
>> >Thanks for your work, but please don't send any patches until Christmas >> >is over, because I want to make a stable release NOW. ;) >> >> Hehe, I smell something like alcoohol here ... hmmm, are you sure that >you're >> not drinking ? ;-) >Are you bashing me? I hope the answer is 'NO'. I don't really know what it means "to bash someone". (I didn't found it in my dictionnary). Anyway, it's just a joke, don't take it bad man :-) >And yes, I'm preparing a release, which will be official in a few >minutes. I'll download the tarball and cvs co it out too since there'r some conflicts with my working version :-) |
From: Bill K. <nb...@so...> - 2003-12-24 14:58:46
|
On Wed, Dec 24, 2003 at 02:46:47PM -0500, Tobias Gl=E4=DFer wrote: >=20 > I would appreciate it, if someone announces this release on > freshmeat/happypenguin and so on. *(Looking at Bill) Not bad! A few comments: 1. Obviously, we need different herring music, because it's the same as the level 2 music :) 2. The current music for level 2 doesn't make sense... that'd be good for a South American level :) 3. What!? You changed the mints! The penguin mints was a total in-joke for us Slashdot reading, Thinkgeek shopping Linux nerds!!! Put it back!!! :^) 4. I'm noticing it's quite hard for Tux to jump between small cracks. e= .g. # # <- blocks x <- tux #### 5. One part of level 2 has a drop-off with water below it. But it does= n't have any waves, so it just looks like blue land. It'll confuse peop= le :) 6. Title menu is a little flickery. And why isn't "START" highlighted to begin with? You need to hit [Down] once to even start. ;) D'oh! Umm... that's all I can think of for now. :^) Otherwise, looks good for a release! (I haven't beaten level 2 yet :^) ) -bill! bi...@ne... Got kids? Get Tux Pa= int!=20 http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/tuxpa= int/ |
From: Bill K. <nb...@so...> - 2003-12-24 14:48:08
|
On Wed, Dec 24, 2003 at 02:46:47PM -0500, Tobias Gl=E4=DFer wrote: > Am Mi, den 24.12.2003 schrieb Tobias Gl=E4=DFer um 14:29: > > Hi all, > >=20 > > this is the Christmas and new year present to little linux gurus > > from the SuperTux-Team. :) > >=20 > > https://sourceforge.net/project/showfiles.php?group_id=3D69183 > >=20 > > Greetz... > >=20 > > Tobias Gl=E4=DFer >=20 > I would appreciate it, if someone announces this release on > freshmeat/happypenguin and so on. *(Looking at Bill) >=20 I updated from CVS and it died! Looks like you forgot to "cvs add" the "data/images/antarctica" directory! :) I'll try from the tarball. :) -bill! bi...@ne... Got kids? Get Tux Pa= int!=20 http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/tuxpa= int/ |
From: Tobias <tob...@gm...> - 2003-12-24 13:47:25
|
Am Mi, den 24.12.2003 schrieb Tobias Gläßer um 14:29: > Hi all, > > this is the Christmas and new year present to little linux gurus > from the SuperTux-Team. :) > > https://sourceforge.net/project/showfiles.php?group_id=69183 > > Greetz... > > Tobias Gläßer I would appreciate it, if someone announces this release on freshmeat/happypenguin and so on. *(Looking at Bill) Greetz... Tobias Gläßer -- |
From: Tobias <tob...@gm...> - 2003-12-24 13:30:08
|
Hi all, this is the Christmas and new year present to little linux gurus from the SuperTux-Team. :) https://sourceforge.net/project/showfiles.php?group_id=69183 Greetz... Tobias Gläßer -- |
From: Tobias <tob...@gm...> - 2003-12-24 13:20:02
|
Am Mi, den 24.12.2003 schrieb Duong-Khang NGUYEN um 08:12: > >Thanks for your work, but please don't send any patches until Christmas > >is over, because I want to make a stable release NOW. ;) > > Hehe, I smell something like alcoohol here ... hmmm, are you sure that you're > not drinking ? ;-) Are you bashing me? I hope the answer is 'NO'. And yes, I'm preparing a release, which will be official in a few minutes. Greetz... Tobias Gläßer |
From: Duong-Khang N. <neo...@us...> - 2003-12-24 13:11:25
|
>Thanks for your work, but please don't send any patches until Christmas >is over, because I want to make a stable release NOW. ;) Hehe, I smell something like alcoohol here ... hmmm, are you sure that you're not drinking ? ;-) |
From: Duong-Khang N. <neo...@us...> - 2003-12-24 13:07:10
|
Ya here you're, I've just finished composing it. Be careful it's still hot ^^ |
From: Duong-Khang N. <neo...@us...> - 2003-12-24 13:04:38
|
>You write comments like "We're in C, not in C++" *eh ;) >But you WRITE C++ comments! // <- C++ /* <- C :) >Greetz... >Tobias Gl=C3=A4=C3=9Fer Huh ? Really ? Was it me or you ? lol |
From: Tobias <tob...@gm...> - 2003-12-24 01:29:16
|
I just wanted to express, that I don't understand, why this guy thinks we are already at version 0.0.9? :) Greetz... Tobias Gläßer Am Di, den 23.12.2003 schrieb Bill Kendrick um 20:25: > On Wed, Dec 24, 2003 at 02:21:40AM -0500, Tobias Gläßer wrote: > > Isn't it funny, that we're still at version 0.0.4/5 ??? > > I don't like skipping version numbers too often, unless there are BIG > changes, or it's _very_ close to finished! Even then, my version numbers > usually remain pretty low. :) > > > I think I need a better scheme... > > -bill! -- |
From: Tobias <tob...@gm...> - 2003-12-24 01:26:57
|
Hey, aren't C++ tweaks backwards compatible to C *eh ? :)) ok ok Greetz... Tobias Gläßer (a master in lazy evaluation ;) ) Am Di, den 23.12.2003 schrieb Bill Kendrick um 20:21: > On Tue, Dec 23, 2003 at 11:59:58PM +0100, Duong-Khang NGUYEN wrote: > > > > 6. IMHO: in C, we should declare all variables at the beginning of the > > function's definition, but not between functions' instructions. > > !!! Who did that!? (Glaring at Tobias) > > ;) > > > 7. Added #define TUX_INVINCIBLE_TIME > > > > 8. "song" is now "level_song" > > > > 9. with NOSOUND, level_song, herring_song, sounds is now type "void*" > > > > 10. Added: playing different songs in one level is now supported (now we need > > new songs !) > > NO_MUSIC: no song :( > > LEVEL_MUSIC: play the level_song > > HERRING_MUSIC: play the herring_song > > HURRYUP_MUSIC: guess it ^^ > > Cool! Thanks, DK! (I hope I can call you that for short ;) ) -- |
From: Bill K. <nb...@so...> - 2003-12-24 01:26:04
|
[I need to set reply-to to list, darnit!] On Wed, Dec 24, 2003 at 02:21:40AM -0500, Tobias Gl=E4=DFer wrote: > Isn't it funny, that we're still at version 0.0.4/5 ??? I don't like skipping version numbers too often, unless there are BIG changes, or it's _very_ close to finished! Even then, my version numbers usually remain pretty low. :) I think I need a better scheme... -bill! |
From: Tobias <tob...@gm...> - 2003-12-24 01:22:24
|
Isn't it funny, that we're still at version 0.0.4/5 ??? Greetz... Tobias Gläßer (who is preparing something for SuperTux fans) Am Di, den 23.12.2003 schrieb Bill Kendrick um 20:10: > ----- Forwarded message from SixK <dasixk (At) free (d0t) fr> ----- > > I just had a look at CVS, > It seem's anyway that a lot of modifications has been made since version > 0.0.9, and my problems have already been corrected (at least the one that > was causing a crash) > > I'll have to check the CVS more often :) > > Regards > SixK > > > ----- End forwarded message ----- > > :) > > -bill! > bi...@ne... Got kids? Get Tux Paint! > http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/tuxpaint/ > > > > ------------------------------------------------------- > This SF.net email is sponsored by: IBM Linux Tutorials. > Become an expert in LINUX or just sharpen your skills. Sign up for IBM's > Free Linux Tutorials. Learn everything from the bash shell to sys admin. > Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel -- |
From: Bill K. <nb...@so...> - 2003-12-24 01:21:04
|
On Tue, Dec 23, 2003 at 11:59:58PM +0100, Duong-Khang NGUYEN wrote: > > 6. IMHO: in C, we should declare all variables at the beginning of the > function's definition, but not between functions' instructions. !!! Who did that!? (Glaring at Tobias) ;) > 7. Added #define TUX_INVINCIBLE_TIME > > 8. "song" is now "level_song" > > 9. with NOSOUND, level_song, herring_song, sounds is now type "void*" > > 10. Added: playing different songs in one level is now supported (now we need > new songs !) > NO_MUSIC: no song :( > LEVEL_MUSIC: play the level_song > HERRING_MUSIC: play the herring_song > HURRYUP_MUSIC: guess it ^^ Cool! Thanks, DK! (I hope I can call you that for short ;) ) -- bi...@ne... Got kids? Get Tux Paint! http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/tuxpaint/ |
From: Bill K. <nb...@so...> - 2003-12-24 01:10:36
|
----- Forwarded message from SixK <dasixk (At) free (d0t) fr> ----- I just had a look at CVS, It seem's anyway that a lot of modifications has been made since version 0.0.9, and my problems have already been corrected (at least the one that was causing a crash) I'll have to check the CVS more often :) Regards SixK ----- End forwarded message ----- :) -bill! bi...@ne... Got kids? Get Tux Paint! http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/tuxpaint/ |
From: Tobias <tob...@gm...> - 2003-12-23 23:35:32
|
You write comments like "We're in C, not in C++" *eh ;) But you WRITE C++ comments! // <- C++ /* <- C :) Greetz... Tobias Gläßer Am Di, den 23.12.2003 schrieb Duong-Khang NGUYEN um 17:59: > Changes: > > 1. some useless #include removed > > 2. PLEASE do not "if (use_sound == something)" in gameloop.c ! Its value is > set by setup.c and then tested by sound.c, that's all. > > 3. Did some indentations > > 4. Minor bug fixed: you can now kick the flatten laptop to the left > > 5. Minor bug fixed: "time_left" now loaded correctly > > 6. IMHO: in C, we should declare all variables at the beginning of the > function's definition, but not between functions' instructions. > > 7. Added #define TUX_INVINCIBLE_TIME > > 8. "song" is now "level_song" > > 9. with NOSOUND, level_song, herring_song, sounds is now type "void*" > > 10. Added: playing different songs in one level is now supported (now we need > new songs !) > NO_MUSIC: no song :( > LEVEL_MUSIC: play the level_song > HERRING_MUSIC: play the herring_song > HURRYUP_MUSIC: guess it ^^ -- |
From: Tobias <tob...@gm...> - 2003-12-23 23:25:15
|
*fluster: And I have written a MENU! :) Greetz... Tobias Gläßer Am Mi, den 24.12.2003 schrieb Tobias Gläßer um 00:13: > Thanks for your work, but please don't send any patches until Christmas > is over, because I want to make a stable release NOW. ;) > > Greetz... > > Tobias Gläßer > > > Am Di, den 23.12.2003 schrieb Duong-Khang NGUYEN um 17:59: > > Changes: > > > > 1. some useless #include removed > > > > 2. PLEASE do not "if (use_sound == something)" in gameloop.c ! Its value is > > set by setup.c and then tested by sound.c, that's all. > > > > 3. Did some indentations > > > > 4. Minor bug fixed: you can now kick the flatten laptop to the left > > > > 5. Minor bug fixed: "time_left" now loaded correctly > > > > 6. IMHO: in C, we should declare all variables at the beginning of the > > function's definition, but not between functions' instructions. > > > > 7. Added #define TUX_INVINCIBLE_TIME > > > > 8. "song" is now "level_song" > > > > 9. with NOSOUND, level_song, herring_song, sounds is now type "void*" > > > > 10. Added: playing different songs in one level is now supported (now we need > > new songs !) > > NO_MUSIC: no song :( > > LEVEL_MUSIC: play the level_song > > HERRING_MUSIC: play the herring_song > > HURRYUP_MUSIC: guess it ^^ -- |
From: Tobias <tob...@gm...> - 2003-12-23 23:14:29
|
Thanks for your work, but please don't send any patches until Christmas is over, because I want to make a stable release NOW. ;) Greetz... Tobias Gläßer Am Di, den 23.12.2003 schrieb Duong-Khang NGUYEN um 17:59: > Changes: > > 1. some useless #include removed > > 2. PLEASE do not "if (use_sound == something)" in gameloop.c ! Its value is > set by setup.c and then tested by sound.c, that's all. > > 3. Did some indentations > > 4. Minor bug fixed: you can now kick the flatten laptop to the left > > 5. Minor bug fixed: "time_left" now loaded correctly > > 6. IMHO: in C, we should declare all variables at the beginning of the > function's definition, but not between functions' instructions. > > 7. Added #define TUX_INVINCIBLE_TIME > > 8. "song" is now "level_song" > > 9. with NOSOUND, level_song, herring_song, sounds is now type "void*" > > 10. Added: playing different songs in one level is now supported (now we need > new songs !) > NO_MUSIC: no song :( > LEVEL_MUSIC: play the level_song > HERRING_MUSIC: play the herring_song > HURRYUP_MUSIC: guess it ^^ -- |
From: Duong-Khang N. <neo...@us...> - 2003-12-23 22:58:29
|
Changes: 1. some useless #include removed 2. PLEASE do not "if (use_sound == something)" in gameloop.c ! Its value is set by setup.c and then tested by sound.c, that's all. 3. Did some indentations 4. Minor bug fixed: you can now kick the flatten laptop to the left 5. Minor bug fixed: "time_left" now loaded correctly 6. IMHO: in C, we should declare all variables at the beginning of the function's definition, but not between functions' instructions. 7. Added #define TUX_INVINCIBLE_TIME 8. "song" is now "level_song" 9. with NOSOUND, level_song, herring_song, sounds is now type "void*" 10. Added: playing different songs in one level is now supported (now we need new songs !) NO_MUSIC: no song :( LEVEL_MUSIC: play the level_song HERRING_MUSIC: play the herring_song HURRYUP_MUSIC: guess it ^^ |
From: Bill K. <nb...@so...> - 2003-12-23 21:33:56
|
----- Forwarded message from SixK <dasixk (@@@) free ... fr> ----- Date: Tue, 23 Dec 2003 14:13:16 +0000 From: SixK <dasixk (a t) free DOT fr> Subject: supertux 0.0.9 bug To: bi...@ne... Hi, found a little bug that make supertux 0.09 to crash on morphos (amiga) in gameloop.c function void loadlevelsong(void) you will find : *c*har* song_path = malloc (sizeof(char)*len); please replace this line by: *c*har* song_path = malloc (sizeof(char)*len+1); cause you make a song_path[len]='\0'; and you are out of the allocated area you also have a little probleme in data path : Could not open ./data//levels/level3.dat for level India // is not interpreted as / on all plateforms maybe all this is already corrected, but if not, this should help a little bit thank's for still developping tuxpuck, it can be a cool game. regards, SixK ----- End forwarded message ----- -- bi...@ne... Got kids? Get Tux Paint! http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/tuxpaint/ |
From: Bill K. <nb...@so...> - 2003-12-23 03:11:49
|
On Mon, Dec 22, 2003 at 01:25:14PM -0500, Tobias Gl=E4=DFer wrote: > http://mindx.sourceforge.net/support/supertux/ >=20 > WoW, that could be really useful. > I already sent a mail to that guy. Wow, I don't think I knew about this! (Or I forgot... it WAS almost 3 yr= s ago! :) ) -bill! |