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From: Tobias <tob...@gm...> - 2003-12-26 13:47:38
|
Am Fr, den 26.12.2003 schrieb Duong-Khang NGUYEN um 08:33: > It was a honour for me :-) However, I won't be able to work on "per challenge > basis" although it's really exciting. I currently work on SuperTux because > I'm on holidays. I have my own project and other school projects (yes I still > go to school :-) ), so just write something like "todo" or "new feature > suggestion" and I'll do what I can. I thought this would be the right job for you, since you provided many sound-patches. :) I also go to school and yes I'm in holidays. :)) Greetz... Tobias Gläßer -- |
From: Tobias <tob...@gm...> - 2003-12-26 13:45:17
|
Thanks, I'll merge it. Am Fr, den 26.12.2003 schrieb Duong-Khang NGUYEN um 08:32: > Changes, fixes, adds: > > Changes: clean up warning: src/setup.c:47:3: warning: "/*" within comment > > Fixes: "setup.c" bug in creating "st_save_dir". It was probably a copy&paste > tiny bug :-) > > Changes: "title.c" it's better reading the highscore only once. > > Adds: command-line option "--disable-music" and menu option "music on/off". > Sorry for the coding-style :-), i'm used to: > if (blabla == something) { > instruction1; > } > else { > instruction2; > } > > Adds: "menu.h" MENU_MAIN_ITEM_MAX and MENU_OPTIONS_ITEM_MAX > > Suggestion: I think we shouldn't show the lives left during the game. It's > better to show them during the "resultscreen" with a little icon x number of > lives left like this > [icon here] X [number of lives left] > IMHO, the yellow-red-black tux looks "weird" :-) I vote for the little old > white-black-yellow tux ! What do u think BK ? -- |
From: Duong-Khang N. <neo...@us...> - 2003-12-26 13:31:54
|
Le Vendredi 26 Décembre 2003 05:13, sup...@li... a écrit : > I have a challenge for you. :) Or probably not. > > Let supertux differ between 'music' and 'sound effects', > so that someone can disable the music and hear the sound effects > for example. :) > > Greetz... > > Tobias Gläßer > -- It was a honour for me :-) However, I won't be able to work on "per challenge basis" although it's really exciting. I currently work on SuperTux because I'm on holidays. I have my own project and other school projects (yes I still go to school :-) ), so just write something like "todo" or "new feature suggestion" and I'll do what I can. -- Never say if I could turn back the time, life is going on ! |
From: Duong-Khang N. <neo...@us...> - 2003-12-26 13:31:52
|
Changes, fixes, adds: Changes: clean up warning: src/setup.c:47:3: warning: "/*" within comment Fixes: "setup.c" bug in creating "st_save_dir". It was probably a copy&paste tiny bug :-) Changes: "title.c" it's better reading the highscore only once. Adds: command-line option "--disable-music" and menu option "music on/off". Sorry for the coding-style :-), i'm used to: if (blabla == something) { instruction1; } else { instruction2; } Adds: "menu.h" MENU_MAIN_ITEM_MAX and MENU_OPTIONS_ITEM_MAX Suggestion: I think we shouldn't show the lives left during the game. It's better to show them during the "resultscreen" with a little icon x number of lives left like this [icon here] X [number of lives left] IMHO, the yellow-red-black tux looks "weird" :-) I vote for the little old white-black-yellow tux ! What do u think BK ? -- Never say if I could turn back the time, life is going on ! |
From: Duong-Khang N. <neo...@us...> - 2003-12-26 13:30:57
|
>-fixing bugs Yes, we should check for bugs before releasing a new version. Someone must announce a "feature frozen" so that people stop patching the current version and look for bugs. The 0.0.5 version was released in a hurry I think :-) >-reorganize game_action() and game_draw() code in > a "object orientated" way. Won't be easy and will > end in creating enemy.c and enemy.h for example. Huh ? Are we going to create a new C++2 ? :-) -- Never say if I could turn back the time, life is going on ! |
From: Bill K. <nb...@so...> - 2003-12-26 11:54:24
|
On Thu, Dec 25, 2003 at 09:03:18PM +0100, Duong-Khang NGUYEN wrote: > Changes,fixes, adds: > > 1. Changes: setup.c now open audio device even if --disable-sound command-line > option was given. This is because the user can now decide to activate it > later via menu. I think maybe if they use "--disable-sound", it shouldn't open the audio device, and either it should be opened the first time they enable sound from the menu, OR the menu option would just not be there. Then perhaps have a "--no-sound" or "--sound=off" option which changes the OPTION (rather than affect the core initialization) Make sense? > 2. Fixes: program aborts if there isn't an available device now fixed. (I > discovered this while listening to XMMS :-)) Hehe :) > 3. Added: turning on/off sound for fun :-D via menu when you don't have an > available audio device is no more allowed Cool. > 4. Added: global variable "audio_device" in sound.h. Its value is set to YES > when there's an available audio device. "use_sound" is used specifically to > satisfy users' desire ^^ Sounds good! Thx! -bill! bi...@ne... Got kids? Get Tux Paint! http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/tuxpaint/ |
From: Tobias <tob...@gm...> - 2003-12-25 20:13:52
|
I have a challenge for you. :) Or probably not. Let supertux differ between 'music' and 'sound effects', so that someone can disable the music and hear the sound effects for example. :) Greetz... Tobias Gläßer -- |
From: Tobias <tob...@gm...> - 2003-12-25 20:05:47
|
I'll merge it. Greetz... Tobias Gläßer Am Do, den 25.12.2003 schrieb Duong-Khang NGUYEN um 15:03: > Changes,fixes, adds: > > 1. Changes: setup.c now open audio device even if --disable-sound command-line > option was given. This is because the user can now decide to activate it > later via menu. > > 2. Fixes: program aborts if there isn't an available device now fixed. (I > discovered this while listening to XMMS :-)) > > 3. Added: turning on/off sound for fun :-D via menu when you don't have an > available audio device is no more allowed > > 4. Added: global variable "audio_device" in sound.h. Its value is set to YES > when there's an available audio device. "use_sound" is used specifically to > satisfy users' desire ^^ > > Duong-Khang NGUYEN (the one who tracks sound problem) -- |
From: Duong-Khang N. <neo...@us...> - 2003-12-25 20:01:43
|
Changes,fixes, adds: 1. Changes: setup.c now open audio device even if --disable-sound command-line option was given. This is because the user can now decide to activate it later via menu. 2. Fixes: program aborts if there isn't an available device now fixed. (I discovered this while listening to XMMS :-)) 3. Added: turning on/off sound for fun :-D via menu when you don't have an available audio device is no more allowed 4. Added: global variable "audio_device" in sound.h. Its value is set to YES when there's an available audio device. "use_sound" is used specifically to satisfy users' desire ^^ Duong-Khang NGUYEN (the one who tracks sound problem) -- Never say if I could turn back the time, life is going on ! |
From: Tobias <tob...@gm...> - 2003-12-25 18:36:22
|
Happypenguin has the wrong download link. It leads to supertux-0.0.9 (aka 'the hack') instead of the official 0.0.5! Greetz... Tobias Gläßer -- |
From: Tobias <tob...@gm...> - 2003-12-25 16:21:16
|
little correction :) $HOME/supertux s/supertux/.supertux/ Greetz... Tobias Gläßer Am Do, den 25.12.2003 schrieb Tobias Gläßer um 16:57: > Hi all, > > I'll tell you my "vision" in the shell language. > > #cd $HOME/supertux > #ls > #save/ > #highscore > #config > #cd save > #ls > #24-12-2003-16:57-level3.sav > #25-12-2003-19:00-level4.sav > > Greetz... > > Tobias Gläßer -- |
From: Tobias <tob...@gm...> - 2003-12-25 15:58:24
|
Hi all, I'll tell you my "vision" in the shell language. #cd $HOME/supertux #ls #save/ #highscore #config #cd save #ls #24-12-2003-16:57-level3.sav #25-12-2003-19:00-level4.sav Greetz... Tobias Gläßer -- |
From: Tobias <tob...@gm...> - 2003-12-25 13:52:58
|
Hi all, -fixing bugs -improving documentation -load/save feature -more levels, graphics and musics -reorganize game_action() and game_draw() code in a "object orientated" way. Won't be easy and will end in creating enemy.c and enemy.h for example. I appreciate every comment and further suggestions. :) Greetz... Tobias Gläßer -- |
From: Tobias <tob...@gm...> - 2003-12-25 11:26:27
|
Hi all, maybe someone has an idea how we could name the level-theme in the the folder /data/images/level2? Greetz... Tobias Gläßer -- |
From: Duong-Khang N. <neo...@us...> - 2003-12-25 10:40:09
|
>I applied DK's sound fixes on it and fixed the memory leak. >Moreover the good old mints are back. :~( sniff, I really loved my candy |
From: Duong-Khang N. <neo...@us...> - 2003-12-25 10:39:52
|
>That's not my opinion."Returns" can be an instrument to leave a function >as fast as possible and to save time. It is MY fault, that I forgot to >put the unload-functions before the return! >I'll do what I forgot previously. Putting the unload-functions before >the return statement. >Greetz... >Tobias Gl=C3=A4=C3=9Fer I agree with you that returns can help leaving a function quickly. I use th= em=20 myself in sound.c. :-) However in big big functions of gameloop.c, it was n= ot=20 easy for tracking bugs. |
From: Duong-Khang N. <neo...@us...> - 2003-12-25 10:39:33
|
>I like this level, but it is definitivly too short for inclusion. :( I agree, it's really too short :-) >And sweden is on the wrong side of the earth. :) Oh, there're no problems with this. I think that instead of having differe= nt=20 areas for one level, we can have multiple area for a theme like "antartica" >Greetz... >Tobias Gl=C3=A4=C3=9F |
From: Duong-Khang N. <neo...@us...> - 2003-12-25 10:39:18
|
>That sounds like music from someone, who just made his first music >composing experiences. :)) I mean it no harm. (and I hope this is right >English) Haha, you're completly right :-) That's why I called it a preview and you'r= e=20 going to preview tons of them before the final version :-D >I could not even make such a composition. :( It's never too late to begin something, guy ( I used soundtracker 0.0.6 ) >Make it a bit better and I'll commit it directly. >Greetz... >Tobias Gl=C3=A4=C3=9Fer |
From: Tobias <tob...@gm...> - 2003-12-25 00:19:59
|
snip Feels pretty dated and unfinished posted by grumbel@ 217.225.22.95 on Dec 17 2003 8:13 AM 22 This game has a very very long way to go if it should become really good, currently its not much more than a pretty unfinished MarioBros1 clone with choppy scrolling, ugly enemies, ugly tiles, animation that doesn't really fit the movement of the character, just one level and other issues that look not very good. Beside that I think cloning MarioBros1 is not really a good idea, even the NES managed to provide free vertical and horizontal scrolling in the later Marios without limiting the player to a simple scroll-forward-only as in MarioBros1, falling back to one-way scrolling just makes this game look pretty damn much dated and limites the level architecturers freedom quite a bit. Beside Tux makes a bad Mario replacment, a penguin doesn't really have long enough legs to be a good jump'n run hero. After all having a good Tux based jump'n run equally good as SuperMario would be pretty nice, but this game is still pretty far far away from being that and I kind of doubt that it ever will. [Reply] Re: Feels pretty dated and unfinished posted by Anonymous@ 68.122.190.116 on Dec 24 2003 10:38 AM Hehe, the original code is almost 4 years old, and it IS unfinished! Sheesh! :^) -bill! snap Can I interpret this in a way, that you aren't agains free horizontal (and perhaps vertical) scrolling anymore? :) Greetz... Tobias Gläßer -- |
From: Tobias <tob...@gm...> - 2003-12-25 00:05:56
|
... at happypenguin.org . Bill, could you update this screenshot? Greetz... Tobias Gläßer -- |
From: Tobias <tob...@gm...> - 2003-12-25 00:00:31
|
Am Mi, den 24.12.2003 schrieb Duong-Khang NGUYEN um 08:07: > Ya here you're, I've just finished composing it. Be careful it's still hot ^^ That sounds like music from someone, who just made his first music composing experiences. :)) I mean it no harm. (and I hope this is right English) I could not even make such a composition. :( Make it a bit better and I'll commit it directly. Greetz... Tobias Gläßer |
From: Tobias <tob...@gm...> - 2003-12-24 23:44:26
|
Hi all, I applied DK's sound fixes on it and fixed the memory leak. Moreover the good old mints are back. This update IS NOT worth an announcement. :) *ups-I-made-one :) All other changes from now on will go into 0.0.6. Greetz... Tobias Gläßer -- |
From: Tobias <tob...@gm...> - 2003-12-24 23:17:18
|
Am Mi, den 24.12.2003 schrieb Duong-Khang NGUYEN um 13:37: > Changes: > > 1. Bug fixed: start with sound off (via menu) then sound on (via menu) didn't > work. Now it works correctly. > > 2. Changes introduced by the point 1: sound.c will load song and music even if > "use_sound" is 0 > > 3. Fixed memory leaks in sound/song/gfx un/loading. It's just a temporary > solution until the point 4 is fixed. > snip > 4. IMHO: one function should have only one return instruction. Multiple return > statements are the cause of bug in point 3. That's not my opinion."Returns" can be an instrument to leave a function as fast as possible and to save time. It is MY fault, that I forgot to put the unload-functions before the return! I'll do what I forgot previously. Putting the unload-functions before the return statement. Greetz... Tobias Gläßer -- |
From: Tobias <tob...@gm...> - 2003-12-24 22:39:24
|
I like this level, but it is definitivly too short for inclusion. :( And sweden is on the wrong side of the earth. :) Greetz... Tobias Gläßer Am Mi, den 24.12.2003 schrieb Bill Kendrick um 13:38: > I'm sadly on a WinXP laptop right now, so I can't look at this yet. > > -bill! > > ----- Forwarded message from b w <bjo...@ms...> ----- > > Date: Wed, 24 Dec 2003 19:35:33 +0100 > From: "b w" <bjo...@ms...> > Subject: A SuperTux Level > To: bi...@ne... > > I have made a level for your game SuperTux, if you want to you can include > it in your next version. The level is 'Sweden' > > If you include it please give me a credit 'Björn Wehlin > <bjo...@ms...>' > > _________________________________________________________________ > Hitta rätt på nätet med MSN Sök http://search.msn.se/ > > > > ----- End forwarded message ----- -- |
From: Tobias <tob...@gm...> - 2003-12-24 20:42:38
|
Hi, :) data/images/antarctica IS in CVS. You'll have to redownloaded the data/images directory completely from CVS, because there are conflicts between the data/images/antarctica directory in CVS and your local working CVS directory. Greetz... Tobias Gläßer Am Mi, den 24.12.2003 schrieb Bill Kendrick um 09:48: > On Wed, Dec 24, 2003 at 02:46:47PM -0500, Tobias Gläßer wrote: > > Am Mi, den 24.12.2003 schrieb Tobias Gläßer um 14:29: > > > Hi all, > > > > > > this is the Christmas and new year present to little linux gurus > > > from the SuperTux-Team. :) > > > > > > https://sourceforge.net/project/showfiles.php?group_id=69183 > > > > > > Greetz... > > > > > > Tobias Gläßer > > > > I would appreciate it, if someone announces this release on > > freshmeat/happypenguin and so on. *(Looking at Bill) > > > > I updated from CVS and it died! Looks like you forgot to "cvs add" > the "data/images/antarctica" directory! :) > > I'll try from the tarball. :) > > -bill! > bi...@ne... Got kids? Get Tux Paint! > http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/tuxpaint/ |