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#660 Visual improvements to in game dash

2.1.0
closed
enhancement
major
User interface
2.0.0-dev
fixed
2013-01-15
2012-04-02
Bart
No

Here is an example how i'd like to change the colors. My goal was make the dash color more fit with the
game menu and styles and replace the ugly, agressive green.

At top you see the to much colored old dash, at bottom an example od a more stylish and fitting one:
http://dev.speed-dreams.org/Eckhard/sd-dash-colors.jpg

Dash top-right:
- replacing the the black bg with our darkblue to fit more the menu style: #0a162f
- replacing the pale yellow with one fitting to the menu style and the arcade dash: ffe000
- replacing the bad readable dark blue with our light cyan: 4ff7ee
- Making the dot of myself bigger then the others

Map:
- Making dots 7x7px instead of 5x5px to be better visible
- Replacing the ugly green for cars to get with our cyan: 00c0ff

(the other problem is that green stands for fine, done, go - so people can think they laped this cars instead of you are behind them)

- Replacing the ugly blue with our darkblue: 0e3a70
- Replacing the red point with our yellow, so it fits to the driver name which is yellow too: ffcc00

Fuel and Damage:
- Removed the agressive green column and set F and D column to: 404040
- Changed border to 1px only to make the F and D column more fit to the arcade dash

(there the display using only 1px border too)

- Replaced white fuel with yellow: ffcc00

Related

Wiki: FeatureWishesPost2.0

Discussion

  • Bart

    Bart - 2012-04-05

    Care about the G/CMD Graph too

     
  • Bart

    Bart - 2012-04-05
    • owner changed from somebody to area42
    • status changed from new to assigned
     
  • Bart

    Bart - 2012-08-05

    Made now a more detailed draft. My goals are:
    - More uniform coloring fitting to SD
    - Uniform displays Why "Speed Limiter" has on/off while TCS and ABS are just shown/ unshown
    - More logical arrangement ("To go" under "Time")
    - Uniform headline for driver and laps display (What: Value/Value)
    - Minimap colors and driver list color do fit (yellow yourself, cyan-blue cars ahead)

    http://dev.speed-dreams.org/Eckhard/sd-dash-21-1.jpg

     
  • kilo aka Gábor Kmetykó

    Eckhard,

    looks nice!
    However I'd like to keep driver name colours, easier to recognise.
    Otherwise any move towards a more uniform look is OK for me.

     
  • Bart

    Bart - 2012-08-06

    My personal view is that the colored driver list is more hardly comprehensible and understandable. As Jaime wrote everybody ask themself for what are the colors for. I tried to fix this in my draft by setting color for drivers ahead, me and drivers behind.

     
  • Bertaux Xavier

    Bertaux Xavier - 2012-08-06

    I don't understand !
    you're talking jauge and other dash or you're talking on drivers list race dashboard ?
    If it's on drivers list, first dash have mono colors drivers list except the first.

     
  • kilo aka Gábor Kmetykó

    • keywords dash board added
    • owner changed from area42 to kmetykog

    After a lengthy discussion and voting, the team has agreed on this:
    http://dev.speed-dreams.org/Eckhard/sd-dash-21-4-list.jpg

    So, I accept this ticket and will pass it back to Eckhard when most of the code changes are done, so he can tinker with colours and such.

    Planned steps:
    - Move car board ('1') to lower left corner
    - Move leader board ('3') to upper left corner. Ticker goes to top of the screen.
    - Display ABS/TCS/SPD next to dials
    - Develop leader board new colour mode
    - Add ABS/TCS/SPD to arcade mode ('0'9, too
    - Make dash colours customizable via screen.xml

     
  • simon wood

    simon wood - 2012-09-06

    Sounds great.

    Please remember to test at various screen dimensions and (in-case you don't know about it) with 'board width=33' parameter (in 'graph.xml') which forces the boards only to occupy the center screen of a 3 screen setup.

    Have fun in 'grboards.cpp', ping me if you have questions about how the 'anchors' work :-)

     
  • kilo aka Gábor Kmetykó

    Thanks Simon, will take care of that, too.

     
  • kilo aka Gábor Kmetykó

    Note to myself: ticket #560 contains a patch (behindCarColorPatch)

     
  • kilo aka Gábor Kmetykó

    Swapped car board (1) and leaderboard (3) bottom/top in r4923 - r4924 - r4925.
    I´ve tried it in different screen sizes, but I´d be happy to hear if it works OK for the Canadians, too :)

     

    Related

    Commit: [r4923]
    Commit: [r4924]
    Commit: [r4925]

  • Bertaux Xavier

    Bertaux Xavier - 2012-09-08

    Work fine here too

     
  • kilo aka Gábor Kmetykó

    Display ABS/TCS/SPD (text only now) - r4926

     

    Related

    Commit: [r4926]

  • kilo aka Gábor Kmetykó

    Colours changed according to initial description of this ticket - r4942

     

    Related

    Commit: [r4942]

  • simon wood

    simon wood - 2012-09-12

    Gave this a quick look last night and it seems to be OK. Only complaint is that the wide key '3' banner overlaps the debug information (as does the map).

    It'll look really nice when then ABS etc are nice icons.... hint hint.

     
  • Anonymous

    Anonymous - 2012-09-13

    Originally posted by: in reply to:↑ 15;
    kmetykog

    Replying to mungewell:

    Gave this a quick look last night and it seems to be OK. Only complaint is that the wide key '3' banner overlaps the debug information (as does the map).

    Yep, I'd like to see ideas where to place the debug info. I've been thinking about:
    A) under the map
    B) under the leaderboard, in 2 rows
    C) between the fuel/damage meter and the G meter

    (I vote B...)

    It'll look really nice when then ABS etc are nice icons.... hint hint.

    Exactly.

     
  • Jean-Philippe Meuret

    Replying to kmetykog:

    Yep, I'd like to see ideas where to place the debug info. I've been thinking about:
    A) under the map
    B) under the leaderboard, in 2 rows
    C) between the fuel/damage meter and the G meter

    (I vote B...)

    +1

    It'll look really nice when then ABS etc are nice icons.... hint hint.

    Exactly.

    +1.

     
  • Bart

    Bart - 2012-09-13

    " It'll look really nice when then ABS etc are nice icons.... hint hint."

    Icons are a nice idea but it is impossible to create icons for ABS, TCS and Speed Limiter that fit well and that everybody understand immediately.

     
  • kilo aka Gábor Kmetykó

    Well I've tried myself to move debug info under the leaderboards but that made the left side of the screen full of info. So instead I've split the detailed debug info into 2 rows and left it in the top right corner, however it shouldn't overlap track map now. See r4952.

    Do you like it this way?

     

    Related

    Commit: [r4952]

  • kilo aka Gábor Kmetykó

    • status changed from assigned to accepted
     
  • kilo aka Gábor Kmetykó

    Dash colours are read from screen.xml now - r4977.
    There's a whole new section in screen.xml towards the end, called "Dash settings" for various colours used throughout the different parts of the dash - quite customizable.
    I've tried to put comments in the code and the XML so you can see yourself which colour gets used in which area.

    Please test.

    Next I'll move on to #673 and add more info to the G-graph, so G-graph is evolving still.

     

    Related

    Commit: [r4977]

  • Jean-Philippe Meuret

    Sorry, Kilo, but ... shouldn't this new section better located in graph.xml, which is dedicated to the graphics engine, while screen.xml is dedicated to the menu graphics ?

     
  • kilo aka Gábor Kmetykó

    Well it was put this way in the description and I did not think much about it. If it fits more there then NP moving the section there.

     
  • kilo aka Gábor Kmetykó

    • status changed from accepted to closed
    • resolution set to fixed

    r5100 moves the colours section to graph.xml instead of screen.xml, and that concludes the planned changes for the dash, so I'm closing this ticket. Any further changes regarding the OSG change (eg font management) should be assigned a new ticket IMHO.

    'Sadly' some changes from #673 also slipped into this commit, so expect to see an improved G-graph. See #673 for further details.

     

    Related

    Commit: [r5100]


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