Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base.

Features

  • 3D real-time motorsport simulator for gamers and researchers
  • Accurate physics targeting maximum possible realism
  • High Quality graphics
  • 21 HQ tracks to race on
  • 28 HQ fine-tuned cars in 4 balanced and consistent sets
  • Many more cars and tracks available from the community
  • 2 first class AI opponents for thrilling races
  • Fully open to any research, study or teaching work (physics, AI, graphics, ...)
  • Support for many input devices (keyboard, joypad, joystick, wheel/pedal ...)
  • Runs under Windows and Linuxes and Mac OS X

Project Samples

Project Activity

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Categories

Simulation

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User Ratings

★★★★★
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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5

User Reviews

  • I really like this game, hopefully this review helps boost its rating a bit. It descends from the venerable TORCS and thus inherits some of its limitations, but Speed Dreams has distinguished itself as a definite improvement over its predecessor. While relative ease of programming competent AI (termed robots) is still one of the game's main strengths, I can also tell that much work has been done over the years to improve the player experience. The graphics, time and weather settings, and game modes are quite well done. Even simple features like a random car selector to fill grids and using Tab to cycle through split screens can be overlooked but are a welcome improvement to how things worked in TORCS. Although the list of open-source racing simulators is rather short, this game stands out as one of the best, if not the very best, sims available.
  • Speed dream bad at the points is braking while steering, no tire wear options., but remains is great
  • The game is pretty nice and it is being updated a lot in this period. I have great expectations on it!
  • it is a fun game, love all of the different cars and classes.
  • Great motorsport sim, and with the upcoming update it will only get better.
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Additional Project Details

Languages

English

Intended Audience

Science/Research, Education, Developers, End Users/Desktop

User Interface

OpenGL, Command-line, SDL, Plib

Programming Language

C++, C

Registered

2008-09-08