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#532 Prevent Screen Distortion on multi-monitor setups

to be defined
assigned
nobody
None
enhancement
major
Graphics
2.0.0-dev
2024-03-10
2011-12-14
simon wood
No

At present a single OpenGL viewport is used, which has the problem that on very wide screens the items in the perpherial vision are distorted.

I'm using a screen size 3840x1024, using the glance left/right I can see that the front wheels of an open-wheeler are getting rendered too large as I 'turn my head'.

I believe that this is caused by the single viewport, in that it is a flat plan infront of the camera. When items are drawn they are projected onto this 'screen' and as they are closer they are projected back and enlarged.

A solution might be to split the rendering into 3 (or however many) viewports, one for each monitor, where the frustum angle is adjusted to suit the monitor setup.

10 Attachments

Related

Tickets: #1136
Wiki: Feature
Wiki: FeatureWishesPost2.0

Discussion

<< < 1 2 (Page 2 of 2)
  • simon wood

    simon wood - 2013-02-20

    Figured out my error in how the offset should be applied, this might actually be correct now.

    Checked in r5164

     

    Related

    Commit: [r5164]

  • simon wood

    simon wood - 2013-09-26

    Put a 'before and after' video on YouTube to show how much better this makes the view from the driver's seat.

    http://www.youtube.com/watch?v=OSZ3Pq8b4cU

     
  • simon wood

    simon wood - 2014-06-09
    • Description has changed:

    Diff:

    
    
    • assigned_to: Boris Antonevich --> nobody
     
  • beaglejoe

    beaglejoe - 2021-11-06
    • status: new --> assigned
    • assigned_to: beaglejoe
     
  • xDraconian

    xDraconian - 2024-03-10
    • assigned_to: beaglejoe --> nobody
     
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