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From: Tom Low-S. <to...@lo...> - 2015-03-31 15:06:12
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On Tue, Mar 31, 2015 at 01:04:44PM +0000, xavier bertaux wrote: > Hi Tom, > > Tom Low-Shang <to...@lo...>: > > On Mon, Mar 30, 2015 at 11:12:45PM +0200, Xavier Bertaux wrote: > > Hi Tom, > > > > Le 29/03/2015 23:42, Tom Low-Shang a écrit : > > > Xavier, does disable shader also disable reflection mapping? > > > > > > > > Normally, if you disable shaders, it's disable reflection mapping but > > not light shader. > > When shader is disabled, a static, random texture is applied to the car. > Use the F8 cameras to see it. I'll attach some screen shots to a ticket > if you cannot reproduce it. > > > For reflexion mapping is disabled, I will look this.Actually, same > > if is disabled, it's initialised at start, I've just disabled > > updater to each frame. > > Is there a way to disable the light shader? > > > For light shaders, I will look if I can disabled this too, but > > unlike the dynamic cubemapping shader, the light shader don't take > > almost resource. > > Ideally, I would like that in the future all the advanced features are > > activated/deactivated by the menu. It was better for lower config. Debugging osggraph is my main interest now. It looks very good, but it is not playable due many annoying problems that are difficult to isolate. Disabling features would be useful in this process. -- Tom Low-Shang Cell 416 857 7013 GTalk/Jabber tom...@gm... |