From: <jpm...@fr...> - 2013-11-20 16:37:10
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Everyone, IIRC, the Info level doesn't issue messages from the high frequency loops of the game (robots, simu. engine, graphics and sound engines) ... (unless new info messages were recently added). So this should not bloat the frame rates while gaming. May be at the very beginning of the game though (menu loading). Cheers, Jean-Philippe. ----- Mail original ----- > De: si...@mu... > À: "xavier bertaux" <ber...@ya...> > Cc: spe...@li... > Envoyé: Mercredi 20 Novembre 2013 17:32:04 > Objet: Re: [Speed-dreams-devel] logging > > > Hi Simon, > > > > I'm not sure that pushed info in logging for a Release was be in > > good > > idea. > > Trace in console downgrad fps on all my PCs. > > > > For me it's better to keep fatal in, modified if necessary in > > local, and > > pushed in debug after Release. > > Our users will probably not be able to change it, I feel that 'info' > is a > good balance between no information and loads of information. > > For example last night when I was having network race connection > issue, > once I turned 'info' on I saw there was a console error giving the > reason > (but nothing in game). > > Happy to change, but what to others think..? > Simon > > > ------------------------------------------------------------------------------ > Shape the Mobile Experience: Free Subscription > Software experts and developers: Be at the forefront of tech > innovation. > Intel(R) Software Adrenaline delivers strategic insight and > game-changing > conversations that shape the rapidly evolving mobile landscape. Sign > up now. > http://pubads.g.doubleclick.net/gampad/clk?id=63431311&iu=/4140/ostg.clktrk > _______________________________________________ > Speed-dreams-devel mailing list > Spe...@li... > https://lists.sourceforge.net/lists/listinfo/speed-dreams-devel > |