From: Gaëtan A. <gae...@gm...> - 2013-11-15 18:42:28
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I meant the Configurations section. 2013/11/15 Gaëtan André <gae...@gm...> > Hi all, > > I made a short page so that we keep track of our tomorrow's test. > > https://sourceforge.net/apps/trac/speed-dreams/wiki/NetworkTestNovember2013 > > Please fill-in, the Controls section. > > And don't hesitate to add whatever would seem useful to you ! > > Cheers, > > Gaëtan > > > 2013/11/12 Gaëtan André <gae...@gm...> > >> Hi all, >> >> The date is now blocked on Saturday, November 16th, 2013 >> >> >> http://www.timeanddate.com/worldclock/fixedtime.html?msg=SD+netwok+testing.&iso=20131116T21&p1=329 >> >> I suggest we join on our jabber room at that time. >> >> I will try to set up a wiki page by the meantime so that we can put >> configuration and results there. >> >> Cheers, >> >> Gaëtan >> >> >> 2013/11/9 Xavier Bertaux <ber...@ya...> >> >>> Hi, >>> >>> please too, use trunk for network test. >>> >>> Cheers >>> Xavier >>> >>> Le 09/11/2013 17:27, xavier bertaux a écrit : >>> >>> Hi all, >>> >>> some details on the network's test. >>> for those who will want to be host, open ports 28500:28501 udp/tcp on >>> their box and redirect them to the local computer's address and on the >>> firewalls windows or Linux, no need for clients. >>> >>> for all computers on this party, the hardware must withstand normal part at >>> least the same number of robots. >>> Ie, that we are currently on the network six tests, your PC must support at >>> least six robots with 20/30 fps in race otherwise all pc of the game >>> will run with the same fps' number than the smallest configuration. >>> >>> all functions pause, pit, acceleration/deceleration simulation should >>> not be used during the race - otherwise it will block other computers. >>> >>> Curently, page config network have some bugs (page client section car >>> choice, doesn't send the information to the server.) >>> I do some tests in local for see if car choice for all players can be do >>> in race config host. >>> >>> I think that we should be connected to jabber too for this test (better >>> for communication player since the game) >>> >>> Cheers >>> Xavier >>> >>> >>> ------------------------------ >>> *De :* Gaëtan André <gae...@gm...> <gae...@gm...> >>> *À :* SD DEV <spe...@li...><spe...@li...> >>> *Envoyé le :* Samedi 9 novembre 2013 11h24 >>> *Objet :* Re: [Speed-dreams-devel] network race testing >>> >>> Hi all, >>> >>> The preliminary date for our test is November 16th, 21h GMT+1. >>> >>> You can still give your schedule on Doodle >>> http://doodle.com/4mezyihzubxhwqxp untill Monday. >>> >>> If nothing changes, the date will be blocked. >>> >>> Cheers, >>> >>> Gaëtan >>> >>> >>> 2013/11/6 Xavier Bertaux <ber...@ya...> >>> >>> Hi Tom hi Simon >>> >>> Curently network work with robots but only on Linux it's crash on >>> windows. Brian has made first work but some work need to do for robot >>> because vecdriver is indexed with human not with others drivers >>> >>> Tom : after tests with Gaétan we have found some bug. I fixed problem >>> with player name in board 3 but laps racing is not good in board 3 but good >>> in board 1 added laps of all players for actual laps. I think That in >>> raceresult best lap Time is not displayed too. >>> >>> If you rework this module after 2.1 good for me >>> >>> Cheers >>> Xavier >>> >>> Envoyé de mon iPhone >>> >>> > Le 5 nov. 2013 à 21:37, Tom Low-Shang <to...@lo...> a écrit : >>> > >>> > On Tue, Nov 05, 2013 at 02:02:20PM -0500, si...@mu... wrote: >>> >>> Hi simon, >>> >>> >>> >>> I think you have to do port forwarding only if you host the game. >>> >>> >>> >>> As for the time, well, hopefully we won't choose a 14h slot. All >>> other >>> >>> slots are ok for you aren't they ? >>> >> >>> >> Weekend is slightly more convinient, but then I have crappy internet >>> and >>> >> Wife/Kids for distractions. >>> >> >>> >> In terms of racing, can only human drivers join an online race? IE >>> can I >>> >> join a race with a robot driving a car... it would be easier for me >>> (and >>> >> others?) just to configure and let computer pay close attention to the >>> >> track/driving. >>> > >>> > When the client computer connects, it always sends the first human >>> > player data it finds: you have no control over it. You could park your >>> > car (but not in the pits!) and observe. Its probably a good idea to >>> have >>> > someone do this anyway. >>> > >>> > AI drivers are supported but must be configured on server, even though >>> > the AI robots will load on every computer in the race. This design is >>> > very bad (it creates a split brain) but we need a higher level design >>> > for the network racing first, before trying to fix anything. >>> > >>> > I've done one test with one AI and two player cars. The AI drove the >>> > first lap, then crashed into one of the two player cars that were still >>> > sitting at the start line, as if it wasn't there. The AI did exactly >>> the >>> > same thing on both computer but it was not racing anyone, which would >>> > probably produce very different results on each computer. >>> > >>> > >>> > -- >>> > Tom Low-Shang >>> > Cell 416 857 7013 >>> > GTalk/Jabber tom...@gm... >>> > >>> > >>> ------------------------------------------------------------------------------ >>> > November Webinars for C, C++, Fortran Developers >>> > Accelerate application performance with scalable programming models. >>> Explore >>> > techniques for threading, error checking, porting, and tuning. Get the >>> most >>> > from the latest Intel processors and coprocessors. See abstracts and >>> register >>> > >>> http://pubads.g.doubleclick.net/gampad/clk?id=60136231&iu=/4140/ostg.clktrk >>> > _______________________________________________ >>> > Speed-dreams-devel mailing list >>> > Spe...@li... >>> > https://lists.sourceforge.net/lists/listinfo/speed-dreams-devel >>> >>> >>> ------------------------------------------------------------------------------ >>> November Webinars for C, C++, Fortran Developers >>> Accelerate application performance with scalable programming models. >>> Explore >>> techniques for threading, error checking, porting, and tuning. Get the >>> most >>> from the latest Intel processors and coprocessors. See abstracts and >>> register >>> >>> http://pubads.g.doubleclick.net/gampad/clk?id=60136231&iu=/4140/ostg.clktrk >>> _______________________________________________ >>> Speed-dreams-devel mailing list >>> Spe...@li... >>> https://lists.sourceforge.net/lists/listinfo/speed-dreams-devel >>> >>> >>> >>> >>> ------------------------------------------------------------------------------ >>> November Webinars for C, C++, Fortran Developers >>> Accelerate application performance with scalable programming models. >>> Explore >>> techniques for threading, error checking, porting, and tuning. Get the >>> most >>> from the latest Intel processors and coprocessors. See abstracts and >>> register >>> >>> http://pubads.g.doubleclick.net/gampad/clk?id=60136231&iu=/4140/ostg.clktrk >>> _______________________________________________ >>> Speed-dreams-devel mailing list >>> Spe...@li... >>> https://lists.sourceforge.net/lists/listinfo/speed-dreams-devel >>> >>> >>> >>> >>> ------------------------------------------------------------------------------ >>> November Webinars for C, C++, Fortran Developers >>> Accelerate application performance with scalable programming models. Explore >>> techniques for threading, error checking, porting, and tuning. Get the most >>> from the latest Intel processors and coprocessors. See abstracts and registerhttp://pubads.g.doubleclick.net/gampad/clk?id=60136231&iu=/4140/ostg.clktrk >>> >>> >>> >>> _______________________________________________ >>> Speed-dreams-devel mailing lis...@li...https://lists.sourceforge.net/lists/listinfo/speed-dreams-devel >>> >>> >>> >>> >>> ------------------------------------------------------------------------------ >>> November Webinars for C, C++, Fortran Developers >>> Accelerate application performance with scalable programming models. >>> Explore >>> techniques for threading, error checking, porting, and tuning. Get the >>> most >>> from the latest Intel processors and coprocessors. See abstracts and >>> register >>> >>> http://pubads.g.doubleclick.net/gampad/clk?id=60136231&iu=/4140/ostg.clktrk >>> _______________________________________________ >>> Speed-dreams-devel mailing list >>> Spe...@li... >>> https://lists.sourceforge.net/lists/listinfo/speed-dreams-devel >>> >>> >> > |