From: Xavier B. <ber...@ya...> - 2013-08-01 16:31:58
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Hi Tom, Hi Kristof, when player enter in pit or push pause mode, all simu module, robots and others state are placed in pause state, it's why other network players are very slow in this state. For me actually better solution is to disable pause & pit stop in network state, I must look if is possible to have network state in ssggraph launch for this. in order to have a pit stop I think we need a simulation module that can resynchronize after that client re-enter race after pit menu. Pause should be always disabled in network, because if car player is just stopped in middle track, dangerous for others players. Cheers Xavier Le 01/08/2013 17:37, Tom Low-Shang a écrit : > On Thu, Aug 01, 2013 at 03:26:36PM +0200, Kristóf Kály-Kullai wrote: >> What is the status of Network race? Does pitting now work in it? > Pitting and pausing (maybe other things too) do not work in network race > mode yet. I looked at how to do it but did not make much progress. > > Pitting and pausing blocks including network race mode in 2.1, because > those functions leave the network game in an inconsistent state. > > I'm moving later this month and won't have time to work on SD until > September. > |