From: Speed D. <no...@so...> - 2013-01-11 08:42:26
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#774: OSG fails to load some tracks -----------------------+---------------------------------------------------- Reporter: mungewell | Owner: somebody Type: defect | Status: new Priority: major | Milestone: to be defined Component: Graphics | Version: 2.1.0-dev Keywords: osggraph | -----------------------+---------------------------------------------------- Comment(by torcs-ng): little precision, for me it's crash with std::bad_alloc() just on Windows (visual express or Mingw) on my Linux all tracks work fines. Simon this crash after a race, stop change config and rerace ? Because actually, all class destructor are not implemented, it's why (for me and Gaetan) if you rerun a race, textures are not reloaded. For crash bad_alloc() I search to ReaderWriterACC side, because same if it's work on other tracks, I have often the error 'bad token ....' -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/774#comment:3> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |