From: Jean-Philippe <jpm...@fr...> - 2013-01-02 18:39:29
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And ... I'll soon write a (very) short HowTo in the Wiki in order you (osggraph developers :-) know what to do and where in CMake configuration files if you need a new OSG library for building, (or a new OSG DLL or OSG plugin at install-time under Windows). 'cause this CMake stuff is a bit complicated :-( More soon. Any question welcome. Cheers, Jean-Philippe. >> If some of you want to test under Linux (for the moment it is uglier than >> ssggraph as no lightning has been done yet) you just have to install >> openscenegraph-3.x.x on your favourite distribution and run cmake with >> OPTION_OSG activated. you will also have to change your raceengine.xml config >> file and set the graphic module to osggraph. > > Works OK here under Linux Mint Debian UP6 amd64 / nVidia : > * only 1 on-board camera available (was expected), > but perfectly playable : very good :-) > * we don't have a Frame rate indicator yet (:-), > but osggraph seems to load the video card more than ssggraph, > and, on the contrary, to less load the CPU. > * some glitches : > - flickering things inside the Lynx 220 on the right > - sometimes, when spinning (the whole car ;-), > that is may be under quick changes of the direction of the view, > the view seems to change its focus / distance parameters > > Very happy to see this progress ! > > Note: The CMake Option to build osggraph is now "OPTION_OSGGRAPH" (since r5085). > > Cheers, > > Jean-Philippe. > >> >> Have a nice first day of the year, >> >> Gaëtan >> >> >> 2012/12/31 Jean-Philippe <jpm...@fr... <mailto:jpm...@fr...>> >> >> Hi, Gaėtan, Xavier, all. >> >> Just wanted to let you know that I'm pretty happy with the way >> the code is currently starting up : seems clear and well arranged, >> AFAICS from the early state of development >> (didn't try to compile and run it yet). >> >> And also that the wiki page about the OSG port of the graphics engine >> is really a good start : >> https://sourceforge.net/apps/__trac/speed-dreams/wiki/__OSGPorting >> <https://sourceforge.net/apps/trac/speed-dreams/wiki/OSGPorting> >> >> Eager to read more about features on this page and also about the architecture >> of the future module here : >> https://sourceforge.net/apps/__trac/speed-dreams/wiki/__OSGGraphicModule >> <https://sourceforge.net/apps/trac/speed-dreams/wiki/OSGGraphicModule> >> >> And the OSG roadmap page shows us quite precisely how the work is currently >> progressing, feature by feature, with some technical details. Good. >> >> Go on guys, sure this medium term rewriting of our graphics engine >> is at the same time the biggest and the most awaited work ; >> let's make it something anyone interested and skilled enough >> can easily understand, learn where it has come till now, where it goes, >> ... one never know : this is the kind of subject people can enjoy joining :-) >> >> (and ... whereas I don't like writing requirement, specs, or design docs, >> I have to admit that it always helps me covering the whole thing, >> often pointing me issues that I would not have discovered early, >> and thus making the final result always better) >> >> Cheers, >> >> Jean-Philippe. >> >> PS: I'll soon start to set-up a 3rd party package for the Windows developers >> (at least for MinGW). >> >> > > -- Cheers, Jean-Philippe. |