From: <ba...@ne...> - 2012-12-05 20:13:31
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Hi Xvaier, ok i would seperate the spectators from one track. Let us start with Chemisay for testing ok. Must be the sperator file an acc file? Cheers Eckhard. Zitat von xavier bertaux <ber...@ya...>: > Hi Eckhard, Hi Uwe, > > Eckhard, just separated all spectators in new object acc, I can make > intermediate object with that. > > Uwe : not more that the actual scene, because actually all the > spectators are in the scene but yes in practice by example if > possible that increase the fps than the race with all spectators. > > Look my Eckard's answered, I think used advancedgraphic config for > managed too the spectators > > Cheers > Xavier > > > > ________________________________ > De : Uwe <up...@go...> > À : spe...@li... > Envoyé le : Lundi 3 décembre 2012 12h44 > Objet : Re: [Speed-dreams-devel] separate spectators > > > Hi, > > > 2012/12/2 Xavier Bertaux <ber...@ya...> > > >> For track take just a litlle spectators object at start. >> not spectator.ac but spectator0.acc spectator01.acc spectator02.acc and >> spectator03.acc >> >> >> Cheers >> Xavier >> >> > > Eckhard said 3 states would be too much work. I doubt 4 states > would be less work. :) > > If it is done, however, the objects could be called > "spectators[XX].acc" because there a always groups of people > depicted, not single persons. > > If you're going the route, I would like to remind you that the frame > rate would increasingly go down because there are increasingly more > objects to render in a track comparing "practice" to "race". > > To avoid that, the change would need to be made on the texture > level, but that would mean even more work. > > Cheers, Uwe > > ------------------------------------------------------------------------------ > Keep yourself connected to Go Parallel: > BUILD Helping you discover the best ways to construct your parallel projects. > http://goparallel.sourceforge.net > _______________________________________________ > Speed-dreams-devel mailing list > Spe...@li... > https://lists.sourceforge.net/lists/listinfo/speed-dreams-devel |