From: Speed D. <no...@so...> - 2012-01-22 19:00:28
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#340: Dynamic time not always working and rendering issues ------------------------------------------+--------------------------------- Reporter: ocirne94 | Owner: somebody Type: defect | Status: new Priority: major | Milestone: 2.0.0 Component: Graphics | Version: 2.0.0-dev Keywords: dynamic time white rendering | ------------------------------------------+--------------------------------- Comment(by ocirne94): Even more testing: it does seem related to sky dome in some way, in the sense that when I have tried on Forza without any form of sky dome (disabled, distance set to 0) I haven't managed to reproduce the problem in any way. Even a little sky dome (distance 12000, but not dynamic), instead, produces again the problem. The bug is more frequent when camera mode is one of the F2 cameras, but appears also in all other modes. I don't like what I'm saying, but... can we ship within the high-quality package a track with such lighting problem? Of course I have no concerns about the track's quality itself, but racing with that kind of light variations is really annoying. Last idea to fix this: as the track's shadow mapping is wrong at the moment (no shadows projected on cars when they should, and viceversa shadows appearing when they shouldn't), regenerating the track's shadows could help... or not? -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/340#comment:16> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motorsport Simulator forked from Torcs in order to deliver a better user experience through nicer and more consistent car sets, visually improved tracks and enhanced physics realism. |