From: <ba...@ne...> - 2011-10-10 13:30:29
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Hello Kristof, thanks for your feedback, so it seems it is nothing that can be improved for SD 2.0 release. It would be great to see this in SD sson :) We have definetly to change the collision model from a simple box to may a simplified car body mesh or teh original the car body mesh. Best regards Eckhard. Zitat von Kristóf Kály-Kullai <ka...@gm...>: > Hello Eckhard and all, > > When the cars startet to spinning or hitting the wall they swing or shake >> a little bit more. >> > > Yes, this is missing, because simuv2.1 seems to calculate only reaction > forces without torques. I guess simuv3 is better in this regard, and simuv4 > will model these effects, too. > > (Loud thinking: > With simuv2.1 the main problem is that our cars are modeled as a rectangular > box during collisions, and for torque calculation the height of the > colliding part is required (say, in a frontal collision first the bumper, > then the front wall of the car, then the bonnet, etc.). It should be either > added to the xml file or extracted from the 3D model - without these only > "false effects" based on heuristics can be added, which idea I do not like, > as it would certainly give bad results with some of the cars.) > > >> Examples he gave me: >> - Full throttle start from standing still >> - full brake from high speed >> - Due high speed steer left-right-left-right >> - turning through tight curves >> > > Here I agree with Haruna. I think the (not release content) Reference car > has relatively soft springs, and its car body moves more visible under > various accelerations. That is how Supercars will be reworked after 2.0. > > Cheers, > Kristof |