From: Andrew S. <and...@ya...> - 2011-09-05 23:11:59
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Hi Haruna-san, >Perhaps as a mod to Sports Car GT or F1 Challenge in 2004, Speed Dreams >would have pretty decent models/graphics - but in 2011, our models, even >as a "privateer" project, look rather out of date... I do agree with this. Some of our cars only look good because of the awesome texture work by yourself and Eckhard, without which they'd be pretty drab. >- Model should have 20 thousand (20,000) polygons minimum. >- Exterior should have 12.5 thousand (12,500) polygons minimum. >- Interior should have AT LEAST 5 thousand polygons dedicated to it. >- Interior must be textured realistically - no covering the entire >interior with one color like now. >- Interiors need to contain plenty of detail - steering wheel, pedals, >seat, interior trim, roll bars (race cars), switches, data logging or >dials (depending on if it's a race or road car), etc. One thing that'll really help with this is when the option for a separate interior model is implemented, to be seen only when inside the driver cockpit. There's no harm in a low res basic textured interior on a car you're not driving, as you don't get to see inside it. No point wasting all the extra texturing and processing power on something that isn't seen. >I'm not expecting anything like this: >http://epicbattleaxe.com/wp- >content/gallery/shift-2-unleashed/shift2_unleashed_maserati_mc12_03.jpg Yes that'd be pushing it :) >...but we should at least look a bit more like this: >http://www.enduracers.com/gallery/plog-content/images/endurance-series--- >rfactor/11062010--endurance-series-sp1---peugeot-908-hdi/es- >sp1-180amt4.jpg Some of our cars almost look that good now, I think this is quite achievable. cheers Andrew |