From: Haruna S. <ato...@gm...> - 2009-07-03 06:43:05
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Hi all, I know, we all have dreams. Some, very big and enormous and epic, others, small and simple. My biggest one is more leaning towards former. I have always dreamed of a detailed and intricate, but also "personal" approach to the race-team manager-style game, maybe not as a part of TORCS-NG, but as a seperate fork (or at least branch) from the main releases. Not only just attending a race and telling the driver what to do, but to also to create the bond between the manager and the driver. Being able to schedule private testing sessions, attending trackday events before races, even personal encounters in the (in-game) daily life. Seeing your driver(s) mature and become more well-known in the (in-game) racing universe, seeing them conquer the racing world. The dream of building up a big-name racing team, from starting with a simple little garage at your virtual home to a full scale racing team "headquarters". Getting sponsorship to help finaically run the racing team, maintaining and taking care of cars to ensure optimal potential... all that set to a storyline that might really suck a player in. Personally, I've always wanted to create my own race team that will conquer the 24 Hours of Le Mans :) Of course, that would only come after TORCS-NG had: - openly structured career support - a more advanced damage modeling system - physics bugs squashed from simuv3 - tyre wear / heat modeling (at least in physics; not nessassarily in modeling.) - in-game car setup utility - rally-style "tournaments" where cars can sustain damage which stays over the course of two or three races, then repaired at a service area, rinse and repeat, like a real rally - scoring support for multiple racing classes (GT's get scored seperate from Prototypes in the same championship, and so on) - length of races based on time, such as in sportscar racing, or even both race distance in kilometers and time - safety cars - pit crew animation - improved crowd "atmosphere" (audible and visual, such as camera flashes, spectators raising their hands in the air when their favorite driver passes by, so on...) - working interior instruments (working gauges are enough, realistically), of course interiors would have to be graphically overhauled for this In terms of tracks I always dreamed of: - "Modern Oriental" style racing circuit, complete with rows of cherry blossom trees - An African plains rally track, with long striaghts, fast curves, and tall grass blocking potentally race-ending rocks and stones >:) - Rallycross-style track which takes place on a coastal town - some more city-based circuits - In contrast to the wide-open African plains road, a tight and twisty dirt back road in maybe central North America or Europe - Shorter speedway courses (all of the current ones bar A-speedway and Michigan are over 1.5 miles in length) In terms of cars I always dreamed of: - Entry-level open-wheelers (Formula Ford or Jedi for instance... we can call the Jedi ones, Formula Sith... LOL) - US "Featherlight Modified" stock cars - US "Street stock" stock cars, using older American muscle cars, with a "gutted" interior and removed lights/windows - Super 2000-spec touring cars - Super 1600 and Group N rally cars - An older-model hatchback, modified for club racing (Citroen Saxo, Peugeot 106, Honda Civic, Fiat Punto etc... for instance... but I only need one) - Andrew is already making the GT2/GT1/P2/P1 cars >:) Bye, Haruna. |