From: Eckhard M. J. <ba...@ne...> - 2008-11-28 20:14:05
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Hi Hurana, when Jean-Philipe wrote me this > Actually, I just checked, it was commited 512x512 (aspect ratio not > kept). > > I only wanted to save disk space and up/download time (divided by 4). I was thinking the same like you: Why not converting step by step any textures to the PNG format :) Thso saves a lot of disk space too. ___/\_______________________________________________________________________ Ich darf nicht ohne Anordnung Dinge zerlegen. |\/\/\/| | | Bart. | (O)(O) ba...@ne... C _) | ,_/ Linux for Designers - http://my.opera.com/area42/blog/ | / SweeTS delicious Typo3 development - http://typo3.area42.de/ / \ Am Freitag, den 28.11.2008, 13:45 -0500 schrieb Haruna Say: > Hi, > > Noticing while I was making some car liveries for myself, I noticed > that the original PNG file of the skins are almost always half the > size of RGB! I wonder, if we should re-texture-map some of the cars to > use this file format instead, as it saves much more space. Since the > file size is less, the graphics card has more 'free' memory space and > we can put more details to our cars. Also, putting black (or any other > colour, but black works best IMO) in areas where it's not 'mapped' > also helps to save some space on both formats. So, I wonder if we can > put these changes to the game. > > -Haruna > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ Torcs-ng-devel mailing list Tor...@li... https://lists.sourceforge.net/lists/listinfo/torcs-ng-devel |