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From: brett l. <bre...@gm...> - 2011-05-22 21:32:40
|
A new version of Rails is now available. This release includes preliminary work on 18SCAN, 18TN, 18GA, the Coalfields and Reading variants of 1830. Also included is several fixes to a variety of bugs as well. Files are available here: https://sourceforge.net/projects/rails/files/Rails/1.4.2/ For developers, the updated Javadoc is available here: http://rails.sourceforge.net/javadoc/index.html Thanks to everyone who helped out on this release! ---Brett. |
From: Erik V. <eri...@xs...> - 2011-05-21 09:38:47
|
Thanks, Stefan. Of course I should have read the Wiki first! Erik. > -----Oorspronkelijk bericht----- > Van: Stefan Frey [mailto:ste...@we...] > Verzonden: zaterdag 21 mei 2011 7:33 > Aan: rai...@li... > Onderwerp: Re: [Rails-users] Fwd: Cannot place port on 1889 > > This is not the case: If the owner of the operating company is not owner of > private B, the port tile lay is triggered via the special menu. > > Stefan > > > > > > > However, it seems to me that the tile can only be laid in the tile > > laying step of the OR turn of a company that is controlled by the private > owner. > > That seems to be a limitation, if I read the rules correctly. (I > > haven't implemented 1889, don't own it and have never played it, so > > I'm not an authority at all on this game). If indeed there is a > > limitation, it should be documented in the Wiki. > > > > > > > > Erik. > > > > > > > > Van: Chris Shaffer [mailto:chr...@gm...] > > Verzonden: woensdag 18 mei 2011 13:57 > > Aan: rai...@li...; Breno Kummel > > Onderwerp: [Rails-users] Fwd: Cannot place port on 1889 > > > > > > > > Forwarding, as Breno sent this directly to me. > > > > > > > > > > -- > > Chris > > > > Please consider the environment before printing this e-mail. > > > > > > > > ---------- Forwarded message ---------- > > From: Breno Kummel <br...@ya...> > > Date: Tue, May 17, 2011 at 7:10 PM > > Subject: Re: [Rails-users] Cannot place port on 1889 > > To: Chris Shaffer <chr...@gm...> > > > > > > > > I'm pretty sure I'm using the most recent version of rails. > > > > > > > > _____ > > > > From: Chris Shaffer <chr...@gm...> > > To: Breno Kummel <br...@ya...> > > Cc: "rai...@li..." > > <rai...@li...> > > Sent: Tuesday, May 17, 2011 8:05 PM > > Subject: Re: [Rails-users] Cannot place port on 1889 > > > > > > > > Breno, can you send the most recent save file? What version of Rails > > are you using? > > > > > > > > > > -- > > Chris > > > > Please consider the environment before printing this e-mail. > > > > > > > > On Sat, May 14, 2011 at 8:13 AM, Breno Kummel <br...@ya...> > wrote: > > > > Is this normal? I just opened my company and I cannot place the port, > > even though I own the B private... Not even in Map Correction mode. > > > > > > ---------------------------------------------------------------------- > > ----- > > - -- > > Achieve unprecedented app performance and reliability What every C/C++ > > and Fortran developer should know. > > Learn how Intel has extended the reach of its next-generation tools to > > help boost performance applications - inlcuding clusters. > > http://p.sf.net/sfu/intel-dev2devmay > > _______________________________________________ > > Rails-users mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-users > > > > ---------------------------------------------------------------------------- -- > What Every C/C++ and Fortran developer Should Know! > Read this article and learn how Intel has extended the reach of its next- > generation tools to help Windows* and Linux* C/C++ and Fortran developers > boost performance applications - including clusters. > http://p.sf.net/sfu/intel-dev2devmay > _______________________________________________ > Rails-users mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-users |
From: Stefan F. <ste...@we...> - 2011-05-21 05:31:00
|
This is not the case: If the owner of the operating company is not owner of private B, the port tile lay is triggered via the special menu. Stefan > > > However, it seems to me that the tile can only be laid in the tile laying > step of the OR turn of a company that is controlled by the private owner. > That seems to be a limitation, if I read the rules correctly. (I haven't > implemented 1889, don't own it and have never played it, so I'm not an > authority at all on this game). If indeed there is a limitation, it should > be documented in the Wiki. > > > > Erik. > > > > Van: Chris Shaffer [mailto:chr...@gm...] > Verzonden: woensdag 18 mei 2011 13:57 > Aan: rai...@li...; Breno Kummel > Onderwerp: [Rails-users] Fwd: Cannot place port on 1889 > > > > Forwarding, as Breno sent this directly to me. > > > > > -- > Chris > > Please consider the environment before printing this e-mail. > > > > ---------- Forwarded message ---------- > From: Breno Kummel <br...@ya...> > Date: Tue, May 17, 2011 at 7:10 PM > Subject: Re: [Rails-users] Cannot place port on 1889 > To: Chris Shaffer <chr...@gm...> > > > > I'm pretty sure I'm using the most recent version of rails. > > > > _____ > > From: Chris Shaffer <chr...@gm...> > To: Breno Kummel <br...@ya...> > Cc: "rai...@li..." <rai...@li...> > Sent: Tuesday, May 17, 2011 8:05 PM > Subject: Re: [Rails-users] Cannot place port on 1889 > > > > Breno, can you send the most recent save file? What version of Rails are > you using? > > > > > -- > Chris > > Please consider the environment before printing this e-mail. > > > > On Sat, May 14, 2011 at 8:13 AM, Breno Kummel <br...@ya...> wrote: > > Is this normal? I just opened my company and I cannot place the port, even > though I own the B private... Not even in Map Correction mode. > > > --------------------------------------------------------------------------- > - -- > Achieve unprecedented app performance and reliability > What every C/C++ and Fortran developer should know. > Learn how Intel has extended the reach of its next-generation tools > to help boost performance applications - inlcuding clusters. > http://p.sf.net/sfu/intel-dev2devmay > _______________________________________________ > Rails-users mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-users |
From: Erik V. <eri...@xs...> - 2011-05-19 10:01:52
|
I tested against the current code (to be released soon in version 1.4.2) and it turns out that indeed the port tile can be laid now, so the bug has been fixed indeed. However, it seems to me that the tile can only be laid in the tile laying step of the OR turn of a company that is controlled by the private owner. That seems to be a limitation, if I read the rules correctly. (I haven't implemented 1889, don't own it and have never played it, so I'm not an authority at all on this game). If indeed there is a limitation, it should be documented in the Wiki. Erik. Van: Chris Shaffer [mailto:chr...@gm...] Verzonden: woensdag 18 mei 2011 13:57 Aan: rai...@li...; Breno Kummel Onderwerp: [Rails-users] Fwd: Cannot place port on 1889 Forwarding, as Breno sent this directly to me. -- Chris Please consider the environment before printing this e-mail. ---------- Forwarded message ---------- From: Breno Kummel <br...@ya...> Date: Tue, May 17, 2011 at 7:10 PM Subject: Re: [Rails-users] Cannot place port on 1889 To: Chris Shaffer <chr...@gm...> I'm pretty sure I'm using the most recent version of rails. _____ From: Chris Shaffer <chr...@gm...> To: Breno Kummel <br...@ya...> Cc: "rai...@li..." <rai...@li...> Sent: Tuesday, May 17, 2011 8:05 PM Subject: Re: [Rails-users] Cannot place port on 1889 Breno, can you send the most recent save file? What version of Rails are you using? -- Chris Please consider the environment before printing this e-mail. On Sat, May 14, 2011 at 8:13 AM, Breno Kummel <br...@ya...> wrote: Is this normal? I just opened my company and I cannot place the port, even though I own the B private... Not even in Map Correction mode. ---------------------------------------------------------------------------- -- Achieve unprecedented app performance and reliability What every C/C++ and Fortran developer should know. Learn how Intel has extended the reach of its next-generation tools to help boost performance applications - inlcuding clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Rails-users mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-users |
From: Erik V. <eri...@xs...> - 2011-05-18 07:25:27
|
Sorry, wasn't replied to the list. > -----Oorspronkelijk bericht----- > Van: Erik Vos [mailto:eri...@xs...] > Verzonden: woensdag 18 mei 2011 9:24 > Aan: 'James Cheevers' > Onderwerp: RE: [Rails-users] 18AL - Lumber Terminal Tile lay issue > > James, > > I suspect that this is the same problem as one that we fixed a while ago (as > well as a related one with the 1889 port token) . > > Unfortunately, the new release to include this fix has been outstanding for > some time, but should now be ready in a week or so. > > Erik. > > > -----Oorspronkelijk bericht----- > > Van: James Cheevers [mailto:ja...@vi...] > > Verzonden: woensdag 18 mei 2011 2:43 > > Aan: rai...@li... > > Onderwerp: [Rails-users] 18AL - Lumber Terminal Tile lay issue > > > > Hi, > > > > Playing a 3 player game of 18AL and one of the players is unable to > > lay the lumber terminal. > > > > The situation is, player owns AB&C which bought the private. He has > > just floated the WRA. We went into the OR where he laid his opening > > tile for WRA. Later in the OR he made his tile lay for AB&C and Rails > > prompted him that he was able to lay the lumber terminal and he tried > > to place the tile at N5 but it can't be laid. > > > > I loaded up the save position on my laptop but it's the same. > > > > Any advice please? > > > > Thanks > > > > James > > > > ---------------------------------------------------------------------- > > -------- What Every C/C++ and Fortran developer Should Know! > > Read this article and learn how Intel has extended the reach of its > > next- generation tools to help Windows* and Linux* C/C++ and Fortran > > developers boost performance applications - including clusters. > > http://p.sf.net/sfu/intel-dev2devmay > > _______________________________________________ > > Rails-users mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-users |
From: James C. <ja...@vi...> - 2011-05-18 00:42:51
|
Hi, Playing a 3 player game of 18AL and one of the players is unable to lay the lumber terminal. The situation is, player owns AB&C which bought the private. He has just floated the WRA. We went into the OR where he laid his opening tile for WRA. Later in the OR he made his tile lay for AB&C and Rails prompted him that he was able to lay the lumber terminal and he tried to place the tile at N5 but it can't be laid. I loaded up the save position on my laptop but it's the same. Any advice please? Thanks James |
From: Chris S. <chr...@gm...> - 2011-05-17 23:06:02
|
Breno, can you send the most recent save file? What version of Rails are you using? -- Chris Please consider the environment before printing this e-mail. On Sat, May 14, 2011 at 8:13 AM, Breno Kummel <br...@ya...> wrote: > Is this normal? I just opened my company and I cannot place the port, even > though I own the B private... Not even in Map Correction mode. > > > ------------------------------------------------------------------------------ > Achieve unprecedented app performance and reliability > What every C/C++ and Fortran developer should know. > Learn how Intel has extended the reach of its next-generation tools > to help boost performance applications - inlcuding clusters. > http://p.sf.net/sfu/intel-dev2devmay > _______________________________________________ > Rails-users mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-users > > |
From: Breno K. <br...@ya...> - 2011-05-14 15:13:50
|
Is this normal? I just opened my company and I cannot place the port, even though I own the B private... Not even in Map Correction mode. |
From: Erik V. <eri...@xs...> - 2011-05-07 11:43:25
|
Rails does quite some efforts to enforce legal tile lays, but indeed, it does not enforce this aspect of permissiveness (yet). I'm certainly interested in receiving a saved file showing a certificate count bug. That count should be correct. I trust that you are aware that privates do count as certificates. Erik. > -----Oorspronkelijk bericht----- > Van: Aliza Panitz [mailto:ali...@gm...] > Verzonden: zaterdag 7 mei 2011 9:38 > Aan: John Desmond; rai...@li... > Onderwerp: Re: [Rails-users] 1830 tile upgrade question > > Rails does not enforce legal track lays. > > On 5/6/11, John Desmond <ja...@fa...> wrote: > > Salutations! > > > > Am in a PBEM/Dropbox game of 1830 using Rails. My copy of the 1830 > > rules (original Avalon-Hill edition), says "A Railroad may only > > replace a tile if at least part of the track on the new tile is part > > of a route which is open to that Railroad". > > > > Now, when the map window opens it outlines in red all the tiles which > > a RR can upgrade in its turn (or the hexes where it can lay a tile). > > However, if you click on a hex with a tile, that Railroad is then able > > to upgrade that tile even if there is no way that RR could use any of > > the track on that tile. > > > > Also had bug, number of certificates not counted correctly at end of > > stock round. > > > > Can send game files to anyone who requests. > > > > Thanks very much for your help with this. > > > > Yours, John Desmond > > > > ---------------------------------------------------------------------- > > -------- WhatsUp Gold - Download Free Network Management Software > The > > most intuitive, comprehensive, and cost-effective network management > > toolset available today. Delivers lowest initial acquisition cost and > > overall TCO of any competing solution. > > http://p.sf.net/sfu/whatsupgold-sd > > _______________________________________________ > > Rails-users mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-users > > > > -- > Sent from my mobile device > > ---------------------------------------------------------------------------- -- > WhatsUp Gold - Download Free Network Management Software The most > intuitive, comprehensive, and cost-effective network management toolset > available today. Delivers lowest initial acquisition cost and overall TCO of any > competing solution. > http://p.sf.net/sfu/whatsupgold-sd > _______________________________________________ > Rails-users mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-users |
From: Aliza P. <ali...@gm...> - 2011-05-07 07:38:32
|
Rails does not enforce legal track lays. On 5/6/11, John Desmond <ja...@fa...> wrote: > Salutations! > > Am in a PBEM/Dropbox game of 1830 using Rails. My copy of the 1830 > rules (original Avalon-Hill edition), says "A Railroad may only replace > a tile if at least part of the track on the new tile is part of a route > which is open to that Railroad". > > Now, when the map window opens it outlines in red all the tiles which a > RR can upgrade in its turn (or the hexes where it can lay a tile). > However, if you click on a hex with a tile, that Railroad is then able > to upgrade that tile even if there is no way that RR could use any of > the track on that tile. > > Also had bug, number of certificates not counted correctly at end of > stock round. > > Can send game files to anyone who requests. > > Thanks very much for your help with this. > > Yours, John Desmond > > ------------------------------------------------------------------------------ > WhatsUp Gold - Download Free Network Management Software > The most intuitive, comprehensive, and cost-effective network > management toolset available today. Delivers lowest initial > acquisition cost and overall TCO of any competing solution. > http://p.sf.net/sfu/whatsupgold-sd > _______________________________________________ > Rails-users mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-users > -- Sent from my mobile device |
From: John D. <ja...@fa...> - 2011-05-07 04:05:28
|
Salutations! Am in a PBEM/Dropbox game of 1830 using Rails. My copy of the 1830 rules (original Avalon-Hill edition), says "A Railroad may only replace a tile if at least part of the track on the new tile is part of a route which is open to that Railroad". Now, when the map window opens it outlines in red all the tiles which a RR can upgrade in its turn (or the hexes where it can lay a tile). However, if you click on a hex with a tile, that Railroad is then able to upgrade that tile even if there is no way that RR could use any of the track on that tile. Also had bug, number of certificates not counted correctly at end of stock round. Can send game files to anyone who requests. Thanks very much for your help with this. Yours, John Desmond |
From: Erik V. <eri...@xs...> - 2011-04-02 17:44:06
|
OK, if it's true that the printed 18GA v2 has $40 on tile 453, then we can better stick to that value. In addition, the $40 tile is identical to tile 15 (except for the Augusta text, and the orientation), so v1 can always be implemented with the current tile set. The following tiles have been added: - The 18GA special tiles, with numbers 1451-1459. - A preprinted 3-city Atlanta tile, with number -30. - A (generic) preprinted 2-slot K-tile (for Savannah in the Cotton Port variant), with number -5015. - The 18TN tiles 598-600. Erik. Van: sco...@gm... [mailto:sco...@gm...] Namens Scott Petersen Verzonden: zaterdag 2 april 2011 16:50 Aan: Erik Vos CC: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] 18GA Yes, I agree that this is worth resolving. However, I imagine that the number of JDG v2 sets out there (with $40 Augusta) far outnumbers the v1 sets and even if it is an error, may well be worth maintaining. If another v1 variant is implemented, that should have the $30 Augusta tile, so making up both tiles could be of (a little) use. On Fri, Apr 1, 2011 at 5:12 PM, Erik Vos <eri...@xs...> wrote: Hmm, unconvinced. On http://www.diogenes.sacramento.ca.us/18GA_tile_list.txt it is 30. But on http://www.diogenes.sacramento.ca.us/18xx_Tile_Sheets.pdf it is 40. I wonder what the printed v2 versions have. John David, are you still there? As the original Mark Derrick version has 30, I would consider that more likely to be the truth. Erik. Van: sco...@gm... [mailto:sco...@gm...] Namens Scott Petersen Verzonden: vrijdag 1 april 2011 23:03 Aan: Development list for Rails: an 18xx game CC: Erik Vos Onderwerp: Re: [Rails-devel] 18GA On Fri, Apr 1, 2011 at 2:37 PM, Erik Vos <eri...@xs...> wrote: What is the value of green Augusta in v2? Blackwater Station says 40, but my v1 tile has 30, and that is also what you specified in your list. It is 40 in the JDG files. I consider that to be authoritative for v2. I think I took what I sent from an early version of v2 differences list. http://www.diogenes.sacramento.ca.us/18xx_Tile_Sheets.pdf http://www.diogenes.sacramento.ca.us/18AL_18GA.html |
From: Chris S. <chr...@gm...> - 2011-02-28 14:44:07
|
A few things that might affect this in 1835: * minor companies are not required to own trains and may not use emergency money raising * minor companies may own 2 trains from the beginning of the game and only 1 train after a T4 is purchased. * companies may not purchase trains from other companies until a T3 is purchased. -- Chris Please consider the environment before printing this e-mail. On Sun, Feb 27, 2011 at 11:02 PM, Phil Davies <de...@gm...> wrote: > After you have declared revenue you get a 'buy train' button at the > bottom of the screen, that will offer you every train you are allowed > to purchase as per the rules. Some reasons this may not be available > or you might not be offered the trains you are expecting can be: > > -Company is train locked > -Company doesn't have enough money to buy an available train (if it > is, say, forced to buy at face value) > -The game has not yet advanced to a phase where buying between > companies is allowed > > There are more depending on the game, I'm not massively familiar with > 1835 so without a save game showing the current board position I am > unsure why a minor would not be offered a major company train. > > Phil > > On 28 February 2011 05:40, John Desmond <ja...@fa...> wrote: > > Salutations, gentlefolk ! > > > > Was playing a solo game of 1835 earlier tonight. Am an old hand at > > 18xx, but just downloaded Rails & Dropbox, interested in getting into a > > PBEM game soon, trying to get used to teh software. > > > > Anyway, wanted to have one of the minor companies buy a train from one > > of the major corporations. Couldn't figure out how to do this. Advice > > sought. > > > > Thanks to everyone who put _Rails_ together, and anyonewho can help me > > solve this. > > > > Yours, John Desmond > > > > > ------------------------------------------------------------------------------ > > Free Software Download: Index, Search & Analyze Logs and other IT data in > > Real-Time with Splunk. Collect, index and harness all the fast moving IT > data > > generated by your applications, servers and devices whether physical, > virtual > > or in the cloud. Deliver compliance at lower cost and gain new business > > insights. http://p.sf.net/sfu/splunk-dev2dev > > _______________________________________________ > > Rails-users mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-users > > > > > ------------------------------------------------------------------------------ > Free Software Download: Index, Search & Analyze Logs and other IT data in > Real-Time with Splunk. Collect, index and harness all the fast moving IT > data > generated by your applications, servers and devices whether physical, > virtual > or in the cloud. Deliver compliance at lower cost and gain new business > insights. http://p.sf.net/sfu/splunk-dev2dev > _______________________________________________ > Rails-users mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-users > |
From: Phil D. <de...@gm...> - 2011-02-28 07:02:35
|
After you have declared revenue you get a 'buy train' button at the bottom of the screen, that will offer you every train you are allowed to purchase as per the rules. Some reasons this may not be available or you might not be offered the trains you are expecting can be: -Company is train locked -Company doesn't have enough money to buy an available train (if it is, say, forced to buy at face value) -The game has not yet advanced to a phase where buying between companies is allowed There are more depending on the game, I'm not massively familiar with 1835 so without a save game showing the current board position I am unsure why a minor would not be offered a major company train. Phil On 28 February 2011 05:40, John Desmond <ja...@fa...> wrote: > Salutations, gentlefolk ! > > Was playing a solo game of 1835 earlier tonight. Am an old hand at > 18xx, but just downloaded Rails & Dropbox, interested in getting into a > PBEM game soon, trying to get used to teh software. > > Anyway, wanted to have one of the minor companies buy a train from one > of the major corporations. Couldn't figure out how to do this. Advice > sought. > > Thanks to everyone who put _Rails_ together, and anyonewho can help me > solve this. > > Yours, John Desmond > > ------------------------------------------------------------------------------ > Free Software Download: Index, Search & Analyze Logs and other IT data in > Real-Time with Splunk. Collect, index and harness all the fast moving IT data > generated by your applications, servers and devices whether physical, virtual > or in the cloud. Deliver compliance at lower cost and gain new business > insights. http://p.sf.net/sfu/splunk-dev2dev > _______________________________________________ > Rails-users mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-users > |
From: John D. <ja...@fa...> - 2011-02-28 06:07:26
|
Salutations, gentlefolk ! Was playing a solo game of 1835 earlier tonight. Am an old hand at 18xx, but just downloaded Rails & Dropbox, interested in getting into a PBEM game soon, trying to get used to teh software. Anyway, wanted to have one of the minor companies buy a train from one of the major corporations. Couldn't figure out how to do this. Advice sought. Thanks to everyone who put _Rails_ together, and anyonewho can help me solve this. Yours, John Desmond |
From: Stefan F. <jk...@gm...> - 2011-02-24 07:08:26
|
Hello, I am adding slowly information to the Rails Wiki https://sourceforge.net/apps/mediawiki/rails/index.php?title=Main_Page if you have issues that you had liked to find there or things that you consider important for other users please tell me. Even if superfluous: collaboration always welcome, the quality of a wiki depends heavily on the corrective of several people. ciao stefan |
From: Phil D. <de...@gm...> - 2011-02-17 10:17:59
|
I have a feeling we'd need to do some significant optimisation of the map code and some rework of the map window for C2C to be playable not to mention all the points around merger corporations etc. Still...putting the map together shouldn't be too hard...I might try this just to say how it behaves. On 16 February 2011 22:52, Aliza Panitz <ali...@gm...> wrote: > More than once I've thought about learning Java so that I can help > implement 18C2C in Rails. :-) > > Interesting features: > Two privates with early buy-ins allowed > Private buy-in enabled after a stock round after the first 3-train bought > A private power that restricts only the orientation of tiles on the > (many) hexes it blocks > Share redemption (company swallows a share) and reissuing > Share privatization (like 1835 -- pay a steadily increasing premium to > yank a share from another player) > Pairwise mergers > Train shuffles in merged corporations > Nationalization of trainless companies into two government conglomerates > "Bull" tokens which can be placed in full cities > Destination tokens and runs > "Golden Spike" one-time stock bumps for runs that include cities in > Set A and Set B > In the "D" version, "D" trains which calculate their runs differently > A huge map that might stress the Rails database and UI > 32 companies (plus two public mergers) which will make the interface challenging > > Wow, that's a lot of stuff. :-) > > (Note: I have a few decades of programming experience, none of which > happens to be in Java. These days, though, I do a bit of scripting in > shell and Perl, and a lot of reading other people's C code.) > > On Wed, Feb 16, 2011 at 1:19 PM, brett lentz <bre...@gm...> wrote: >> Oliver - >> >> At a high level, there is interest in adding all 18xx games to Rails. >> However, in the more near term, we have not yet had much discussion >> about 1853. What the next supported game is going to be is currently >> an open question. >> >> I'll provide a bit more detail on the process for adding a new game. >> This should help with understanding what it takes to add a new game. >> >> We rely very heavily on the time and interest of volunteers. So, as >> you can imagine, the choice of which games to implement next depends a >> lot on someone stepping up to do the work. We're always looking for >> more people who are interested in helping improve Rails in both big >> and small ways. >> >> Adding a new game can be broken up into a few pieces, some of which >> don't require much programming experience. >> >> 1. Create Game-specific XML files. The map, tileset, and other XML >> files define what components make up the game and what special or >> optional rules are available. These are created mostly by hand, and >> only require some familiarity with markup languages, but don't >> particularly require programming experience. >> >> 2. Create any new Tile graphics. This isn't always required. We have a >> pretty good library of tile graphics already created, but occasionally >> a game will add some new tiles that we don't have. This requires the >> use of Marco Rocci's Tile Designer and a few post-processing steps, >> but no real programming experience is needed. >> >> 3. Identify rules differences and specialty rules that aren't yet >> implemented. Here's where the bulk of the programming work begins. If >> the game uses rules that are from games that we have already >> implemented, the programming effort is usually pretty minimal (e.g. >> 18Kaas is 1830 on a different map. Adding support for it only required >> the game XML and little else). Depending on the size of this work, >> adding support for 1853 may be trivial, or it might be several hours >> of work, which is likely to be spread over several weeks or months >> depending on how much time someone has available to dedicate to the >> effort. >> >> 4. Integration with other features. Now that we have support for >> route calculation and other features, there may be additional work >> required to support those features within the new game. >> >> >> ---Brett. >> >> >> >> On Wed, Feb 16, 2011 at 12:27 PM, Justin Rebelo <jus...@gm...> wrote: >>> You're our first volunteer! >>> >>> On Wed, Feb 16, 2011 at 11:21 AM, Oliver Heck <oli...@ok...> wrote: >>>> Hi, >>>> >>>> are there any plans implementing 1853? >>>> >>>> Cheers, >>>> Oliver >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: >>>> Pinpoint memory and threading errors before they happen. >>>> Find and fix more than 250 security defects in the development cycle. >>>> Locate bottlenecks in serial and parallel code that limit performance. >>>> http://p.sf.net/sfu/intel-dev2devfeb >>>> _______________________________________________ >>>> Rails-users mailing list >>>> Rai...@li... >>>> https://lists.sourceforge.net/lists/listinfo/rails-users >>>> >>> >>> ------------------------------------------------------------------------------ >>> The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: >>> Pinpoint memory and threading errors before they happen. >>> Find and fix more than 250 security defects in the development cycle. >>> Locate bottlenecks in serial and parallel code that limit performance. >>> http://p.sf.net/sfu/intel-dev2devfeb >>> _______________________________________________ >>> Rails-users mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-users >>> >> >> ------------------------------------------------------------------------------ >> The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: >> Pinpoint memory and threading errors before they happen. >> Find and fix more than 250 security defects in the development cycle. >> Locate bottlenecks in serial and parallel code that limit performance. >> http://p.sf.net/sfu/intel-dev2devfeb >> _______________________________________________ >> Rails-users mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-users >> > > ------------------------------------------------------------------------------ > The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: > Pinpoint memory and threading errors before they happen. > Find and fix more than 250 security defects in the development cycle. > Locate bottlenecks in serial and parallel code that limit performance. > http://p.sf.net/sfu/intel-dev2devfeb > _______________________________________________ > Rails-users mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-users > |
From: Stefan F. <jk...@gm...> - 2011-02-17 04:01:46
|
Hello Brett, Am 16.02.2011 22:19, schrieb brett lentz: > We rely very heavily on the time and interest of volunteers. So, as > you can imagine, the choice of which games to implement next depends a > lot on someone stepping up to do the work. We're always looking for > more people who are interested in helping improve Rails in both big > and small ways. Even if I am not sure if I can help, I went to the sourceforge site and searched for the informations that you just gave, but couldn't find them. Your email should not end buried in the mailinglist archives, as many other informations, but on the rails wiki. I just tried to do, after setting up an account, but the pages are protected. ciao stefan |
From: Chris S. <chr...@gm...> - 2011-02-16 23:52:28
|
I'd think you could use "correction mode" to do this. It wouldn't be trivial, but it would certainly be easier than recreating the game by playing from SR1 forward. -- Chris Please consider the environment before printing this e-mail. On Wed, Feb 16, 2011 at 3:14 PM, Russell Alphey <ra...@mt...> wrote: > Hi there, > Is it possible to create a Rails save file that represents a game part > way through? > > For instance, we're playing a game of 18AL "live" and need to save the > game. We could finish it off using Rails, but rebuilding the game from > scratch will be impossible. Is there any way of entering a game into a save > file that represents a current position? > > R. > > > > ------------------------------------------------------------------------------ > The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: > Pinpoint memory and threading errors before they happen. > Find and fix more than 250 security defects in the development cycle. > Locate bottlenecks in serial and parallel code that limit performance. > http://p.sf.net/sfu/intel-dev2devfeb > _______________________________________________ > Rails-users mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-users > > |
From: Russell A. <ra...@mt...> - 2011-02-16 23:27:50
|
Hi there, Is it possible to create a Rails save file that represents a game part way through? For instance, we're playing a game of 18AL "live" and need to save the game. We could finish it off using Rails, but rebuilding the game from scratch will be impossible. Is there any way of entering a game into a save file that represents a current position? R. |
From: brett l. <bre...@gm...> - 2011-02-16 23:00:18
|
Aliza - If you can read and understand C or Perl, learning Java is pretty trivial. The language semantics are mostly things that you should already be familiar with. The biggest part of the learning curve is really just figuring out what the Java API makes available and how to use it. We'd be happy to have the extra help. :-) ---Brett. On Wed, Feb 16, 2011 at 2:52 PM, Aliza Panitz <ali...@gm...> wrote: > More than once I've thought about learning Java so that I can help > implement 18C2C in Rails. :-) > > Interesting features: > Two privates with early buy-ins allowed > Private buy-in enabled after a stock round after the first 3-train bought > A private power that restricts only the orientation of tiles on the > (many) hexes it blocks > Share redemption (company swallows a share) and reissuing > Share privatization (like 1835 -- pay a steadily increasing premium to > yank a share from another player) > Pairwise mergers > Train shuffles in merged corporations > Nationalization of trainless companies into two government conglomerates > "Bull" tokens which can be placed in full cities > Destination tokens and runs > "Golden Spike" one-time stock bumps for runs that include cities in > Set A and Set B > In the "D" version, "D" trains which calculate their runs differently > A huge map that might stress the Rails database and UI > 32 companies (plus two public mergers) which will make the interface challenging > > Wow, that's a lot of stuff. :-) > > (Note: I have a few decades of programming experience, none of which > happens to be in Java. These days, though, I do a bit of scripting in > shell and Perl, and a lot of reading other people's C code.) > > On Wed, Feb 16, 2011 at 1:19 PM, brett lentz <bre...@gm...> wrote: >> Oliver - >> >> At a high level, there is interest in adding all 18xx games to Rails. >> However, in the more near term, we have not yet had much discussion >> about 1853. What the next supported game is going to be is currently >> an open question. >> >> I'll provide a bit more detail on the process for adding a new game. >> This should help with understanding what it takes to add a new game. >> >> We rely very heavily on the time and interest of volunteers. So, as >> you can imagine, the choice of which games to implement next depends a >> lot on someone stepping up to do the work. We're always looking for >> more people who are interested in helping improve Rails in both big >> and small ways. >> >> Adding a new game can be broken up into a few pieces, some of which >> don't require much programming experience. >> >> 1. Create Game-specific XML files. The map, tileset, and other XML >> files define what components make up the game and what special or >> optional rules are available. These are created mostly by hand, and >> only require some familiarity with markup languages, but don't >> particularly require programming experience. >> >> 2. Create any new Tile graphics. This isn't always required. We have a >> pretty good library of tile graphics already created, but occasionally >> a game will add some new tiles that we don't have. This requires the >> use of Marco Rocci's Tile Designer and a few post-processing steps, >> but no real programming experience is needed. >> >> 3. Identify rules differences and specialty rules that aren't yet >> implemented. Here's where the bulk of the programming work begins. If >> the game uses rules that are from games that we have already >> implemented, the programming effort is usually pretty minimal (e.g. >> 18Kaas is 1830 on a different map. Adding support for it only required >> the game XML and little else). Depending on the size of this work, >> adding support for 1853 may be trivial, or it might be several hours >> of work, which is likely to be spread over several weeks or months >> depending on how much time someone has available to dedicate to the >> effort. >> >> 4. Integration with other features. Now that we have support for >> route calculation and other features, there may be additional work >> required to support those features within the new game. >> >> >> ---Brett. >> >> >> >> On Wed, Feb 16, 2011 at 12:27 PM, Justin Rebelo <jus...@gm...> wrote: >>> You're our first volunteer! >>> >>> On Wed, Feb 16, 2011 at 11:21 AM, Oliver Heck <oli...@ok...> wrote: >>>> Hi, >>>> >>>> are there any plans implementing 1853? >>>> >>>> Cheers, >>>> Oliver >>>> >>>> |
From: Aliza P. <ali...@gm...> - 2011-02-16 22:53:08
|
More than once I've thought about learning Java so that I can help implement 18C2C in Rails. :-) Interesting features: Two privates with early buy-ins allowed Private buy-in enabled after a stock round after the first 3-train bought A private power that restricts only the orientation of tiles on the (many) hexes it blocks Share redemption (company swallows a share) and reissuing Share privatization (like 1835 -- pay a steadily increasing premium to yank a share from another player) Pairwise mergers Train shuffles in merged corporations Nationalization of trainless companies into two government conglomerates "Bull" tokens which can be placed in full cities Destination tokens and runs "Golden Spike" one-time stock bumps for runs that include cities in Set A and Set B In the "D" version, "D" trains which calculate their runs differently A huge map that might stress the Rails database and UI 32 companies (plus two public mergers) which will make the interface challenging Wow, that's a lot of stuff. :-) (Note: I have a few decades of programming experience, none of which happens to be in Java. These days, though, I do a bit of scripting in shell and Perl, and a lot of reading other people's C code.) On Wed, Feb 16, 2011 at 1:19 PM, brett lentz <bre...@gm...> wrote: > Oliver - > > At a high level, there is interest in adding all 18xx games to Rails. > However, in the more near term, we have not yet had much discussion > about 1853. What the next supported game is going to be is currently > an open question. > > I'll provide a bit more detail on the process for adding a new game. > This should help with understanding what it takes to add a new game. > > We rely very heavily on the time and interest of volunteers. So, as > you can imagine, the choice of which games to implement next depends a > lot on someone stepping up to do the work. We're always looking for > more people who are interested in helping improve Rails in both big > and small ways. > > Adding a new game can be broken up into a few pieces, some of which > don't require much programming experience. > > 1. Create Game-specific XML files. The map, tileset, and other XML > files define what components make up the game and what special or > optional rules are available. These are created mostly by hand, and > only require some familiarity with markup languages, but don't > particularly require programming experience. > > 2. Create any new Tile graphics. This isn't always required. We have a > pretty good library of tile graphics already created, but occasionally > a game will add some new tiles that we don't have. This requires the > use of Marco Rocci's Tile Designer and a few post-processing steps, > but no real programming experience is needed. > > 3. Identify rules differences and specialty rules that aren't yet > implemented. Here's where the bulk of the programming work begins. If > the game uses rules that are from games that we have already > implemented, the programming effort is usually pretty minimal (e.g. > 18Kaas is 1830 on a different map. Adding support for it only required > the game XML and little else). Depending on the size of this work, > adding support for 1853 may be trivial, or it might be several hours > of work, which is likely to be spread over several weeks or months > depending on how much time someone has available to dedicate to the > effort. > > 4. Integration with other features. Now that we have support for > route calculation and other features, there may be additional work > required to support those features within the new game. > > > ---Brett. > > > > On Wed, Feb 16, 2011 at 12:27 PM, Justin Rebelo <jus...@gm...> wrote: >> You're our first volunteer! >> >> On Wed, Feb 16, 2011 at 11:21 AM, Oliver Heck <oli...@ok...> wrote: >>> Hi, >>> >>> are there any plans implementing 1853? >>> >>> Cheers, >>> Oliver >>> >>> >>> ------------------------------------------------------------------------------ >>> The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: >>> Pinpoint memory and threading errors before they happen. >>> Find and fix more than 250 security defects in the development cycle. >>> Locate bottlenecks in serial and parallel code that limit performance. >>> http://p.sf.net/sfu/intel-dev2devfeb >>> _______________________________________________ >>> Rails-users mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-users >>> >> >> ------------------------------------------------------------------------------ >> The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: >> Pinpoint memory and threading errors before they happen. >> Find and fix more than 250 security defects in the development cycle. >> Locate bottlenecks in serial and parallel code that limit performance. >> http://p.sf.net/sfu/intel-dev2devfeb >> _______________________________________________ >> Rails-users mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-users >> > > ------------------------------------------------------------------------------ > The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: > Pinpoint memory and threading errors before they happen. > Find and fix more than 250 security defects in the development cycle. > Locate bottlenecks in serial and parallel code that limit performance. > http://p.sf.net/sfu/intel-dev2devfeb > _______________________________________________ > Rails-users mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-users > |
From: Oliver H. <oli...@ok...> - 2011-02-16 22:14:42
|
Brett, thanks for your comprehensive explanations. Sounds interesting, I think I will give it a try. Must see, how much time this takes. And I am not really into programming. From my perspective it would be nice to have the stock market implemented first, as this would really help to speed up face-to-face games. But I would expect quite a lot of extra rules and changes in 1953 as the concept of narrow gauge is unique. Cheers, Oliver Am 16.02.2011 22:19, schrieb brett lentz: > Oliver - > > At a high level, there is interest in adding all 18xx games to Rails. > However, in the more near term, we have not yet had much discussion > about 1853. What the next supported game is going to be is currently > an open question. > > I'll provide a bit more detail on the process for adding a new game. > This should help with understanding what it takes to add a new game. > > We rely very heavily on the time and interest of volunteers. So, as > you can imagine, the choice of which games to implement next depends a > lot on someone stepping up to do the work. We're always looking for > more people who are interested in helping improve Rails in both big > and small ways. > > Adding a new game can be broken up into a few pieces, some of which > don't require much programming experience. > > 1. Create Game-specific XML files. The map, tileset, and other XML > files define what components make up the game and what special or > optional rules are available. These are created mostly by hand, and > only require some familiarity with markup languages, but don't > particularly require programming experience. > > 2. Create any new Tile graphics. This isn't always required. We have a > pretty good library of tile graphics already created, but occasionally > a game will add some new tiles that we don't have. This requires the > use of Marco Rocci's Tile Designer and a few post-processing steps, > but no real programming experience is needed. > > 3. Identify rules differences and specialty rules that aren't yet > implemented. Here's where the bulk of the programming work begins. If > the game uses rules that are from games that we have already > implemented, the programming effort is usually pretty minimal (e.g. > 18Kaas is 1830 on a different map. Adding support for it only required > the game XML and little else). Depending on the size of this work, > adding support for 1853 may be trivial, or it might be several hours > of work, which is likely to be spread over several weeks or months > depending on how much time someone has available to dedicate to the > effort. > > 4. Integration with other features. Now that we have support for > route calculation and other features, there may be additional work > required to support those features within the new game. > > > ---Brett. |
From: brett l. <bre...@gm...> - 2011-02-16 21:20:28
|
Oliver - At a high level, there is interest in adding all 18xx games to Rails. However, in the more near term, we have not yet had much discussion about 1853. What the next supported game is going to be is currently an open question. I'll provide a bit more detail on the process for adding a new game. This should help with understanding what it takes to add a new game. We rely very heavily on the time and interest of volunteers. So, as you can imagine, the choice of which games to implement next depends a lot on someone stepping up to do the work. We're always looking for more people who are interested in helping improve Rails in both big and small ways. Adding a new game can be broken up into a few pieces, some of which don't require much programming experience. 1. Create Game-specific XML files. The map, tileset, and other XML files define what components make up the game and what special or optional rules are available. These are created mostly by hand, and only require some familiarity with markup languages, but don't particularly require programming experience. 2. Create any new Tile graphics. This isn't always required. We have a pretty good library of tile graphics already created, but occasionally a game will add some new tiles that we don't have. This requires the use of Marco Rocci's Tile Designer and a few post-processing steps, but no real programming experience is needed. 3. Identify rules differences and specialty rules that aren't yet implemented. Here's where the bulk of the programming work begins. If the game uses rules that are from games that we have already implemented, the programming effort is usually pretty minimal (e.g. 18Kaas is 1830 on a different map. Adding support for it only required the game XML and little else). Depending on the size of this work, adding support for 1853 may be trivial, or it might be several hours of work, which is likely to be spread over several weeks or months depending on how much time someone has available to dedicate to the effort. 4. Integration with other features. Now that we have support for route calculation and other features, there may be additional work required to support those features within the new game. ---Brett. On Wed, Feb 16, 2011 at 12:27 PM, Justin Rebelo <jus...@gm...> wrote: > You're our first volunteer! > > On Wed, Feb 16, 2011 at 11:21 AM, Oliver Heck <oli...@ok...> wrote: >> Hi, >> >> are there any plans implementing 1853? >> >> Cheers, >> Oliver >> >> >> ------------------------------------------------------------------------------ >> The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: >> Pinpoint memory and threading errors before they happen. >> Find and fix more than 250 security defects in the development cycle. >> Locate bottlenecks in serial and parallel code that limit performance. >> http://p.sf.net/sfu/intel-dev2devfeb >> _______________________________________________ >> Rails-users mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-users >> > > ------------------------------------------------------------------------------ > The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: > Pinpoint memory and threading errors before they happen. > Find and fix more than 250 security defects in the development cycle. > Locate bottlenecks in serial and parallel code that limit performance. > http://p.sf.net/sfu/intel-dev2devfeb > _______________________________________________ > Rails-users mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-users > |
From: Justin R. <jus...@gm...> - 2011-02-16 20:27:28
|
You're our first volunteer! On Wed, Feb 16, 2011 at 11:21 AM, Oliver Heck <oli...@ok...> wrote: > Hi, > > are there any plans implementing 1853? > > Cheers, > Oliver > > > ------------------------------------------------------------------------------ > The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: > Pinpoint memory and threading errors before they happen. > Find and fix more than 250 security defects in the development cycle. > Locate bottlenecks in serial and parallel code that limit performance. > http://p.sf.net/sfu/intel-dev2devfeb > _______________________________________________ > Rails-users mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-users > |