When a savegame is loaded by pressing F9 (preconfigured as quickload) while a demo (e. g. the demo loop at startup) is playing and the menu is hidden, the user can't look around.
I found out that this occurs because the function IN_Activate is only called when a savegame is loaded
from the menu, but not when a quicksave is loaded by pressing F9.
I created a patch that fixes the bug by moving this call to IN_Activate from the M_Load_Key function to the Host_Loadgame_f function so that IN_Activate is called whenever a savegame is loaded.
Please consider the attached patch.
Regards,
stn
The patch looks good to me. Eric?
Patch is applied. Thanks!