User Activity

  • Posted a comment on ticket #53 on QuakeSpasm

    This bug was fixed with this commit. It seems the skybox issue mentioned in the linked video is caused by a fundamental issue with the chase camera jumping when the target depth abruptly changes from near object to a distant skybox.

  • Posted a comment on ticket #48 on QuakeSpasm

    This bug occurs because the texture coordinate offset is simply not used when calculating the liquid texture coordinates. The attached patch corrects this for standard liquids, oldwater and lightmapped liquids. Regards, stn

  • Posted a comment on ticket #47 on QuakeSpasm

    I have tested the patch with the Arcane Dimension mod. Everything there was not changed. However, I had made a mistake by assuming every mod has its own directory, making the patch affect custom models from mods installed in the game's official directories (id1, rogue, ...). I could modify the patch to also check which .pak files (id1/pak0.pak etc. for the original assets) they get loaded from, thus not changing the texture coordinates of any models from mods. I believe this would address all the...

  • Created ticket #61 on QuakeSpasm

    Audio is not muted when window is minimized early + more

  • Posted a comment on ticket #47 on QuakeSpasm

    Screenshot for reference

  • Posted a comment on ticket #47 on QuakeSpasm

    I have created a patch that fixes this bug. It corrects the texture coordinates only for the original game models by differentiating between original game data + mission packs and mod data. This way models from mods will look the same as before, while the original models will look right. Regards, stn

  • Created ticket #60 on QuakeSpasm

    no mouselook when quickloading during demo playback

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Username:
stnquake
Joined:
2023-06-21 15:18:18.789000

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