QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness.

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User Ratings

ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5

User Reviews

  • The sidestep is fine, it's the same in the original glQuake

  • Excellent, only one detail, the side steps is very fast in walk mode. Should be slower if you are walking.

    1 user found this review helpful.
  • Brilliant ... apart from one thing. +mlook looks up and down and side steps. -mlook looks left and right but not up and down!! How do you get a genuine Mouse Look - ie. up and down and left and right??? If I had this I'd be really happy!!!

  • Probably the best Quake port for now. I would like to see more advanced option menu, settings such as r_oldwater, gl_texturemode, crosshair and many others have to be available not only through console and cfg file. And I wish to have better manual, so I can learn about all features of this port.

  • Quakespasm is my favorite source port. It adds features such as scalable UI for high resolutions, music from files instead of CD and "modern" controls while keeping the original graphics and atmosphere. Speaking of graphics, this port also restores features of the original SW renderer that were lost in GLQuake, such as the warp effect on fluids which wasn't possible back then. One thing I'd like to see is an option to disable texture filtering completely to make it look just like the old SW renderer. That would be awesome :)

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Additional Project Details

User Interface

OpenGL, Project is a 3D engine, SDL

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