GAP project objectives are:
1.Develop a culturally-sensitive tool reflective of the future ethical considerations faced by U.S. global researchers publishing in a multi-cultural research environment;
2.Incorporate game design strengths identified at the NSF co-sponsored National Summit on Educational Games: higher order skills, practical skills, practice for high performance situations, and developing expertise;
3.Create a transferable training environment that aids U.S. institutions in complying with Sec. 7009 of the America COMPETES Act;
4.Assure scalability and robustness of design to permit future content enhancements to cover additional aspects of responsible research conduct, such as the falsification and fabrication of data.
Gaming Against Plagiarism
Grant-funded Gaming Against Plagiarism games.
Status: Beta
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