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From: Chad A. <ae...@us...> - 2002-11-06 00:28:39
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aegis 2002/11/05 16:28:38 PST
Modified files:
src CollisionResponse.cpp
Log:
add a DBG_BREAK call to the player-gun collision so the new level will inspire Ben to fix that bug... :)
Revision Changes Path
1.9 +4 -3 midworld/src/CollisionResponse.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/CollisionResponse.cpp.diff?r1=1.8&r2=1.9&diff_format=h
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From: Chad A. <ae...@us...> - 2002-11-05 15:13:05
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aegis 2002/11/05 07:13:04 PST
Modified files:
vc7/midworld midworld.vcproj
Log:
updating VC7 build with Josh's changes
Revision Changes Path
1.27 +6 -0 midworld/vc7/midworld/midworld.vcproj
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.26&r2=1.27&diff_format=h
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From: Josh B. <bro...@us...> - 2002-11-05 10:55:45
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browner10 2002/11/05 02:55:45 PST
Modified files:
src SConscript
Log:
include the NavNodeTree file in the compile
Revision Changes Path
1.58 +1 -0 midworld/src/SConscript
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.57&r2=1.58&diff_format=h
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From: Josh B. <bro...@us...> - 2002-11-05 10:55:05
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browner10 2002/11/05 02:55:04 PST
Added files:
src NavNodeTree.cpp NavNodeTree.h
Log:
This addition contains the (very ugly) code that gives us a structure for
dealing with navigation nodes for the droids in a logical manner. The droids
will access this object in order to get info about what path to follow to get to
the player. Hopefully this works...
Revision Changes Path
1.1 +65 -0 midworld/src/NavNodeTree.cpp (new)
1.1 +65 -0 midworld/src/NavNodeTree.h (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/NavNodeTree.cpp?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/NavNodeTree.h?rev=1.1&content-type=text/plain
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From: Josh B. <bro...@us...> - 2002-11-05 09:18:42
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browner10 2002/11/05 01:18:40 PST
Modified files:
src SConscript
Log:
added GunPickup to the SConscript so we can still compile on linux
VS: ----------------------------------------------------------------------
Revision Changes Path
1.57 +1 -0 midworld/src/SConscript
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.56&r2=1.57&diff_format=h
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From: Josh B. <bro...@us...> - 2002-11-05 09:17:10
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browner10 2002/11/05 01:17:09 PST
Modified files:
src GunPickup.cpp GunPickup.h
Log:
in order to include the Spread gun we must include SpreadGun not Spreadgun
this of course caused a compile problem on linux but probably snuck through on
windows.
Also in order to handle an exception we must include <stdexcept>.
Revision Changes Path
1.2 +1 -1 midworld/src/GunPickup.cpp
1.2 +2 -1 midworld/src/GunPickup.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GunPickup.cpp.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GunPickup.h.diff?r1=1.1&r2=1.2&diff_format=h
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From: Josh B. <bro...@us...> - 2002-11-05 08:41:36
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browner10 2002/11/05 00:41:35 PST
Modified files:
src SConscript
Log:
added in new class for the Testing file I just added
Revision Changes Path
1.56 +1 -0 midworld/src/SConscript
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.55&r2=1.56&diff_format=h
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From: Chad A. <ae...@us...> - 2002-11-05 08:37:54
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aegis 2002/11/05 00:37:54 PST
Modified files:
vc7/midworld midworld.vcproj
Log:
updating VC7 project for Josh's changes
Revision Changes Path
1.26 +6 -0 midworld/vc7/midworld/midworld.vcproj
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.25&r2=1.26&diff_format=h
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From: Chad A. <ae...@us...> - 2002-11-05 08:31:51
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aegis 2002/11/05 00:31:50 PST
Modified files:
src CollisionResponse.cpp Utility.h
Log:
made __asm int 3 into a DBG_BREAK() macro
Revision Changes Path
1.8 +4 -3 midworld/src/CollisionResponse.cpp
1.7 +11 -2 midworld/src/Utility.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/CollisionResponse.cpp.diff?r1=1.7&r2=1.8&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Utility.h.diff?r1=1.6&r2=1.7&diff_format=h
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From: Josh B. <bro...@us...> - 2002-11-05 08:30:28
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browner10 2002/11/05 00:30:27 PST
Modified files:
. ChangeLog
Log:
updated changelog to note the seperation of the testing classes from gamestate
Revision Changes Path
1.51 +2 -0 midworld/ChangeLog
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.50&r2=1.51&diff_format=h
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From: Josh B. <bro...@us...> - 2002-11-05 08:29:01
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browner10 2002/11/05 00:29:01 PST
Modified files:
src GameState.cpp GameState.h
Added files:
src Testing.cpp Testing.h
Log:
Factored out all the ai testing related code into it's own file.
Painstakingly debugging (for 45 minutes) a type of namespace midworld instead of
namespace mw. I looked at that line at least 5 times before I caught it. I
need to sleep.
Revision Changes Path
1.109 +6 -60 midworld/src/GameState.cpp
1.67 +10 -148 midworld/src/GameState.h
1.1 +139 -0 midworld/src/Testing.cpp (new)
1.1 +105 -0 midworld/src/Testing.h (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.108&r2=1.109&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.66&r2=1.67&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Testing.cpp?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Testing.h?rev=1.1&content-type=text/plain
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From: Chad A. <ae...@us...> - 2002-11-04 07:37:18
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aegis 2002/11/03 23:37:17 PST
Modified files:
src GameState.cpp LevelLoader.h
vc7/midworld midworld.vcproj
Log:
if it has no state, it shouldn't be an object :P heck, the level loader shouldn't even be a class
Revision Changes Path
1.107 +3 -4 midworld/src/GameState.cpp
1.2 +9 -4 midworld/src/LevelLoader.h
1.23 +12 -0 midworld/vc7/midworld/midworld.vcproj
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.106&r2=1.107&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/LevelLoader.h.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.22&r2=1.23&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-03 08:06:38
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nonchocoboy 2002/11/03 00:06:37 PST
Modified files:
. ChangeLog
Log:
Noted change to collision detector API.
Revision Changes Path
1.50 +2 -0 midworld/ChangeLog
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.49&r2=1.50&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-03 08:02:47
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nonchocoboy 2002/11/03 00:02:46 PST
Modified files:
src OpenSGSceneViewer.cpp
Log:
Be quiet!
Revision Changes Path
1.11 +6 -6 midworld/src/OpenSGSceneViewer.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.cpp.diff?r1=1.10&r2=1.11&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-03 06:06:16
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nonchocoboy 2002/11/02 22:06:15 PST
Modified files:
src GameState.h
Log:
Fix compiler warning.
Revision Changes Path
1.66 +3 -2 midworld/src/GameState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.65&r2=1.66&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-03 05:46:10
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nonchocoboy 2002/11/02 21:46:09 PST
Modified files:
src Droid.cpp GameState.h Turret.cpp
Log:
Don't depend on header pollution to find out about ParticleEngine since
GameState really doesn't need to know about it anymore.
Revision Changes Path
1.2 +1 -0 midworld/src/Droid.cpp
1.65 +2 -3 midworld/src/GameState.h
1.13 +3 -2 midworld/src/Turret.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Droid.cpp.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.64&r2=1.65&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.cpp.diff?r1=1.12&r2=1.13&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-03 05:35:11
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nonchocoboy 2002/11/02 21:35:11 PST
Modified files:
src InputBinder.cpp InputBinder.h
Log:
Added copyright header.
Revision Changes Path
1.5 +29 -1 midworld/src/InputBinder.cpp
1.4 +31 -3 midworld/src/InputBinder.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputBinder.cpp.diff?r1=1.4&r2=1.5&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputBinder.h.diff?r1=1.3&r2=1.4&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-03 05:32:25
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nonchocoboy 2002/11/02 21:32:25 PST
Modified files:
src GameState.cpp InputBinder.cpp
InputBinder.h InputParser.cpp
Log:
Made the InputBinder singleton safe to access and use by disallowing usage
of the copy constructor and assignment operator.
Revision Changes Path
1.106 +4 -4 midworld/src/GameState.cpp
1.4 +9 -6 midworld/src/InputBinder.cpp
1.3 +14 -6 midworld/src/InputBinder.h
1.6 +4 -4 midworld/src/InputParser.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.105&r2=1.106&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputBinder.cpp.diff?r1=1.3&r2=1.4&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputBinder.h.diff?r1=1.2&r2=1.3&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputParser.cpp.diff?r1=1.5&r2=1.6&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-03 05:23:33
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nonchocoboy 2002/11/02 21:23:33 PST
Modified files:
src InputParser.cpp
Log:
Removed debugging output from the input parser.
Revision Changes Path
1.5 +8 -8 midworld/src/InputParser.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputParser.cpp.diff?r1=1.4&r2=1.5&diff_format=h
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