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From: Chad A. <ae...@us...> - 2002-11-06 00:28:39
|
aegis 2002/11/05 16:28:38 PST Modified files: src CollisionResponse.cpp Log: add a DBG_BREAK call to the player-gun collision so the new level will inspire Ben to fix that bug... :) Revision Changes Path 1.9 +4 -3 midworld/src/CollisionResponse.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/CollisionResponse.cpp.diff?r1=1.8&r2=1.9&diff_format=h |
From: Chad A. <ae...@us...> - 2002-11-05 15:13:05
|
aegis 2002/11/05 07:13:04 PST Modified files: vc7/midworld midworld.vcproj Log: updating VC7 build with Josh's changes Revision Changes Path 1.27 +6 -0 midworld/vc7/midworld/midworld.vcproj http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.26&r2=1.27&diff_format=h |
From: Josh B. <bro...@us...> - 2002-11-05 10:55:45
|
browner10 2002/11/05 02:55:45 PST Modified files: src SConscript Log: include the NavNodeTree file in the compile Revision Changes Path 1.58 +1 -0 midworld/src/SConscript http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.57&r2=1.58&diff_format=h |
From: Josh B. <bro...@us...> - 2002-11-05 10:55:05
|
browner10 2002/11/05 02:55:04 PST Added files: src NavNodeTree.cpp NavNodeTree.h Log: This addition contains the (very ugly) code that gives us a structure for dealing with navigation nodes for the droids in a logical manner. The droids will access this object in order to get info about what path to follow to get to the player. Hopefully this works... Revision Changes Path 1.1 +65 -0 midworld/src/NavNodeTree.cpp (new) 1.1 +65 -0 midworld/src/NavNodeTree.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/NavNodeTree.cpp?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/NavNodeTree.h?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-11-05 09:18:42
|
browner10 2002/11/05 01:18:40 PST Modified files: src SConscript Log: added GunPickup to the SConscript so we can still compile on linux VS: ---------------------------------------------------------------------- Revision Changes Path 1.57 +1 -0 midworld/src/SConscript http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.56&r2=1.57&diff_format=h |
From: Josh B. <bro...@us...> - 2002-11-05 09:17:10
|
browner10 2002/11/05 01:17:09 PST Modified files: src GunPickup.cpp GunPickup.h Log: in order to include the Spread gun we must include SpreadGun not Spreadgun this of course caused a compile problem on linux but probably snuck through on windows. Also in order to handle an exception we must include <stdexcept>. Revision Changes Path 1.2 +1 -1 midworld/src/GunPickup.cpp 1.2 +2 -1 midworld/src/GunPickup.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GunPickup.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GunPickup.h.diff?r1=1.1&r2=1.2&diff_format=h |
From: Josh B. <bro...@us...> - 2002-11-05 08:41:36
|
browner10 2002/11/05 00:41:35 PST Modified files: src SConscript Log: added in new class for the Testing file I just added Revision Changes Path 1.56 +1 -0 midworld/src/SConscript http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.55&r2=1.56&diff_format=h |
From: Chad A. <ae...@us...> - 2002-11-05 08:37:54
|
aegis 2002/11/05 00:37:54 PST Modified files: vc7/midworld midworld.vcproj Log: updating VC7 project for Josh's changes Revision Changes Path 1.26 +6 -0 midworld/vc7/midworld/midworld.vcproj http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.25&r2=1.26&diff_format=h |
From: Chad A. <ae...@us...> - 2002-11-05 08:31:51
|
aegis 2002/11/05 00:31:50 PST Modified files: src CollisionResponse.cpp Utility.h Log: made __asm int 3 into a DBG_BREAK() macro Revision Changes Path 1.8 +4 -3 midworld/src/CollisionResponse.cpp 1.7 +11 -2 midworld/src/Utility.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/CollisionResponse.cpp.diff?r1=1.7&r2=1.8&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Utility.h.diff?r1=1.6&r2=1.7&diff_format=h |
From: Josh B. <bro...@us...> - 2002-11-05 08:30:28
|
browner10 2002/11/05 00:30:27 PST Modified files: . ChangeLog Log: updated changelog to note the seperation of the testing classes from gamestate Revision Changes Path 1.51 +2 -0 midworld/ChangeLog http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.50&r2=1.51&diff_format=h |
From: Josh B. <bro...@us...> - 2002-11-05 08:29:01
|
browner10 2002/11/05 00:29:01 PST Modified files: src GameState.cpp GameState.h Added files: src Testing.cpp Testing.h Log: Factored out all the ai testing related code into it's own file. Painstakingly debugging (for 45 minutes) a type of namespace midworld instead of namespace mw. I looked at that line at least 5 times before I caught it. I need to sleep. Revision Changes Path 1.109 +6 -60 midworld/src/GameState.cpp 1.67 +10 -148 midworld/src/GameState.h 1.1 +139 -0 midworld/src/Testing.cpp (new) 1.1 +105 -0 midworld/src/Testing.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.108&r2=1.109&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.66&r2=1.67&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Testing.cpp?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Testing.h?rev=1.1&content-type=text/plain |
From: Chad A. <ae...@us...> - 2002-11-04 07:37:18
|
aegis 2002/11/03 23:37:17 PST Modified files: src GameState.cpp LevelLoader.h vc7/midworld midworld.vcproj Log: if it has no state, it shouldn't be an object :P heck, the level loader shouldn't even be a class Revision Changes Path 1.107 +3 -4 midworld/src/GameState.cpp 1.2 +9 -4 midworld/src/LevelLoader.h 1.23 +12 -0 midworld/vc7/midworld/midworld.vcproj http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.106&r2=1.107&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/LevelLoader.h.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.22&r2=1.23&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-03 08:06:38
|
nonchocoboy 2002/11/03 00:06:37 PST Modified files: . ChangeLog Log: Noted change to collision detector API. Revision Changes Path 1.50 +2 -0 midworld/ChangeLog http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.49&r2=1.50&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-03 08:02:47
|
nonchocoboy 2002/11/03 00:02:46 PST Modified files: src OpenSGSceneViewer.cpp Log: Be quiet! Revision Changes Path 1.11 +6 -6 midworld/src/OpenSGSceneViewer.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.cpp.diff?r1=1.10&r2=1.11&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-03 06:06:16
|
nonchocoboy 2002/11/02 22:06:15 PST Modified files: src GameState.h Log: Fix compiler warning. Revision Changes Path 1.66 +3 -2 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.65&r2=1.66&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-03 05:46:10
|
nonchocoboy 2002/11/02 21:46:09 PST Modified files: src Droid.cpp GameState.h Turret.cpp Log: Don't depend on header pollution to find out about ParticleEngine since GameState really doesn't need to know about it anymore. Revision Changes Path 1.2 +1 -0 midworld/src/Droid.cpp 1.65 +2 -3 midworld/src/GameState.h 1.13 +3 -2 midworld/src/Turret.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Droid.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.64&r2=1.65&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.cpp.diff?r1=1.12&r2=1.13&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-03 05:35:11
|
nonchocoboy 2002/11/02 21:35:11 PST Modified files: src InputBinder.cpp InputBinder.h Log: Added copyright header. Revision Changes Path 1.5 +29 -1 midworld/src/InputBinder.cpp 1.4 +31 -3 midworld/src/InputBinder.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputBinder.cpp.diff?r1=1.4&r2=1.5&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputBinder.h.diff?r1=1.3&r2=1.4&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-03 05:32:25
|
nonchocoboy 2002/11/02 21:32:25 PST Modified files: src GameState.cpp InputBinder.cpp InputBinder.h InputParser.cpp Log: Made the InputBinder singleton safe to access and use by disallowing usage of the copy constructor and assignment operator. Revision Changes Path 1.106 +4 -4 midworld/src/GameState.cpp 1.4 +9 -6 midworld/src/InputBinder.cpp 1.3 +14 -6 midworld/src/InputBinder.h 1.6 +4 -4 midworld/src/InputParser.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.105&r2=1.106&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputBinder.cpp.diff?r1=1.3&r2=1.4&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputBinder.h.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputParser.cpp.diff?r1=1.5&r2=1.6&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-03 05:23:33
|
nonchocoboy 2002/11/02 21:23:33 PST Modified files: src InputParser.cpp Log: Removed debugging output from the input parser. Revision Changes Path 1.5 +8 -8 midworld/src/InputParser.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputParser.cpp.diff?r1=1.4&r2=1.5&diff_format=h |