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From: Ben S. <non...@us...> - 2002-11-03 03:50:01
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nonchocoboy 2002/11/02 19:50:00 PST
Modified files:
src GameState.cpp GameState.h
PhysicsEngine.cpp PhysicsEngine.h
Log:
Moved the remainder of the dynamics code to PhysicsEngine. This is part of
a much longer overhaul of no longer allowing GameState being an
implementation of the kitchen sink anti-pattern.
Revision Changes Path
1.104 +11 -49 midworld/src/GameState.cpp
1.63 +7 -14 midworld/src/GameState.h
1.6 +67 -3 midworld/src/PhysicsEngine.cpp
1.7 +36 -4 midworld/src/PhysicsEngine.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.103&r2=1.104&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.62&r2=1.63&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/PhysicsEngine.cpp.diff?r1=1.5&r2=1.6&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/PhysicsEngine.h.diff?r1=1.6&r2=1.7&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-03 01:16:00
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nonchocoboy 2002/11/02 17:16:00 PST
Modified files:
src Scene.cpp Scene.h
Log:
Make it possible to iterator over the scene objects w/o a const iterator.
Revision Changes Path
1.3 +14 -2 midworld/src/Scene.cpp
1.3 +8 -2 midworld/src/Scene.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Scene.cpp.diff?r1=1.2&r2=1.3&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Scene.h.diff?r1=1.2&r2=1.3&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-03 00:53:29
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nonchocoboy 2002/11/02 16:53:28 PST
Modified files:
src GameState.cpp GameState.h
PhysicsEngine.cpp PhysicsEngine.h
Log:
Make PhysicsEngine an instantiable object. I'll need this later for doing
the collision contact code.
Revision Changes Path
1.103 +3 -2 midworld/src/GameState.cpp
1.62 +2 -3 midworld/src/GameState.h
1.5 +8 -2 midworld/src/PhysicsEngine.cpp
1.6 +7 -13 midworld/src/PhysicsEngine.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.102&r2=1.103&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.61&r2=1.62&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/PhysicsEngine.cpp.diff?r1=1.4&r2=1.5&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/PhysicsEngine.h.diff?r1=1.5&r2=1.6&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-02 23:11:12
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nonchocoboy 2002/11/02 15:11:11 PST
Modified files:
src GameOverState.cpp GameOverState.h
Log:
Added copyright header.
Revision Changes Path
1.2 +31 -1 midworld/src/GameOverState.cpp
1.2 +31 -3 midworld/src/GameOverState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameOverState.cpp.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameOverState.h.diff?r1=1.1&r2=1.2&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-02 02:59:21
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nonchocoboy 2002/11/01 18:59:20 PST
Modified files:
src BoundsSweepCollisionDetector.cpp
Log:
Bug fixed: Temporary workaround for GMTL include problem that only
seems to surface in win32 builds.
Revision Changes Path
1.2 +4 -3 midworld/src/BoundsSweepCollisionDetector.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BoundsSweepCollisionDetector.cpp.diff?r1=1.1&r2=1.2&diff_format=h
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From: Josh B. <bro...@us...> - 2002-11-02 02:22:42
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browner10 2002/11/01 18:22:41 PST
Modified files:
src GameState.cpp GameState.h
Log:
we now read in from the level file a navigation node type "navNode" that is used
for the droids to move between.
Revision Changes Path
1.102 +10 -2 midworld/src/GameState.cpp
1.61 +3 -2 midworld/src/GameState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.101&r2=1.102&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.60&r2=1.61&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-01 12:31:02
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nonchocoboy 2002/11/01 04:31:01 PST
Modified files:
vc7/midworld midworld.vcproj
Log:
Added in the BoundsSweepCollisionDetector sources.
Revision Changes Path
1.22 +6 -0 midworld/vc7/midworld/midworld.vcproj
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.21&r2=1.22&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-01 12:28:47
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nonchocoboy 2002/11/01 04:28:47 PST
Modified files:
. ChangeLog
src Version.h
Log:
Noted addition of temporally coherant collision detection.
Bumped version to 0.3.1
Revision Changes Path
1.48 +4 -1 midworld/ChangeLog
1.8 +3 -3 midworld/src/Version.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.47&r2=1.48&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Version.h.diff?r1=1.7&r2=1.8&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-01 12:28:14
|
nonchocoboy 2002/11/01 04:28:13 PST
Modified files:
. README.txt
Log:
We depend on GMTL 0.1.12 now.
Revision Changes Path
1.13 +1 -1 midworld/README.txt
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/README.txt.diff?r1=1.12&r2=1.13&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-01 12:23:24
|
nonchocoboy 2002/11/01 04:23:23 PST
Modified files:
src ParticleEngine.cpp ParticleEngine.h
Log:
Use methods on PhysicsEngine in the static way.
Revision Changes Path
1.14 +2 -1 midworld/src/ParticleEngine.cpp
1.6 +0 -2 midworld/src/ParticleEngine.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/ParticleEngine.cpp.diff?r1=1.13&r2=1.14&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/ParticleEngine.h.diff?r1=1.5&r2=1.6&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-01 10:50:04
|
nonchocoboy 2002/11/01 02:50:03 PST
Modified files:
doc CollDetDesign.html
Log:
Added in the bounds sweep algorithm.
Revision Changes Path
1.7 +37 -3 midworld/doc/CollDetDesign.html
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/doc/CollDetDesign.html.diff?r1=1.6&r2=1.7&diff_format=h
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From: Levi V. <lva...@us...> - 2002-10-31 19:17:46
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lvanoort 2002/10/31 11:17:39 PST
Modified files:
src Enemy.cpp Particle.cpp Particle.h
ParticleEngine.cpp
Log:
Billboarding fixed and particle explosion looks more like a fireball.
Revision Changes Path
1.9 +3 -4 midworld/src/Enemy.cpp
1.5 +7 -1 midworld/src/Particle.cpp
1.4 +3 -0 midworld/src/Particle.h
1.13 +4 -7 midworld/src/ParticleEngine.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Enemy.cpp.diff?r1=1.8&r2=1.9&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Particle.cpp.diff?r1=1.4&r2=1.5&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Particle.h.diff?r1=1.3&r2=1.4&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/ParticleEngine.cpp.diff?r1=1.12&r2=1.13&diff_format=h
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From: Chad A. <ae...@us...> - 2002-10-31 10:05:59
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aegis 2002/10/31 02:05:58 PST
Modified files:
. ChangeLog
Log:
forgot to mention that I added a game over screen and player health to the HUD. update your resources.
Revision Changes Path
1.47 +2 -0 midworld/ChangeLog
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.46&r2=1.47&diff_format=h
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From: Chad A. <ae...@us...> - 2002-10-31 08:36:04
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aegis 2002/10/31 00:36:03 PST
Modified files:
vc7/midworld midworld.vcproj
Log:
the new collision detection architecture is in place... it's pretty sweet if I may say so myself. we should post it on flipcode.
Revision Changes Path
1.20 +11 -2 midworld/vc7/midworld/midworld.vcproj
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.19&r2=1.20&diff_format=h
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From: Chad A. <ae...@us...> - 2002-10-31 08:35:57
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aegis 2002/10/31 00:35:56 PST
Modified files:
. ChangeLog
Log:
the new collision detection architecture is in place... it's pretty sweet if I may say so myself. we should post it on flipcode.
Revision Changes Path
1.46 +1 -0 midworld/ChangeLog
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.45&r2=1.46&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-31 07:22:18
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nonchocoboy 2002/10/30 23:22:17 PST
Modified files:
src LoadState.cpp LoadState.h
Log:
- preload more of the models during the load state.
- preload the particle texture.
Revision Changes Path
1.2 +28 -10 midworld/src/LoadState.cpp
1.2 +8 -4 midworld/src/LoadState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/LoadState.cpp.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/LoadState.h.diff?r1=1.1&r2=1.2&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-31 07:05:00
|
nonchocoboy 2002/10/30 23:04:59 PST
Modified files:
src ParticleEngine.cpp
Log:
Use the TextureManager for the particle's texture.
Revision Changes Path
1.12 +3 -4 midworld/src/ParticleEngine.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/ParticleEngine.cpp.diff?r1=1.11&r2=1.12&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-31 07:04:36
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nonchocoboy 2002/10/30 23:04:35 PST
Modified files:
. ChangeLog
Log:
Noted the addition of the TextureManager.
Revision Changes Path
1.45 +1 -0 midworld/ChangeLog
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.44&r2=1.45&diff_format=h
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