You can subscribe to this list here.
| 2001 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
(126) |
Oct
(129) |
Nov
(28) |
Dec
(3) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2002 |
Jan
(129) |
Feb
(202) |
Mar
(278) |
Apr
(492) |
May
(199) |
Jun
(157) |
Jul
(74) |
Aug
(10) |
Sep
(98) |
Oct
(165) |
Nov
(132) |
Dec
(37) |
| 2003 |
Jan
(86) |
Feb
(107) |
Mar
(14) |
Apr
(33) |
May
(47) |
Jun
(16) |
Jul
|
Aug
(17) |
Sep
(1) |
Oct
|
Nov
|
Dec
|
| 2004 |
Jan
|
Feb
(6) |
Mar
|
Apr
|
May
|
Jun
|
Jul
(1) |
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
| 2005 |
Jan
(18) |
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
|
From: Levi V. <lva...@us...> - 2002-10-31 06:44:57
|
lvanoort 2002/10/30 22:44:55 PST
Modified files:
src ParticleEngine.cpp
Log:
Just a testing update.
Revision Changes Path
1.11 +4 -3 midworld/src/ParticleEngine.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/ParticleEngine.cpp.diff?r1=1.10&r2=1.11&diff_format=h
|
|
From: Ben S. <non...@us...> - 2002-10-31 05:45:30
|
nonchocoboy 2002/10/30 21:45:30 PST
Modified files:
src GameState.cpp GameState.h
Log:
Put the drawBounds() function back in. Please do a cvs diff before you
accidentally wipe out earlier commits.
Revision Changes Path
1.95 +51 -47 midworld/src/GameState.cpp
1.57 +3 -3 midworld/src/GameState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.94&r2=1.95&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.56&r2=1.57&diff_format=h
|
|
From: Ben S. <non...@us...> - 2002-10-31 05:33:10
|
nonchocoboy 2002/10/30 21:33:09 PST
Modified files:
. SConstruct
Log:
When we build optimized code, unroll all the loops for speed.
Revision Changes Path
1.15 +1 -1 midworld/SConstruct
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/SConstruct.diff?r1=1.14&r2=1.15&diff_format=h
|
|
From: Matt B. <te...@us...> - 2002-10-30 18:39:57
|
temyrr 2002/10/30 10:39:56 PST productive documents - Imported sources Update of /cvsroot/isugamedev/productive documents In directory usw-pr-cvs1:/tmp/cvs-serv1647 Log Message: Status: Vendor Tag: tcvs-vendor Release Tags: tcvs-release No conflicts created by this import |
|
From: Johnathan G. <da...@us...> - 2002-10-30 15:53:06
|
daren 2002/10/30 07:53:05 PST
Modified files:
src Camera.cpp Camera.h GameState.cpp
Log:
Removed Yaw rotations per Josh's request.
Revision Changes Path
1.7 +2 -24 midworld/src/Camera.cpp
1.8 +2 -24 midworld/src/Camera.h
1.94 +2 -21 midworld/src/GameState.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Camera.cpp.diff?r1=1.6&r2=1.7&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Camera.h.diff?r1=1.7&r2=1.8&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.93&r2=1.94&diff_format=h
|
|
From: Ben S. <non...@us...> - 2002-10-30 09:48:06
|
nonchocoboy 2002/10/30 01:48:05 PST
Modified files:
src SConscript
Added files:
src CollisionResponse.cpp CollisionResponse.h
LokiTypeInfo.h
Log:
Added the very early beginnings of an object that will centralize the
handlings of collision response. It compiles (on linux). I'm basically
committing so that Chad can hack on it a bit if he wants. ;)
Revision Changes Path
1.1 +72 -0 midworld/src/CollisionResponse.cpp (new)
1.1 +92 -0 midworld/src/CollisionResponse.h (new)
1.1 +106 -0 midworld/src/LokiTypeInfo.h (new)
1.51 +2 -0 midworld/src/SConscript
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/CollisionResponse.cpp?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/CollisionResponse.h?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/LokiTypeInfo.h?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.50&r2=1.51&diff_format=h
|
|
From: Ben S. <non...@us...> - 2002-10-30 09:33:13
|
nonchocoboy 2002/10/30 01:33:12 PST
Modified files:
src Particle.cpp
Log:
Removed unused variable that was causing warnings.
Revision Changes Path
1.4 +0 -2 midworld/src/Particle.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Particle.cpp.diff?r1=1.3&r2=1.4&diff_format=h
|
|
From: Josh B. <bro...@us...> - 2002-10-30 08:02:15
|
browner10 2002/10/30 00:02:14 PST
Modified files:
src GameState.cpp GameState.h
Log:
unbreaks the build by getting rid of the method initializeAI
also adds in the code to load a droid from a file (but untested currently)
give me a minute and I'll get that tested and working fully too.
Revision Changes Path
1.93 +80 -116 midworld/src/GameState.cpp
1.56 +3 -3 midworld/src/GameState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.92&r2=1.93&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.55&r2=1.56&diff_format=h
|
|
From: Josh B. <bro...@us...> - 2002-10-30 07:22:51
|
browner10 2002/10/29 23:22:51 PST
Modified files:
src GameState.cpp GameState.h
Log:
We now can load *Multiple* turrets
Revision Changes Path
1.92 +4 -3 midworld/src/GameState.cpp
1.55 +3 -5 midworld/src/GameState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.91&r2=1.92&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.54&r2=1.55&diff_format=h
|
|
From: Josh B. <bro...@us...> - 2002-10-30 07:10:39
|
browner10 2002/10/29 23:10:37 PST
Modified files:
src Shotgun.cpp
Log:
Our shell casings now have a more reasonable velocity.
Revision Changes Path
1.8 +3 -3 midworld/src/Shotgun.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Shotgun.cpp.diff?r1=1.7&r2=1.8&diff_format=h
|
|
From: Ben S. <non...@us...> - 2002-10-30 06:52:08
|
nonchocoboy 2002/10/29 22:52:07 PST
Modified files:
src GameState.cpp GameState.h
OpenSGSceneViewer.cpp OpenSGSceneViewer.h
Log:
Commented out the drawing of the bounding volumes.
Revision Changes Path
1.91 +51 -43 midworld/src/GameState.cpp
1.54 +5 -2 midworld/src/GameState.h
1.10 +53 -47 midworld/src/OpenSGSceneViewer.cpp
1.5 +3 -3 midworld/src/OpenSGSceneViewer.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.90&r2=1.91&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.53&r2=1.54&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.cpp.diff?r1=1.9&r2=1.10&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.h.diff?r1=1.4&r2=1.5&diff_format=h
|
|
From: Ben S. <non...@us...> - 2002-10-30 06:51:19
|
nonchocoboy 2002/10/29 22:51:18 PST
Modified files:
src StaticEntity.h
Log:
Added copyright header ... where are the comments in this file??!!
Revision Changes Path
1.2 +31 -5 midworld/src/StaticEntity.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/StaticEntity.h.diff?r1=1.1&r2=1.2&diff_format=h
|
|
From: Ben S. <non...@us...> - 2002-10-30 06:50:42
|
nonchocoboy 2002/10/29 22:50:41 PST
Modified files:
src ParticleEngine.cpp
Log:
The particles look a little better bigger IMHO.
Revision Changes Path
1.10 +1 -1 midworld/src/ParticleEngine.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/ParticleEngine.cpp.diff?r1=1.9&r2=1.10&diff_format=h
|
|
From: Josh B. <bro...@us...> - 2002-10-30 06:32:59
|
browner10 2002/10/29 22:32:58 PST
Modified files:
src GameState.cpp GameState.h
Log:
The Turrets now load in from the level file and get ai associated with them.
Revision Changes Path
1.90 +44 -7 midworld/src/GameState.cpp
1.53 +4 -2 midworld/src/GameState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.89&r2=1.90&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.52&r2=1.53&diff_format=h
|
|
From: Ben S. <non...@us...> - 2002-10-30 06:00:45
|
nonchocoboy 2002/10/29 22:00:44 PST
Modified files:
. ChangeLog
src GameState.cpp GameState.h
Log:
Mouselook baby!
Revision Changes Path
1.44 +2 -1 midworld/ChangeLog
1.89 +28 -41 midworld/src/GameState.cpp
1.52 +12 -6 midworld/src/GameState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.43&r2=1.44&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.88&r2=1.89&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.51&r2=1.52&diff_format=h
|
|
From: Chad A. <ae...@us...> - 2002-10-29 19:52:04
|
aegis 2002/10/29 11:52:02 PST
Modified files:
src Enemy.cpp GameState.cpp
Log:
fix the problem where entities fall through the floor (I think)
Revision Changes Path
1.7 +5 -2 midworld/src/Enemy.cpp
1.88 +8 -8 midworld/src/GameState.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Enemy.cpp.diff?r1=1.6&r2=1.7&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.87&r2=1.88&diff_format=h
|
|
From: Chad A. <ae...@us...> - 2002-10-29 18:57:33
|
aegis 2002/10/29 10:57:32 PST
Modified files:
src GameState.cpp GameState.h PhysicsEngine.h
Log:
make the PhysicsEngine uninstantiable and purely static
Revision Changes Path
1.87 +4 -4 midworld/src/GameState.cpp
1.51 +2 -5 midworld/src/GameState.h
1.5 +14 -4 midworld/src/PhysicsEngine.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.86&r2=1.87&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.50&r2=1.51&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/PhysicsEngine.h.diff?r1=1.4&r2=1.5&diff_format=h
|
|
From: Johnathan G. <da...@us...> - 2002-10-29 12:44:52
|
daren 2002/10/29 04:44:50 PST
Modified files:
src Camera.cpp Camera.h GameState.cpp
Log:
The Camera now has bounds on the zoom and the pitch.
Revision Changes Path
1.6 +68 -4 midworld/src/Camera.cpp
1.7 +37 -2 midworld/src/Camera.h
1.85 +4 -2 midworld/src/GameState.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Camera.cpp.diff?r1=1.5&r2=1.6&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Camera.h.diff?r1=1.6&r2=1.7&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.84&r2=1.85&diff_format=h
|
|
From: Josh B. <bro...@us...> - 2002-10-29 11:47:03
|
browner10 2002/10/29 03:47:02 PST
Modified files:
src GameState.cpp
Log:
I think this fixes the framerate issue, but I'm actually not sure, so if you
have a slow box definentially try this out.
Revision Changes Path
1.84 +4 -3 midworld/src/GameState.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.83&r2=1.84&diff_format=h
|
|
From: Josh B. <bro...@us...> - 2002-10-29 11:02:08
|
browner10 2002/10/29 03:02:07 PST
Modified files:
src GameState.cpp GameState.h Turret.cpp
Turret.h
Log:
We now have a turret that lags behind the player. However it is not frame
dependent so on slower pcs it will REALLY lag behind. I should have this fixed
later tonight, but everyone with a windoz box or a really slow machine should
try this and see how it works with a slow frame rate.
Other than the framerate calculation this pretty much marks the end of work on
the turrets. (I hope)
Revision Changes Path
1.83 +34 -7 midworld/src/GameState.cpp
1.49 +2 -18 midworld/src/GameState.h
1.9 +8 -2 midworld/src/Turret.cpp
1.5 +3 -0 midworld/src/Turret.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.82&r2=1.83&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.48&r2=1.49&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.cpp.diff?r1=1.8&r2=1.9&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.h.diff?r1=1.4&r2=1.5&diff_format=h
|
|
From: Chad A. <ae...@us...> - 2002-10-29 09:29:19
|
aegis 2002/10/29 01:29:18 PST
Modified files:
src GameState.cpp SoundEffectManager.cpp
Log:
more changes for the VC7 build... silly Koenig lookup
Revision Changes Path
1.82 +3 -3 midworld/src/GameState.cpp
1.9 +4 -4 midworld/src/SoundEffectManager.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.81&r2=1.82&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SoundEffectManager.cpp.diff?r1=1.8&r2=1.9&diff_format=h
|
|
From: Josh B. <bro...@us...> - 2002-10-29 08:55:21
|
browner10 2002/10/29 00:55:20 PST
Modified files:
src Turret.cpp
Log:
Turret now fires only when it is tracking
Revision Changes Path
1.8 +1 -0 midworld/src/Turret.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.cpp.diff?r1=1.7&r2=1.8&diff_format=h
|
|
From: Chad A. <ae...@us...> - 2002-10-29 08:49:33
|
aegis 2002/10/29 00:49:32 PST
Modified files:
src SoundEffectManager.cpp
Log:
now we REALLY build with Audiere 1.9.1 (but don't depend on it)
Revision Changes Path
1.8 +3 -3 midworld/src/SoundEffectManager.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SoundEffectManager.cpp.diff?r1=1.7&r2=1.8&diff_format=h
|