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From: Levi V. <lva...@us...> - 2002-10-31 06:44:57
|
lvanoort 2002/10/30 22:44:55 PST Modified files: src ParticleEngine.cpp Log: Just a testing update. Revision Changes Path 1.11 +4 -3 midworld/src/ParticleEngine.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/ParticleEngine.cpp.diff?r1=1.10&r2=1.11&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-31 05:45:30
|
nonchocoboy 2002/10/30 21:45:30 PST Modified files: src GameState.cpp GameState.h Log: Put the drawBounds() function back in. Please do a cvs diff before you accidentally wipe out earlier commits. Revision Changes Path 1.95 +51 -47 midworld/src/GameState.cpp 1.57 +3 -3 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.94&r2=1.95&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.56&r2=1.57&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-31 05:33:10
|
nonchocoboy 2002/10/30 21:33:09 PST Modified files: . SConstruct Log: When we build optimized code, unroll all the loops for speed. Revision Changes Path 1.15 +1 -1 midworld/SConstruct http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/SConstruct.diff?r1=1.14&r2=1.15&diff_format=h |
From: Matt B. <te...@us...> - 2002-10-30 18:39:57
|
temyrr 2002/10/30 10:39:56 PST productive documents - Imported sources Update of /cvsroot/isugamedev/productive documents In directory usw-pr-cvs1:/tmp/cvs-serv1647 Log Message: Status: Vendor Tag: tcvs-vendor Release Tags: tcvs-release No conflicts created by this import |
From: Johnathan G. <da...@us...> - 2002-10-30 15:53:06
|
daren 2002/10/30 07:53:05 PST Modified files: src Camera.cpp Camera.h GameState.cpp Log: Removed Yaw rotations per Josh's request. Revision Changes Path 1.7 +2 -24 midworld/src/Camera.cpp 1.8 +2 -24 midworld/src/Camera.h 1.94 +2 -21 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Camera.cpp.diff?r1=1.6&r2=1.7&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Camera.h.diff?r1=1.7&r2=1.8&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.93&r2=1.94&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-30 09:48:06
|
nonchocoboy 2002/10/30 01:48:05 PST Modified files: src SConscript Added files: src CollisionResponse.cpp CollisionResponse.h LokiTypeInfo.h Log: Added the very early beginnings of an object that will centralize the handlings of collision response. It compiles (on linux). I'm basically committing so that Chad can hack on it a bit if he wants. ;) Revision Changes Path 1.1 +72 -0 midworld/src/CollisionResponse.cpp (new) 1.1 +92 -0 midworld/src/CollisionResponse.h (new) 1.1 +106 -0 midworld/src/LokiTypeInfo.h (new) 1.51 +2 -0 midworld/src/SConscript http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/CollisionResponse.cpp?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/CollisionResponse.h?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/LokiTypeInfo.h?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.50&r2=1.51&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-30 09:33:13
|
nonchocoboy 2002/10/30 01:33:12 PST Modified files: src Particle.cpp Log: Removed unused variable that was causing warnings. Revision Changes Path 1.4 +0 -2 midworld/src/Particle.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Particle.cpp.diff?r1=1.3&r2=1.4&diff_format=h |
From: Josh B. <bro...@us...> - 2002-10-30 08:02:15
|
browner10 2002/10/30 00:02:14 PST Modified files: src GameState.cpp GameState.h Log: unbreaks the build by getting rid of the method initializeAI also adds in the code to load a droid from a file (but untested currently) give me a minute and I'll get that tested and working fully too. Revision Changes Path 1.93 +80 -116 midworld/src/GameState.cpp 1.56 +3 -3 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.92&r2=1.93&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.55&r2=1.56&diff_format=h |
From: Josh B. <bro...@us...> - 2002-10-30 07:22:51
|
browner10 2002/10/29 23:22:51 PST Modified files: src GameState.cpp GameState.h Log: We now can load *Multiple* turrets Revision Changes Path 1.92 +4 -3 midworld/src/GameState.cpp 1.55 +3 -5 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.91&r2=1.92&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.54&r2=1.55&diff_format=h |
From: Josh B. <bro...@us...> - 2002-10-30 07:10:39
|
browner10 2002/10/29 23:10:37 PST Modified files: src Shotgun.cpp Log: Our shell casings now have a more reasonable velocity. Revision Changes Path 1.8 +3 -3 midworld/src/Shotgun.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Shotgun.cpp.diff?r1=1.7&r2=1.8&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-30 06:52:08
|
nonchocoboy 2002/10/29 22:52:07 PST Modified files: src GameState.cpp GameState.h OpenSGSceneViewer.cpp OpenSGSceneViewer.h Log: Commented out the drawing of the bounding volumes. Revision Changes Path 1.91 +51 -43 midworld/src/GameState.cpp 1.54 +5 -2 midworld/src/GameState.h 1.10 +53 -47 midworld/src/OpenSGSceneViewer.cpp 1.5 +3 -3 midworld/src/OpenSGSceneViewer.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.90&r2=1.91&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.53&r2=1.54&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.cpp.diff?r1=1.9&r2=1.10&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.h.diff?r1=1.4&r2=1.5&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-30 06:51:19
|
nonchocoboy 2002/10/29 22:51:18 PST Modified files: src StaticEntity.h Log: Added copyright header ... where are the comments in this file??!! Revision Changes Path 1.2 +31 -5 midworld/src/StaticEntity.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/StaticEntity.h.diff?r1=1.1&r2=1.2&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-30 06:50:42
|
nonchocoboy 2002/10/29 22:50:41 PST Modified files: src ParticleEngine.cpp Log: The particles look a little better bigger IMHO. Revision Changes Path 1.10 +1 -1 midworld/src/ParticleEngine.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/ParticleEngine.cpp.diff?r1=1.9&r2=1.10&diff_format=h |
From: Josh B. <bro...@us...> - 2002-10-30 06:32:59
|
browner10 2002/10/29 22:32:58 PST Modified files: src GameState.cpp GameState.h Log: The Turrets now load in from the level file and get ai associated with them. Revision Changes Path 1.90 +44 -7 midworld/src/GameState.cpp 1.53 +4 -2 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.89&r2=1.90&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.52&r2=1.53&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-30 06:00:45
|
nonchocoboy 2002/10/29 22:00:44 PST Modified files: . ChangeLog src GameState.cpp GameState.h Log: Mouselook baby! Revision Changes Path 1.44 +2 -1 midworld/ChangeLog 1.89 +28 -41 midworld/src/GameState.cpp 1.52 +12 -6 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.43&r2=1.44&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.88&r2=1.89&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.51&r2=1.52&diff_format=h |
From: Chad A. <ae...@us...> - 2002-10-29 19:52:04
|
aegis 2002/10/29 11:52:02 PST Modified files: src Enemy.cpp GameState.cpp Log: fix the problem where entities fall through the floor (I think) Revision Changes Path 1.7 +5 -2 midworld/src/Enemy.cpp 1.88 +8 -8 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Enemy.cpp.diff?r1=1.6&r2=1.7&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.87&r2=1.88&diff_format=h |
From: Chad A. <ae...@us...> - 2002-10-29 18:57:33
|
aegis 2002/10/29 10:57:32 PST Modified files: src GameState.cpp GameState.h PhysicsEngine.h Log: make the PhysicsEngine uninstantiable and purely static Revision Changes Path 1.87 +4 -4 midworld/src/GameState.cpp 1.51 +2 -5 midworld/src/GameState.h 1.5 +14 -4 midworld/src/PhysicsEngine.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.86&r2=1.87&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.50&r2=1.51&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/PhysicsEngine.h.diff?r1=1.4&r2=1.5&diff_format=h |
From: Johnathan G. <da...@us...> - 2002-10-29 12:44:52
|
daren 2002/10/29 04:44:50 PST Modified files: src Camera.cpp Camera.h GameState.cpp Log: The Camera now has bounds on the zoom and the pitch. Revision Changes Path 1.6 +68 -4 midworld/src/Camera.cpp 1.7 +37 -2 midworld/src/Camera.h 1.85 +4 -2 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Camera.cpp.diff?r1=1.5&r2=1.6&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Camera.h.diff?r1=1.6&r2=1.7&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.84&r2=1.85&diff_format=h |
From: Josh B. <bro...@us...> - 2002-10-29 11:47:03
|
browner10 2002/10/29 03:47:02 PST Modified files: src GameState.cpp Log: I think this fixes the framerate issue, but I'm actually not sure, so if you have a slow box definentially try this out. Revision Changes Path 1.84 +4 -3 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.83&r2=1.84&diff_format=h |
From: Josh B. <bro...@us...> - 2002-10-29 11:02:08
|
browner10 2002/10/29 03:02:07 PST Modified files: src GameState.cpp GameState.h Turret.cpp Turret.h Log: We now have a turret that lags behind the player. However it is not frame dependent so on slower pcs it will REALLY lag behind. I should have this fixed later tonight, but everyone with a windoz box or a really slow machine should try this and see how it works with a slow frame rate. Other than the framerate calculation this pretty much marks the end of work on the turrets. (I hope) Revision Changes Path 1.83 +34 -7 midworld/src/GameState.cpp 1.49 +2 -18 midworld/src/GameState.h 1.9 +8 -2 midworld/src/Turret.cpp 1.5 +3 -0 midworld/src/Turret.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.82&r2=1.83&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.48&r2=1.49&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.cpp.diff?r1=1.8&r2=1.9&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.h.diff?r1=1.4&r2=1.5&diff_format=h |
From: Chad A. <ae...@us...> - 2002-10-29 09:29:19
|
aegis 2002/10/29 01:29:18 PST Modified files: src GameState.cpp SoundEffectManager.cpp Log: more changes for the VC7 build... silly Koenig lookup Revision Changes Path 1.82 +3 -3 midworld/src/GameState.cpp 1.9 +4 -4 midworld/src/SoundEffectManager.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.81&r2=1.82&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SoundEffectManager.cpp.diff?r1=1.8&r2=1.9&diff_format=h |
From: Josh B. <bro...@us...> - 2002-10-29 08:55:21
|
browner10 2002/10/29 00:55:20 PST Modified files: src Turret.cpp Log: Turret now fires only when it is tracking Revision Changes Path 1.8 +1 -0 midworld/src/Turret.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.cpp.diff?r1=1.7&r2=1.8&diff_format=h |
From: Chad A. <ae...@us...> - 2002-10-29 08:49:33
|
aegis 2002/10/29 00:49:32 PST Modified files: src SoundEffectManager.cpp Log: now we REALLY build with Audiere 1.9.1 (but don't depend on it) Revision Changes Path 1.8 +3 -3 midworld/src/SoundEffectManager.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SoundEffectManager.cpp.diff?r1=1.7&r2=1.8&diff_format=h |