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From: Ben S. <non...@us...> - 2002-10-26 06:12:23
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nonchocoboy 2002/10/25 23:12:22 PDT
Modified files:
src GameState.h
Log:
Forgot to remove some commented out lines in the last commit.
Revision Changes Path
1.45 +8 -14 midworld/src/GameState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.44&r2=1.45&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-26 06:08:20
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nonchocoboy 2002/10/25 23:08:19 PDT
Modified files:
src GameState.cpp GameState.h
Log:
Consolidated (mostly) to using one set of EdgeStates - namely those in the
InputAction objects. This avoids most of the duplicated input code we've
had lately.
Revision Changes Path
1.74 +58 -85 midworld/src/GameState.cpp
1.44 +21 -26 midworld/src/GameState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.73&r2=1.74&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.43&r2=1.44&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-26 05:19:38
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nonchocoboy 2002/10/25 22:04:35 PDT
Modified files:
src Cursor.h GameState.cpp GameState.h
Log:
Make the cursor use GMTL. Cursor keeps track of its position during the
prior update.
Revision Changes Path
1.5 +70 -40 midworld/src/Cursor.h
1.72 +14 -12 midworld/src/GameState.cpp
1.43 +33 -33 midworld/src/GameState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Cursor.h.diff?r1=1.4&r2=1.5&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.71&r2=1.72&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.42&r2=1.43&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-24 01:52:02
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nonchocoboy 2002/10/23 18:52:01 PDT
Modified files:
src GameState.cpp
Log:
Handle a straight wall and a tent.
Revision Changes Path
1.71 +26 -8 midworld/src/GameState.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.70&r2=1.71&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-23 23:37:24
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nonchocoboy 2002/10/23 16:37:24 PDT
Modified files:
src HomingMissile.cpp
Log:
Include reordering and whitespace nits.
Revision Changes Path
1.2 +2 -3 midworld/src/HomingMissile.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/HomingMissile.cpp.diff?r1=1.1&r2=1.2&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-23 23:36:22
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nonchocoboy 2002/10/23 16:36:21 PDT
Modified files:
. SConstruct
Log:
Support RedHat 8 or any other system where gcc3.x is the default compiler.
Revision Changes Path
1.14 +2 -2 midworld/SConstruct
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/SConstruct.diff?r1=1.13&r2=1.14&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-23 23:35:50
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nonchocoboy 2002/10/23 16:35:50 PDT
Modified files:
src GameState.cpp
Removed files:
src btn.cfg
Log:
Moved btn.cfg from this repos to the resources repos and renamed it to
inputmap.cfg. It should now get installed correctly without requiring
developer intervention.
Revision Changes Path
1.70 +3 -3 midworld/src/GameState.cpp
1.2 +0 -16 midworld/src/btn.cfg (dead)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.69&r2=1.70&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/btn.cfg?rev=&content-type=text/plain
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From: Ben S. <non...@us...> - 2002-10-23 07:15:46
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nonchocoboy 2002/10/23 00:15:45 PDT
Modified files:
src ParticleEngine.cpp PhysicsEngine.cpp
PhysicsEngine.h
Log:
Don't do rotational physics calculations for particles to save on time.
Revision Changes Path
1.5 +2 -2 midworld/src/ParticleEngine.cpp
1.4 +26 -21 midworld/src/PhysicsEngine.cpp
1.4 +11 -9 midworld/src/PhysicsEngine.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/ParticleEngine.cpp.diff?r1=1.4&r2=1.5&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/PhysicsEngine.cpp.diff?r1=1.3&r2=1.4&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/PhysicsEngine.h.diff?r1=1.3&r2=1.4&diff_format=h
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From: Josh B. <bro...@us...> - 2002-10-23 07:15:33
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browner10 2002/10/23 00:15:32 PDT
Modified files:
src MenuState.cpp
Log:
made the menu screen always play the menu music when we toggle back to it from
the game.
Revision Changes Path
1.18 +13 -2 midworld/src/MenuState.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.cpp.diff?r1=1.17&r2=1.18&diff_format=h
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From: Josh B. <bro...@us...> - 2002-10-23 06:53:22
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browner10 2002/10/22 23:53:22 PDT
Modified files:
. ChangeLog
Log:
Noted loom version update in Changelog
Revision Changes Path
1.41 +1 -0 midworld/ChangeLog
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.40&r2=1.41&diff_format=h
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From: Josh B. <bro...@us...> - 2002-10-23 06:52:07
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browner10 2002/10/22 23:52:06 PDT
Modified files:
. README.txt
src GameState.cpp MissileLauncher.cpp
Log:
updated our code to use the new version of loom that doesn't cause seg faults.
You will need to update your version of loom to 0.0.4
Revision Changes Path
1.11 +1 -1 midworld/README.txt
1.69 +4 -4 midworld/src/GameState.cpp
1.5 +1 -1 midworld/src/MissileLauncher.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/README.txt.diff?r1=1.10&r2=1.11&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.68&r2=1.69&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MissileLauncher.cpp.diff?r1=1.4&r2=1.5&diff_format=h
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From: Josh B. <bro...@us...> - 2002-10-21 20:30:58
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browner10 2002/10/21 13:30:56 PDT
Modified files:
src GameState.cpp MissileLauncher.cpp
Log:
updated the reflex constructor so that it uses the correct arguments.
Revision Changes Path
1.68 +4 -4 midworld/src/GameState.cpp
1.4 +1 -1 midworld/src/MissileLauncher.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.67&r2=1.68&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MissileLauncher.cpp.diff?r1=1.3&r2=1.4&diff_format=h
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From: Chad A. <ae...@us...> - 2002-10-21 19:15:40
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aegis 2002/10/21 12:15:38 PDT
Modified files:
src GameState.cpp MissileLauncher.cpp
vc7/midworld midworld.vcproj
Log:
updating VC7 build and backporting (? I don't really know loom, so I just guessed (read: REVIEW ME)) to loom 0.0.2
Revision Changes Path
1.67 +4 -8 midworld/src/GameState.cpp
1.3 +1 -1 midworld/src/MissileLauncher.cpp
1.16 +49 -1 midworld/vc7/midworld/midworld.vcproj
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.66&r2=1.67&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MissileLauncher.cpp.diff?r1=1.2&r2=1.3&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.15&r2=1.16&diff_format=h
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From: Chad A. <ae...@us...> - 2002-10-21 19:10:54
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aegis 2002/10/21 12:10:53 PDT
Modified files:
src InputParser.cpp
Log:
Windows portability fix
Revision Changes Path
1.2 +2 -1 midworld/src/InputParser.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputParser.cpp.diff?r1=1.1&r2=1.2&diff_format=h
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From: Chad A. <ae...@us...> - 2002-10-21 19:10:20
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aegis 2002/10/21 12:10:17 PDT
Modified files:
src Main.cpp
Log:
don't catch ALL exceptions... this prevents us from getting good stack traces on things like null pointer accesses in Windows
Revision Changes Path
1.13 +2 -6 midworld/src/Main.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Main.cpp.diff?r1=1.12&r2=1.13&diff_format=h
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From: Chad A. <ae...@us...> - 2002-10-21 18:55:21
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aegis 2002/10/21 11:55:20 PDT
Modified files:
. get-resources.sh
Log:
comment update
Revision Changes Path
1.13 +2 -2 midworld/get-resources.sh
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/get-resources.sh.diff?r1=1.12&r2=1.13&diff_format=h
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From: Josh B. <bro...@us...> - 2002-10-21 17:22:39
|
browner10 2002/10/21 10:22:38 PDT
Modified files:
src GameState.cpp HomingMissile.h
MissileLauncher.cpp
Log:
changed John's bogus code around to use Loom 0.0.2 like we are supposed to.
EVERYONE USE LOOM 0.0.2 to link against. Sorry for any confusion that may have
been caused, but the readme does say use 0.0.2
Revision Changes Path
1.66 +4 -4 midworld/src/GameState.cpp
1.2 +2 -0 midworld/src/HomingMissile.h
1.2 +1 -1 midworld/src/MissileLauncher.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.65&r2=1.66&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/HomingMissile.h.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MissileLauncher.cpp.diff?r1=1.1&r2=1.2&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-21 17:16:40
|
nonchocoboy 2002/10/21 10:16:39 PDT
Modified files:
. ChangeLog
Log:
Removed hard tabs.
Revision Changes Path
1.40 +2 -2 midworld/ChangeLog
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.39&r2=1.40&diff_format=h
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From: Chad A. <ae...@us...> - 2002-10-20 22:36:06
|
aegis 2002/10/20 15:36:05 PDT
Modified files:
. get-resources.sh
Log:
the CVSROOT on pyrallis.aegisknight.org is more UNIX-like now, thanks to a newer and better version of cvsnt
Revision Changes Path
1.12 +1 -1 midworld/get-resources.sh
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/get-resources.sh.diff?r1=1.11&r2=1.12&diff_format=h
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From: Johnathan G. <da...@us...> - 2002-10-20 15:22:25
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daren 2002/10/20 08:22:24 PDT
Modified files:
src GameState.cpp GameState.h SConscript
Turret.cpp
Added files:
src HomingMissile.cpp HomingMissile.h
MissileLauncher.cpp MissileLauncher.h
Log:
Prelim to homing missile support. We now have a missile launcher and a homing missile. They use loom to register their default behavior, which is to output home to the screen. This will be replaced with homing support shortly. The GameState has a new public function addSmart which adds a smart entity, ie an entity that is also a loom aiNode into the gamestate. This is to allow for the safe reapage of loom nodes that belong in the gamestate, but are created outside of it.
Revision Changes Path
1.65 +11 -3 midworld/src/GameState.cpp
1.42 +12 -2 midworld/src/GameState.h
1.1 +48 -0 midworld/src/HomingMissile.cpp (new)
1.1 +90 -0 midworld/src/HomingMissile.h (new)
1.1 +67 -0 midworld/src/MissileLauncher.cpp (new)
1.1 +42 -0 midworld/src/MissileLauncher.h (new)
1.47 +2 -0 midworld/src/SConscript
1.3 +1 -1 midworld/src/Turret.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.64&r2=1.65&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.41&r2=1.42&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/HomingMissile.cpp?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/HomingMissile.h?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MissileLauncher.cpp?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MissileLauncher.h?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.46&r2=1.47&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.cpp.diff?r1=1.2&r2=1.3&diff_format=h
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From: Johnathan G. <da...@us...> - 2002-10-20 11:53:02
|
daren 2002/10/20 04:53:00 PDT
Modified files:
src GameState.cpp
Log:
Uncommented some of the AI stuff; the turret now aims...with a catch.
The catch is there was a bug in Loom's reflexes that made the game segfault.
I have a fix for the bug, but I'm not a loom developer so I can't commit it :(
I'm submitting a patch to the loom team right now. Hopefully they (this means YOU Josh =P ) will add me to the sf.net project.
Revision Changes Path
1.64 +7 -8 midworld/src/GameState.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.63&r2=1.64&diff_format=h
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From: Johnathan G. <da...@us...> - 2002-10-19 15:32:21
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daren 2002/10/19 08:32:21 PDT
Modified files:
. ChangeLog
Log:
Noted addition of InputParser.
Revision Changes Path
1.39 +2 -0 midworld/ChangeLog
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.38&r2=1.39&diff_format=h
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From: Johnathan G. <da...@us...> - 2002-10-19 15:30:07
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daren 2002/10/19 08:30:06 PDT
Modified files:
src GameState.cpp
Log:
Removed unnecessary comments. I forgot to mention in the last commit that the btn.cfg file must be copied over into the build directory for the bindings to work. btn.cfg is in the repository under src.
Revision Changes Path
1.63 +2 -19 midworld/src/GameState.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.62&r2=1.63&diff_format=h
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From: Johnathan G. <da...@us...> - 2002-10-19 15:27:52
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daren 2002/10/19 08:27:51 PDT
Modified files:
src GameState.cpp GameState.h InputBinder.cpp
InputBinder.h SConscript
Added files:
src InputParser.cpp InputParser.h
InputSymbol.cpp InputSymbol.h btn.cfg
Log:
We now have an InputSymbol Library that handles SDLKeys and converts them into InputKeys. If the function that does this looks surprisingly similar to Chad Austin's gluttophuikey function, don't be alarmed (thanks Chad).
We also have an InputParser that parses a cfg file for action to key bindings. The parser will then take action pointers and their names and bind them to keys read from the cfg file. The format for the cfg file is KEY=ACTION where KEY is a string handled in the function InputSymbol::StringtoISym and ACTION is a string you have chosen to identify that action as. For an example, look at GameState.cpp
Finally, I commented out some of the ai stuff to fix the build. I have the latest and greatest version of loom, and the code still wouldn't compile :(
Revision Changes Path
1.62 +63 -43 midworld/src/GameState.cpp
1.41 +13 -14 midworld/src/GameState.h
1.2 +3 -3 midworld/src/InputBinder.cpp
1.2 +5 -3 midworld/src/InputBinder.h
1.1 +80 -0 midworld/src/InputParser.cpp (new)
1.1 +68 -0 midworld/src/InputParser.h (new)
1.1 +471 -0 midworld/src/InputSymbol.cpp (new)
1.1 +125 -0 midworld/src/InputSymbol.h (new)
1.46 +2 -0 midworld/src/SConscript
1.1 +16 -0 midworld/src/btn.cfg (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.61&r2=1.62&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.40&r2=1.41&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputBinder.cpp.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputBinder.h.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputParser.cpp?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputParser.h?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputSymbol.cpp?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputSymbol.h?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.45&r2=1.46&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/btn.cfg?rev=1.1&content-type=text/plain
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