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From: Ben S. <non...@us...> - 2002-10-17 10:50:36
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nonchocoboy 2002/10/17 03:50:36 PDT
Modified files:
src SConscript
Log:
Don't refer to Josh's paths for finding Loom.
Revision Changes Path
1.45 +0 -2 midworld/src/SConscript
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.44&r2=1.45&diff_format=h
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From: Johnathan G. <da...@us...> - 2002-10-17 10:33:27
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daren 2002/10/17 03:33:24 PDT
Modified files:
src Texture.cpp
Log:
Remove debug output
Revision Changes Path
1.10 +2 -4 midworld/src/Texture.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Texture.cpp.diff?r1=1.9&r2=1.10&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-17 09:39:57
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nonchocoboy 2002/10/17 02:39:56 PDT
Modified files:
. README.txt
Log:
We now depend on GMTL 0.1.10.
Revision Changes Path
1.10 +1 -1 midworld/README.txt
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/README.txt.diff?r1=1.9&r2=1.10&diff_format=h
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From: Josh B. <bro...@us...> - 2002-10-17 09:30:41
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browner10 2002/10/17 02:30:40 PDT
Modified files:
src GameState.cpp GameState.h
Log:
We now have a turret that follows the player as long as the player is within
20meters of the turret. Hopefully soon he'll be shooting, at him too, but not
tonight.
Revision Changes Path
1.61 +5 -5 midworld/src/GameState.cpp
1.40 +48 -27 midworld/src/GameState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.60&r2=1.61&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.39&r2=1.40&diff_format=h
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From: Josh B. <bro...@us...> - 2002-10-17 08:20:32
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browner10 2002/10/17 01:20:31 PDT
Modified files:
src GameState.cpp GameState.h Turret.cpp
Turret.h
Log:
Our turret now knows how to aim, I'll soon be committing the aim code so that it
will actually graphically show the thing aiming
Revision Changes Path
1.60 +11 -7 midworld/src/GameState.cpp
1.39 +50 -2 midworld/src/GameState.h
1.2 +2 -0 midworld/src/Turret.cpp
1.2 +5 -0 midworld/src/Turret.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.59&r2=1.60&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.38&r2=1.39&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.cpp.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.h.diff?r1=1.1&r2=1.2&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-17 05:51:23
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nonchocoboy 2002/10/16 22:51:22 PDT
Modified files:
src GameState.cpp
Log:
Bug fixed: This compiles now.
Revision Changes Path
1.58 +4 -4 midworld/src/GameState.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.57&r2=1.58&diff_format=h
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From: Josh B. <bro...@us...> - 2002-10-16 09:14:24
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browner10 2002/10/16 02:14:23 PDT
Modified files:
src GameState.cpp SConscript
Added files:
src Turret.cpp Turret.h
Log:
We now have a turret object that we use for the turret and the build system was
updated to build in this new object.
Revision Changes Path
1.57 +7 -3 midworld/src/GameState.cpp
1.43 +2 -1 midworld/src/SConscript
1.1 +12 -0 midworld/src/Turret.cpp (new)
1.1 +39 -0 midworld/src/Turret.h (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.56&r2=1.57&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.42&r2=1.43&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.cpp?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.h?rev=1.1&content-type=text/plain
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From: Josh B. <bro...@us...> - 2002-10-16 08:35:11
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browner10 2002/10/16 01:35:10 PDT
Modified files:
src Enemy.h
Log:
changed the health member variable from private to rotected so our inherited
members will have access to this variable.
Revision Changes Path
1.9 +3 -3 midworld/src/Enemy.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Enemy.h.diff?r1=1.8&r2=1.9&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-16 04:57:40
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nonchocoboy 2002/10/15 21:57:39 PDT
Modified files:
src GameState.cpp
Log:
Avoid a potential infinite loop if PhysicsEngine::TIME_EPSILON is set to 0.
Revision Changes Path
1.56 +3 -3 midworld/src/GameState.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.55&r2=1.56&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-15 05:04:57
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nonchocoboy 2002/10/14 22:04:56 PDT
Modified files:
src GameState.cpp
Log:
Avoid extra, unnecessary physics calculations.
Revision Changes Path
1.55 +2 -3 midworld/src/GameState.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.54&r2=1.55&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-15 04:37:22
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nonchocoboy 2002/10/14 21:37:21 PDT
Modified files:
. README.txt
Log:
- Added Loom to the dependencies list.
- Sorted deps in alpha order for easier reading/scanning.
Revision Changes Path
1.9 +28 -21 midworld/README.txt
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/README.txt.diff?r1=1.8&r2=1.9&diff_format=h
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From: Chad A. <ae...@us...> - 2002-10-15 04:15:56
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aegis 2002/10/14 21:15:55 PDT
Modified files:
. get-resources.sh
Log:
don't install into the UNIX/SCons build directory when running get-resources in cygwin
Revision Changes Path
1.11 +10 -10 midworld/get-resources.sh
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/get-resources.sh.diff?r1=1.10&r2=1.11&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-11 05:14:45
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nonchocoboy 2002/10/10 22:14:45 PDT
Modified files:
src Jukebox.cpp
Log:
Reset the index when the playlist is cleared.
Revision Changes Path
1.6 +3 -2 midworld/src/Jukebox.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Jukebox.cpp.diff?r1=1.5&r2=1.6&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-11 05:01:56
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nonchocoboy 2002/10/10 22:01:55 PDT
Modified files:
src IntroState.cpp IntroState.h
Log:
Auto transition to the next state after a set amount of time.
Revision Changes Path
1.21 +12 -4 midworld/src/IntroState.cpp
1.8 +5 -2 midworld/src/IntroState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/IntroState.cpp.diff?r1=1.20&r2=1.21&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/IntroState.h.diff?r1=1.7&r2=1.8&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-11 04:49:58
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nonchocoboy 2002/10/10 21:49:57 PDT
Modified files:
src GameState.cpp IntroState.cpp
Log:
Differentiate between the intro music and the game music.
Revision Changes Path
1.54 +11 -2 midworld/src/GameState.cpp
1.20 +3 -3 midworld/src/IntroState.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.53&r2=1.54&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/IntroState.cpp.diff?r1=1.19&r2=1.20&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-11 04:47:57
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nonchocoboy 2002/10/10 21:47:57 PDT
Modified files:
src Jukebox.cpp Jukebox.h
Log:
Bug fixed: Jukebox wasn't moving on to the next track when the current
track finished playing.
Added prev, next, and clear methods. Cleaned up how switching between
tracks is done so that it is more consistent.
Revision Changes Path
1.5 +47 -37 midworld/src/Jukebox.cpp
1.5 +23 -3 midworld/src/Jukebox.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Jukebox.cpp.diff?r1=1.4&r2=1.5&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Jukebox.h.diff?r1=1.4&r2=1.5&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-11 04:43:52
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nonchocoboy 2002/10/10 21:43:51 PDT
Modified files:
. get-resources.sh
Log:
Don't make other platforms suffer because VS.NET is stupid.
Revision Changes Path
1.10 +7 -2 midworld/get-resources.sh
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/get-resources.sh.diff?r1=1.9&r2=1.10&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-11 04:00:59
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nonchocoboy 2002/10/10 21:00:59 PDT
Modified files:
src Application.cpp
Log:
Update the jukebox every frame.
Revision Changes Path
1.13 +10 -3 midworld/src/Application.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Application.cpp.diff?r1=1.12&r2=1.13&diff_format=h
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From: Chad A. <ae...@us...> - 2002-10-11 02:31:03
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aegis 2002/10/10 19:31:03 PDT
Modified files:
vc7/midworld midworld.vcproj
Log:
update the VC7 project
Revision Changes Path
1.15 +26 -2 midworld/vc7/midworld/midworld.vcproj
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.14&r2=1.15&diff_format=h
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From: Chad A. <ae...@us...> - 2002-10-11 02:28:50
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aegis 2002/10/10 19:28:49 PDT
Modified files:
. get-resources.sh
Log:
install the resources in the VC7 build directories as well
Revision Changes Path
1.9 +4 -0 midworld/get-resources.sh
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/get-resources.sh.diff?r1=1.8&r2=1.9&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-10 09:09:39
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nonchocoboy 2002/10/10 02:09:32 PDT
Modified files:
src RigidBody.cpp
Log:
I got a little overzealous with the removal of useless RigidBody crap in
the last commit.
Revision Changes Path
1.20 +8 -3 midworld/src/RigidBody.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/RigidBody.cpp.diff?r1=1.19&r2=1.20&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-10 09:01:16
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nonchocoboy 2002/10/10 02:01:16 PDT
Modified files:
src GameState.cpp OpenSGSceneViewer.cpp
RigidBody.cpp RigidBody.h
Log:
I'm noticing problems/inconsistencies with the collision detection. For now
I added in the drawing of the bounding boxes for all entities. Some extra
debug output has also been added in.
Revision Changes Path
1.53 +65 -23 midworld/src/GameState.cpp
1.7 +60 -6 midworld/src/OpenSGSceneViewer.cpp
1.19 +8 -8 midworld/src/RigidBody.cpp
1.20 +4 -5 midworld/src/RigidBody.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.52&r2=1.53&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.cpp.diff?r1=1.6&r2=1.7&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/RigidBody.cpp.diff?r1=1.18&r2=1.19&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/RigidBody.h.diff?r1=1.19&r2=1.20&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-10 06:40:43
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nonchocoboy 2002/10/09 23:40:43 PDT
Modified files:
src Camera.cpp
Log:
Start the camera out at a more interesting location.
Revision Changes Path
1.4 +4 -4 midworld/src/Camera.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Camera.cpp.diff?r1=1.3&r2=1.4&diff_format=h
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From: Ben S. <non...@us...> - 2002-10-10 02:02:26
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nonchocoboy 2002/10/09 19:02:25 PDT
Modified files:
src GameState.cpp GameState.h
Log:
Added a particle explosion at the origin. :)
Revision Changes Path
1.52 +10 -5 midworld/src/GameState.cpp
1.37 +11 -10 midworld/src/GameState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.51&r2=1.52&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.36&r2=1.37&diff_format=h
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