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From: Ben S. <non...@us...> - 2002-10-17 10:50:36
|
nonchocoboy 2002/10/17 03:50:36 PDT Modified files: src SConscript Log: Don't refer to Josh's paths for finding Loom. Revision Changes Path 1.45 +0 -2 midworld/src/SConscript http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.44&r2=1.45&diff_format=h |
From: Johnathan G. <da...@us...> - 2002-10-17 10:33:27
|
daren 2002/10/17 03:33:24 PDT Modified files: src Texture.cpp Log: Remove debug output Revision Changes Path 1.10 +2 -4 midworld/src/Texture.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Texture.cpp.diff?r1=1.9&r2=1.10&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-17 09:39:57
|
nonchocoboy 2002/10/17 02:39:56 PDT Modified files: . README.txt Log: We now depend on GMTL 0.1.10. Revision Changes Path 1.10 +1 -1 midworld/README.txt http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/README.txt.diff?r1=1.9&r2=1.10&diff_format=h |
From: Josh B. <bro...@us...> - 2002-10-17 09:30:41
|
browner10 2002/10/17 02:30:40 PDT Modified files: src GameState.cpp GameState.h Log: We now have a turret that follows the player as long as the player is within 20meters of the turret. Hopefully soon he'll be shooting, at him too, but not tonight. Revision Changes Path 1.61 +5 -5 midworld/src/GameState.cpp 1.40 +48 -27 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.60&r2=1.61&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.39&r2=1.40&diff_format=h |
From: Josh B. <bro...@us...> - 2002-10-17 08:20:32
|
browner10 2002/10/17 01:20:31 PDT Modified files: src GameState.cpp GameState.h Turret.cpp Turret.h Log: Our turret now knows how to aim, I'll soon be committing the aim code so that it will actually graphically show the thing aiming Revision Changes Path 1.60 +11 -7 midworld/src/GameState.cpp 1.39 +50 -2 midworld/src/GameState.h 1.2 +2 -0 midworld/src/Turret.cpp 1.2 +5 -0 midworld/src/Turret.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.59&r2=1.60&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.38&r2=1.39&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.h.diff?r1=1.1&r2=1.2&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-17 05:51:23
|
nonchocoboy 2002/10/16 22:51:22 PDT Modified files: src GameState.cpp Log: Bug fixed: This compiles now. Revision Changes Path 1.58 +4 -4 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.57&r2=1.58&diff_format=h |
From: Josh B. <bro...@us...> - 2002-10-16 09:14:24
|
browner10 2002/10/16 02:14:23 PDT Modified files: src GameState.cpp SConscript Added files: src Turret.cpp Turret.h Log: We now have a turret object that we use for the turret and the build system was updated to build in this new object. Revision Changes Path 1.57 +7 -3 midworld/src/GameState.cpp 1.43 +2 -1 midworld/src/SConscript 1.1 +12 -0 midworld/src/Turret.cpp (new) 1.1 +39 -0 midworld/src/Turret.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.56&r2=1.57&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.42&r2=1.43&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.cpp?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Turret.h?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-10-16 08:35:11
|
browner10 2002/10/16 01:35:10 PDT Modified files: src Enemy.h Log: changed the health member variable from private to rotected so our inherited members will have access to this variable. Revision Changes Path 1.9 +3 -3 midworld/src/Enemy.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Enemy.h.diff?r1=1.8&r2=1.9&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-16 04:57:40
|
nonchocoboy 2002/10/15 21:57:39 PDT Modified files: src GameState.cpp Log: Avoid a potential infinite loop if PhysicsEngine::TIME_EPSILON is set to 0. Revision Changes Path 1.56 +3 -3 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.55&r2=1.56&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-15 05:04:57
|
nonchocoboy 2002/10/14 22:04:56 PDT Modified files: src GameState.cpp Log: Avoid extra, unnecessary physics calculations. Revision Changes Path 1.55 +2 -3 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.54&r2=1.55&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-15 04:37:22
|
nonchocoboy 2002/10/14 21:37:21 PDT Modified files: . README.txt Log: - Added Loom to the dependencies list. - Sorted deps in alpha order for easier reading/scanning. Revision Changes Path 1.9 +28 -21 midworld/README.txt http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/README.txt.diff?r1=1.8&r2=1.9&diff_format=h |
From: Chad A. <ae...@us...> - 2002-10-15 04:15:56
|
aegis 2002/10/14 21:15:55 PDT Modified files: . get-resources.sh Log: don't install into the UNIX/SCons build directory when running get-resources in cygwin Revision Changes Path 1.11 +10 -10 midworld/get-resources.sh http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/get-resources.sh.diff?r1=1.10&r2=1.11&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-11 05:14:45
|
nonchocoboy 2002/10/10 22:14:45 PDT Modified files: src Jukebox.cpp Log: Reset the index when the playlist is cleared. Revision Changes Path 1.6 +3 -2 midworld/src/Jukebox.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Jukebox.cpp.diff?r1=1.5&r2=1.6&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-11 05:01:56
|
nonchocoboy 2002/10/10 22:01:55 PDT Modified files: src IntroState.cpp IntroState.h Log: Auto transition to the next state after a set amount of time. Revision Changes Path 1.21 +12 -4 midworld/src/IntroState.cpp 1.8 +5 -2 midworld/src/IntroState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/IntroState.cpp.diff?r1=1.20&r2=1.21&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/IntroState.h.diff?r1=1.7&r2=1.8&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-11 04:49:58
|
nonchocoboy 2002/10/10 21:49:57 PDT Modified files: src GameState.cpp IntroState.cpp Log: Differentiate between the intro music and the game music. Revision Changes Path 1.54 +11 -2 midworld/src/GameState.cpp 1.20 +3 -3 midworld/src/IntroState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.53&r2=1.54&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/IntroState.cpp.diff?r1=1.19&r2=1.20&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-11 04:47:57
|
nonchocoboy 2002/10/10 21:47:57 PDT Modified files: src Jukebox.cpp Jukebox.h Log: Bug fixed: Jukebox wasn't moving on to the next track when the current track finished playing. Added prev, next, and clear methods. Cleaned up how switching between tracks is done so that it is more consistent. Revision Changes Path 1.5 +47 -37 midworld/src/Jukebox.cpp 1.5 +23 -3 midworld/src/Jukebox.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Jukebox.cpp.diff?r1=1.4&r2=1.5&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Jukebox.h.diff?r1=1.4&r2=1.5&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-11 04:43:52
|
nonchocoboy 2002/10/10 21:43:51 PDT Modified files: . get-resources.sh Log: Don't make other platforms suffer because VS.NET is stupid. Revision Changes Path 1.10 +7 -2 midworld/get-resources.sh http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/get-resources.sh.diff?r1=1.9&r2=1.10&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-11 04:00:59
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nonchocoboy 2002/10/10 21:00:59 PDT Modified files: src Application.cpp Log: Update the jukebox every frame. Revision Changes Path 1.13 +10 -3 midworld/src/Application.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Application.cpp.diff?r1=1.12&r2=1.13&diff_format=h |
From: Chad A. <ae...@us...> - 2002-10-11 02:31:03
|
aegis 2002/10/10 19:31:03 PDT Modified files: vc7/midworld midworld.vcproj Log: update the VC7 project Revision Changes Path 1.15 +26 -2 midworld/vc7/midworld/midworld.vcproj http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.14&r2=1.15&diff_format=h |
From: Chad A. <ae...@us...> - 2002-10-11 02:28:50
|
aegis 2002/10/10 19:28:49 PDT Modified files: . get-resources.sh Log: install the resources in the VC7 build directories as well Revision Changes Path 1.9 +4 -0 midworld/get-resources.sh http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/get-resources.sh.diff?r1=1.8&r2=1.9&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-10 09:09:39
|
nonchocoboy 2002/10/10 02:09:32 PDT Modified files: src RigidBody.cpp Log: I got a little overzealous with the removal of useless RigidBody crap in the last commit. Revision Changes Path 1.20 +8 -3 midworld/src/RigidBody.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/RigidBody.cpp.diff?r1=1.19&r2=1.20&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-10 09:01:16
|
nonchocoboy 2002/10/10 02:01:16 PDT Modified files: src GameState.cpp OpenSGSceneViewer.cpp RigidBody.cpp RigidBody.h Log: I'm noticing problems/inconsistencies with the collision detection. For now I added in the drawing of the bounding boxes for all entities. Some extra debug output has also been added in. Revision Changes Path 1.53 +65 -23 midworld/src/GameState.cpp 1.7 +60 -6 midworld/src/OpenSGSceneViewer.cpp 1.19 +8 -8 midworld/src/RigidBody.cpp 1.20 +4 -5 midworld/src/RigidBody.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.52&r2=1.53&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.cpp.diff?r1=1.6&r2=1.7&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/RigidBody.cpp.diff?r1=1.18&r2=1.19&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/RigidBody.h.diff?r1=1.19&r2=1.20&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-10 06:40:43
|
nonchocoboy 2002/10/09 23:40:43 PDT Modified files: src Camera.cpp Log: Start the camera out at a more interesting location. Revision Changes Path 1.4 +4 -4 midworld/src/Camera.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Camera.cpp.diff?r1=1.3&r2=1.4&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-10 02:02:26
|
nonchocoboy 2002/10/09 19:02:25 PDT Modified files: src GameState.cpp GameState.h Log: Added a particle explosion at the origin. :) Revision Changes Path 1.52 +10 -5 midworld/src/GameState.cpp 1.37 +11 -10 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.51&r2=1.52&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.36&r2=1.37&diff_format=h |