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From: Johnathan G. <da...@us...> - 2002-10-03 09:45:14
|
daren 2002/10/03 02:45:11 PDT Modified files: . README.txt Log: SCons is whining about being 0.07; so I guess we depend on 0.08 now. Revision Changes Path 1.8 +1 -1 midworld/README.txt http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/README.txt.diff?r1=1.7&r2=1.8&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-03 05:54:50
|
nonchocoboy 2002/10/02 22:54:49 PDT Modified files: src GameState.cpp PhysicsEngine.cpp PhysicsEngine.h Log: Bug fixed: I accidentally broke entity updating when i fixed the collision detection. It works again now. :) Revision Changes Path 1.45 +10 -7 midworld/src/GameState.cpp 1.3 +4 -2 midworld/src/PhysicsEngine.cpp 1.3 +5 -2 midworld/src/PhysicsEngine.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.44&r2=1.45&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/PhysicsEngine.cpp.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/PhysicsEngine.h.diff?r1=1.2&r2=1.3&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-03 05:26:51
|
nonchocoboy 2002/10/02 22:26:50 PDT Modified files: src GameState.cpp PhysicsEngine.cpp PhysicsEngine.h Log: Bug fixed: Collision detection was broken with gravity enabled. SF Bug#: 617908 Refactored the collision detection to use the new PhysicsEngine object that was introduced a couple days ago. This appears to fix the collision detection problems. Revision Changes Path 1.44 +49 -50 midworld/src/GameState.cpp 1.2 +5 -3 midworld/src/PhysicsEngine.cpp 1.2 +7 -3 midworld/src/PhysicsEngine.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.43&r2=1.44&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/PhysicsEngine.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/PhysicsEngine.h.diff?r1=1.1&r2=1.2&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-03 04:04:02
|
nonchocoboy 2002/10/02 21:04:02 PDT Modified files: src StoryState.cpp Log: Don't transition on an input up event otherwise we skip right through this state. Revision Changes Path 1.3 +8 -2 midworld/src/StoryState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/StoryState.cpp.diff?r1=1.2&r2=1.3&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-03 03:59:57
|
nonchocoboy 2002/10/02 20:59:56 PDT Modified files: src IntroState.cpp MenuState.cpp Log: Intro -> Menu -> Story -> Game :) Revision Changes Path 1.19 +3 -3 midworld/src/IntroState.cpp 1.17 +3 -3 midworld/src/MenuState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/IntroState.cpp.diff?r1=1.18&r2=1.19&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.cpp.diff?r1=1.16&r2=1.17&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-02 09:05:07
|
nonchocoboy 2002/10/02 02:05:06 PDT Modified files: src GameState.cpp Log: Don't use the player's draw method anymore. Revision Changes Path 1.43 +2 -3 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.42&r2=1.43&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-02 09:04:01
|
nonchocoboy 2002/10/02 02:04:00 PDT Modified files: src GameScene.cpp Log: I'm an idiot ... don't unbind the texture within glBegin/End block. Revision Changes Path 1.7 +5 -5 midworld/src/GameScene.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameScene.cpp.diff?r1=1.6&r2=1.7&diff_format=h |
From: Chad A. <ae...@us...> - 2002-10-02 07:30:14
|
aegis 2002/10/02 00:30:13 PDT Modified files: . get-resources.sh Log: adding documentation to the get-resources.sh script Revision Changes Path 1.7 +9 -1 midworld/get-resources.sh http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/get-resources.sh.diff?r1=1.6&r2=1.7&diff_format=h |
From: Chad A. <ae...@us...> - 2002-10-02 07:22:04
|
aegis 2002/10/02 00:22:03 PDT Modified files: . get-resources.sh Log: get resources from pyrallis.aegisknight.org, not sourceforge Revision Changes Path 1.6 +6 -10 midworld/get-resources.sh http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/get-resources.sh.diff?r1=1.5&r2=1.6&diff_format=h |
From: Chad A. <ae...@us...> - 2002-10-02 00:03:16
|
aegis 2002/10/01 17:03:14 PDT Modified files: vc7/midworld midworld.vcproj Log: update VC7 build for Ben's changes Revision Changes Path 1.13 +6 -0 midworld/vc7/midworld/midworld.vcproj http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.12&r2=1.13&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-01 08:38:13
|
nonchocoboy 2002/10/01 01:38:12 PDT Modified files: src GameState.cpp Player.h Player.cpp . ChangeLog Log: The player is now an entity rather than just a rigid body. As such it is now part of the scene graph and can be represented by a model. You'll like my lovely "cube" model I found in Kevin's home directory. Revision Changes Path 1.33 +1 -0 midworld/ChangeLog 1.41 +9 -6 midworld/src/GameState.cpp 1.16 +5 -3 midworld/src/Player.cpp 1.17 +21 -3 midworld/src/Player.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.32&r2=1.33&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.40&r2=1.41&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Player.cpp.diff?r1=1.15&r2=1.16&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Player.h.diff?r1=1.16&r2=1.17&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-01 06:40:43
|
nonchocoboy 2002/09/30 23:40:42 PDT Modified files: src Enemy.h Log: Test for health <= 0 when checking if the enemy is dead (expired). Revision Changes Path 1.6 +3 -3 midworld/src/Enemy.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Enemy.h.diff?r1=1.5&r2=1.6&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-01 06:30:30
|
nonchocoboy 2002/09/30 23:30:30 PDT Modified files: src GameScene.cpp Log: Unbind the ground texture after we're done drawing the ground. Revision Changes Path 1.5 +1 -0 midworld/src/GameScene.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameScene.cpp.diff?r1=1.4&r2=1.5&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-01 06:29:24
|
nonchocoboy 2002/09/30 23:29:23 PDT Modified files: src Texture.cpp Texture.h Log: Added method to unbind the texture. Revision Changes Path 1.7 +9 -2 midworld/src/Texture.cpp 1.5 +3 -2 midworld/src/Texture.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Texture.cpp.diff?r1=1.6&r2=1.7&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Texture.h.diff?r1=1.4&r2=1.5&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-01 05:54:15
|
nonchocoboy 2002/09/30 22:54:14 PDT Modified files: src GameScene.cpp GameScene.h Log: Remove a bunch of commented out and unused code. Revision Changes Path 1.4 +4 -26 midworld/src/GameScene.cpp 1.10 +4 -6 midworld/src/GameScene.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameScene.cpp.diff?r1=1.3&r2=1.4&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameScene.h.diff?r1=1.9&r2=1.10&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-01 05:45:07
|
nonchocoboy 2002/09/30 22:45:05 PDT Modified files: . ChangeLog src Version.h Log: Noted that OpenSG rendering woes are in the past. Bumped version to 0.2.2 since this is awesome and Midworld looks pretty damn good now. Revision Changes Path 1.30 +7 -4 midworld/ChangeLog 1.4 +3 -3 midworld/src/Version.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.29&r2=1.30&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Version.h.diff?r1=1.3&r2=1.4&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-01 05:42:41
|
nonchocoboy 2002/09/30 22:42:40 PDT Modified files: src GameScene.cpp Log: Bug fixed: The ground was getting colored blue because it was still using the last color set by the player model. Make sure the ground gets colored correctly. Revision Changes Path 1.3 +1 -0 midworld/src/GameScene.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameScene.cpp.diff?r1=1.2&r2=1.3&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-01 04:49:53
|
nonchocoboy 2002/09/30 21:49:53 PDT Modified files: src GameState.cpp Log: Bug fixed: OpenSG was modifying the state (i.e. bound textures) and not changing it all back. Clean up after OpenSG. Revision Changes Path 1.38 +11 -3 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.37&r2=1.38&diff_format=h |
From: Chad A. <ae...@us...> - 2002-10-01 04:21:39
|
aegis 2002/09/30 21:21:38 PDT Modified files: src StateFactory.cpp Log: don't delete state factories allocated in global data (not the heap) Revision Changes Path 1.4 +3 -8 midworld/src/StateFactory.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/StateFactory.cpp.diff?r1=1.3&r2=1.4&diff_format=h |