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From: Chad A. <ae...@us...> - 2002-10-01 02:12:12
|
aegis 2002/09/30 19:12:12 PDT Modified files: src StateFactory.cpp Log: don't leak the StateFactory object Revision Changes Path 1.3 +4 -3 midworld/src/StateFactory.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/StateFactory.cpp.diff?r1=1.2&r2=1.3&diff_format=h |
From: Chad A. <ae...@us...> - 2002-10-01 00:37:14
|
aegis 2002/09/30 17:37:13 PDT Modified files: src SoundEffectManager.cpp Log: fix a memory leak in the SoundEffectManager Revision Changes Path 1.6 +7 -5 midworld/src/SoundEffectManager.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SoundEffectManager.cpp.diff?r1=1.5&r2=1.6&diff_format=h |
From: Chad A. <ae...@us...> - 2002-10-01 00:36:51
|
aegis 2002/09/30 17:36:50 PDT Modified files: . get-resources.sh Log: overwrite existing resources in the build directory if they have already been downloaded Revision Changes Path 1.5 +1 -1 midworld/get-resources.sh http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/get-resources.sh.diff?r1=1.4&r2=1.5&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-01 00:07:59
|
nonchocoboy 2002/09/30 17:07:57 PDT Modified files: src GameScene.cpp Log: Stripped carriage returns. Revision Changes Path 1.2 +20 -20 midworld/src/GameScene.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameScene.cpp.diff?r1=1.1&r2=1.2&diff_format=h |
From: Ben S. <non...@us...> - 2002-09-24 22:31:03
|
nonchocoboy 2002/09/24 15:31:02 PDT Modified files: src SConscript Log: Yeah it would definitely help to build GameScene.cpp Revision Changes Path 1.35 +1 -0 midworld/src/SConscript http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.34&r2=1.35&diff_format=h |
From: Chad A. <ae...@us...> - 2002-09-24 08:27:24
|
aegis 2002/09/24 01:27:24 PDT Modified files: src GameScene.h vc7/midworld midworld.vcproj Added files: src GameScene.cpp Log: move the game scene into a file so we don't recompile THE WORLD when it changes. draw one big quad with a repeating texture instead of many. looks like we still need view frustum optimization stuff for it to be fast on my computer (I get about 10 fps) Revision Changes Path 1.1 +53 -0 midworld/src/GameScene.cpp (new) 1.9 +5 -49 midworld/src/GameScene.h 1.11 +3 -0 midworld/vc7/midworld/midworld.vcproj http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameScene.cpp?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameScene.h.diff?r1=1.8&r2=1.9&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.10&r2=1.11&diff_format=h |
From: Ben S. <non...@us...> - 2002-09-24 04:43:38
|
nonchocoboy 2002/09/23 21:43:37 PDT Modified files: src GameScene.h Log: gcc3 was complaining that cube was uninitialized. Revision Changes Path 1.8 +3 -3 midworld/src/GameScene.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameScene.h.diff?r1=1.7&r2=1.8&diff_format=h |
From: Chad A. <ae...@us...> - 2002-09-24 04:14:59
|
aegis 2002/09/23 21:14:58 PDT Modified files: src GameState.cpp Log: take mass into account when adding the gravity force... homework break is over Revision Changes Path 1.35 +4 -3 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.34&r2=1.35&diff_format=h |
From: Chad A. <ae...@us...> - 2002-09-23 21:25:24
|
aegis 2002/09/23 14:25:23 PDT Modified files: src GameScene.h Texture.cpp Texture.h Log: instead of drawing the GameScene as a bunch of lines, tile a texture. now we just need static obstructions and whatnot Revision Changes Path 1.7 +32 -14 midworld/src/GameScene.h 1.6 +8 -8 midworld/src/Texture.cpp 1.4 +4 -4 midworld/src/Texture.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameScene.h.diff?r1=1.6&r2=1.7&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Texture.cpp.diff?r1=1.5&r2=1.6&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Texture.h.diff?r1=1.3&r2=1.4&diff_format=h |
From: Chad A. <ae...@us...> - 2002-09-23 20:54:37
|
aegis 2002/09/23 13:54:35 PDT Modified files: src Enemy.cpp Log: make enemy movement a lot better looking by applying forces instead of setting velocities Revision Changes Path 1.3 +16 -27 midworld/src/Enemy.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Enemy.cpp.diff?r1=1.2&r2=1.3&diff_format=h |
From: Chad A. <ae...@us...> - 2002-09-23 20:16:04
|
aegis 2002/09/23 13:16:04 PDT Modified files: doc download.html Log: stabilized, not stabalized Revision Changes Path 1.3 +1 -1 midworld/doc/download.html http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/doc/download.html.diff?r1=1.2&r2=1.3&diff_format=h |
From: Chad A. <ae...@us...> - 2002-09-23 20:12:24
|
aegis 2002/09/23 13:12:24 PDT Modified files: doc index.html Log: we don't really run on IRIX (yet) Revision Changes Path 1.2 +1 -1 midworld/doc/index.html http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/doc/index.html.diff?r1=1.1&r2=1.2&diff_format=h |
From: Chad A. <ae...@us...> - 2002-09-23 19:45:16
|
aegis 2002/09/23 12:45:16 PDT Modified files: vc7/midworld midworld.vcproj Log: Entities are now affected by a constant gravity. They also cannot drop beneath the ground (clamped to y>=0). Build the Win32 build with NOMINMAX defined so windows.h doesn't define min() and max() as macros Revision Changes Path 1.10 +2 -2 midworld/vc7/midworld/midworld.vcproj http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.9&r2=1.10&diff_format=h |
From: Chad A. <ae...@us...> - 2002-09-23 19:45:16
|
aegis 2002/09/23 12:45:15 PDT Modified files: src GameState.cpp IntroState.cpp RigidBody.h cubeGeometry.h Log: Entities are now affected by a constant gravity. They also cannot drop beneath the ground (clamped to y>=0). Build the Win32 build with NOMINMAX defined so windows.h doesn't define min() and max() as macros Revision Changes Path 1.34 +15 -10 midworld/src/GameState.cpp 1.16 +2 -10 midworld/src/IntroState.cpp 1.17 +4 -2 midworld/src/RigidBody.h 1.4 +4 -7 midworld/src/cubeGeometry.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.33&r2=1.34&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/IntroState.cpp.diff?r1=1.15&r2=1.16&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/RigidBody.h.diff?r1=1.16&r2=1.17&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/cubeGeometry.h.diff?r1=1.3&r2=1.4&diff_format=h |
From: Chad A. <ae...@us...> - 2002-09-23 19:45:15
|
aegis 2002/09/23 12:45:15 PDT Modified files: . ChangeLog Log: Entities are now affected by a constant gravity. They also cannot drop beneath the ground (clamped to y>=0). Build the Win32 build with NOMINMAX defined so windows.h doesn't define min() and max() as macros Revision Changes Path 1.28 +1 -0 midworld/ChangeLog http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.27&r2=1.28&diff_format=h |
From: Chad A. <ae...@us...> - 2002-09-23 18:03:27
|
aegis 2002/09/23 11:03:27 PDT Modified files: src GameManager.cpp GameManager.h Log: don't leak the GameManager... leaking Audiere devices isn't usually a good thing :) Revision Changes Path 1.4 +10 -3 midworld/src/GameManager.cpp 1.4 +4 -2 midworld/src/GameManager.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameManager.cpp.diff?r1=1.3&r2=1.4&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameManager.h.diff?r1=1.3&r2=1.4&diff_format=h |
From: Chad A. <ae...@us...> - 2002-09-23 18:02:03
|
aegis 2002/09/23 11:02:03 PDT Modified files: vc7/midworld midworld.vcproj Log: use third-party/include for includes and third-party/lib for libraries Revision Changes Path 1.9 +4 -0 midworld/vc7/midworld/midworld.vcproj http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.8&r2=1.9&diff_format=h |
From: Ben S. <non...@us...> - 2002-09-23 04:00:21
|
nonchocoboy 2002/09/22 21:00:20 PDT Modified files: . ChangeLog src Camera.cpp Camera.h GameState.cpp GameState.h Log: Made the camera a flexible chase camera. You can now zoom in/out, yaw left/right and pitch up/down. The chasing is a little weird with the mouse directional input. However, this makes it so we can view the world in ways other than directly top-down. The mouse input needs to be looked at since it assumes an explicit top-down view when it calculates the rotation of the player. Perhaps we can find a way to project the mouse coordinates down to the terrain a la Black and White ... Revision Changes Path 1.27 +1 -0 midworld/ChangeLog 1.3 +120 -2 midworld/src/Camera.cpp 1.5 +102 -25 midworld/src/Camera.h 1.33 +94 -3 midworld/src/GameState.cpp 1.31 +5 -2 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.26&r2=1.27&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Camera.cpp.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Camera.h.diff?r1=1.4&r2=1.5&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.32&r2=1.33&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.30&r2=1.31&diff_format=h |
From: Ben S. <non...@us...> - 2002-09-23 03:56:26
|
nonchocoboy 2002/09/22 20:56:25 PDT Modified files: src ResourceManager.cpp Log: Be less verbose with the debug output. Revision Changes Path 1.3 +3 -3 midworld/src/ResourceManager.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/ResourceManager.cpp.diff?r1=1.2&r2=1.3&diff_format=h |
From: Ben S. <non...@us...> - 2002-09-23 00:48:06
|
nonchocoboy 2002/09/22 17:48:06 PDT Modified files: src Player.h Log: Removed a bunch of unnecessary GMTL includes. Revision Changes Path 1.15 +3 -8 midworld/src/Player.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Player.h.diff?r1=1.14&r2=1.15&diff_format=h |
From: Chad A. <ae...@us...> - 2002-09-20 20:07:02
|
aegis 2002/09/20 13:07:01 PDT Added files: third-party/include include-directory.txt third-party/lib lib-directory.txt Log: adding a third-party directory where we can put third-party headers and libraries Revision Changes Path 1.1 +3 -0 midworld/third-party/include/include-directory.txt (new) 1.1 +3 -0 midworld/third-party/lib/lib-directory.txt (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/third-party/include/include-directory.txt?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/third-party/lib/lib-directory.txt?rev=1.1&content-type=text/plain |
From: Chad A. <ae...@us...> - 2002-09-20 10:24:22
|
aegis 2002/09/20 03:24:18 PDT Modified files: . get-resources.sh Log: remove resources.zip if it exists so wget doesn't download resources.zip.1 Revision Changes Path 1.4 +1 -0 midworld/get-resources.sh http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/get-resources.sh.diff?r1=1.3&r2=1.4&diff_format=h |
From: Ben S. <non...@us...> - 2002-09-20 09:33:43
|
nonchocoboy 2002/09/20 02:33:42 PDT Added files: tools objfixer.py Log: Added the start of a script that post-processes an OBJ model exported from 3DS Max R4 and stripts it down to something OpenSG can parse with minimal errors. Revision Changes Path 1.1 +110 -0 midworld/tools/objfixer.py (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/tools/objfixer.py?rev=1.1&content-type=text/plain |
From: Ben S. <non...@us...> - 2002-09-20 08:47:16
|
nonchocoboy 2002/09/20 01:47:15 PDT Modified files: . ChangeLog src Version.h Log: Bumped version to 0.2.1 to note that we compile with OpenSG in win32. Revision Changes Path 1.26 +2 -0 midworld/ChangeLog 1.3 +3 -3 midworld/src/Version.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.25&r2=1.26&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Version.h.diff?r1=1.2&r2=1.3&diff_format=h |