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From: Chad A. <ae...@us...> - 2002-11-11 07:40:14
|
aegis 2002/11/10 23:40:14 PST Modified files: src Utility.h Log: add a nifty glColor function to Utility.h Revision Changes Path 1.9 +7 -2 midworld/src/Utility.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Utility.h.diff?r1=1.8&r2=1.9&diff_format=h |
From: Levi V. <lva...@us...> - 2002-11-11 07:22:18
|
lvanoort 2002/11/10 23:22:17 PST Modified files: src GameState.cpp GameState.h Added files: src SkyDome.cpp SkyDome.h Log: Added skydome into the game. Revision Changes Path 1.116 +10 -3 midworld/src/GameState.cpp 1.70 +5 -2 midworld/src/GameState.h 1.1 +203 -0 midworld/src/SkyDome.cpp (new) 1.1 +9 -0 midworld/src/SkyDome.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.115&r2=1.116&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.69&r2=1.70&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SkyDome.cpp?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SkyDome.h?rev=1.1&content-type=text/plain |
From: Ben S. <non...@us...> - 2002-11-11 05:32:07
|
nonchocoboy 2002/11/10 21:32:07 PST Modified files: . ChangeLog src Version.h Log: Noted that collision detection is way better. Bumped version to 0.4.0 Revision Changes Path 1.52 +3 -0 midworld/ChangeLog 1.9 +4 -4 midworld/src/Version.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.51&r2=1.52&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Version.h.diff?r1=1.8&r2=1.9&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-11 05:24:47
|
nonchocoboy 2002/11/10 21:24:47 PST Modified files: src Texture.cpp Log: Generate our own texture IDs so that we can play nice with OpenSG's textures. Revision Changes Path 1.11 +9 -4 midworld/src/Texture.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Texture.cpp.diff?r1=1.10&r2=1.11&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-11 05:24:18
|
nonchocoboy 2002/11/10 21:24:17 PST Modified files: src GameState.cpp OpenSGSceneViewer.cpp Log: Generate our own high texture IDs so that we can play nice with OpenSG's textures. Revision Changes Path 1.115 +3 -3 midworld/src/GameState.cpp 1.14 +4 -4 midworld/src/OpenSGSceneViewer.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.114&r2=1.115&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.cpp.diff?r1=1.13&r2=1.14&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-11 05:03:22
|
nonchocoboy 2002/11/10 21:03:21 PST Modified files: src BoundsSweepCollisionDetector.cpp PhysicsEngine.cpp Log: More debugging output removal. Revision Changes Path 1.6 +4 -28 midworld/src/BoundsSweepCollisionDetector.cpp 1.11 +5 -8 midworld/src/PhysicsEngine.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BoundsSweepCollisionDetector.cpp.diff?r1=1.5&r2=1.6&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/PhysicsEngine.cpp.diff?r1=1.10&r2=1.11&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-11 04:53:24
|
nonchocoboy 2002/11/10 20:53:23 PST Modified files: src OpenSGSceneViewer.cpp Log: Remove extra debugging output. Revision Changes Path 1.13 +2 -9 midworld/src/OpenSGSceneViewer.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.cpp.diff?r1=1.12&r2=1.13&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-11 04:46:41
|
nonchocoboy 2002/11/10 20:46:40 PST Modified files: src GameState.cpp Log: Removed commented out debugging output no longer useful. Revision Changes Path 1.114 +2 -5 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.113&r2=1.114&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-11 04:44:32
|
nonchocoboy 2002/11/10 20:44:31 PST Modified files: vc7/midworld midworld.vcproj Removed files: src BoundsCollisionDetector.cpp BoundsCollisionDetector.h NullCollisionDetector.h Log: Removed BoundsCollisionDetector and NullCollisionDetector since they are no longer useful to the midworld project. Revision Changes Path 1.10 +0 -104 midworld/src/BoundsCollisionDetector.cpp (dead) 1.6 +0 -92 midworld/src/BoundsCollisionDetector.h (dead) 1.7 +0 -97 midworld/src/NullCollisionDetector.h (dead) 1.32 +0 -9 midworld/vc7/midworld/midworld.vcproj http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BoundsCollisionDetector.cpp?rev=&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BoundsCollisionDetector.h?rev=&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/NullCollisionDetector.h?rev=&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.31&r2=1.32&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-11 04:39:49
|
nonchocoboy 2002/11/10 20:39:48 PST Modified files: src BoundsSweepCollisionDetector.cpp BoundsSweepCollisionDetector.h CollisionDetector.h GameState.cpp OpenSGSceneViewer.cpp OpenSGSceneViewer.h PhysicsEngine.cpp RigidBody.cpp RigidBody.h SConscript vc7/midworld midworld.vcproj Added files: src BodyChangeEvent.cpp BodyChangeEvent.h BodyChangeListener.h Log: Bug fixed: Actually use the body's path in when testing against the spatial index rather than its bounds at its initial pos. This fixes problems where objects were allowed to pass through walls. Bug fixed: Stop sticking! We now "push back" objects a bit from the point of collision so that we don't leave them in a colliding state for the next frame. Bug fixed: All objects no longer collide against everybody else during the first frame. We now force OpenSG to update the bounding volume each time an entity is changed. Sorry for the tons of debugging output, but I wanted to make this huge commit now while it works. Big changes here. Rigid bodies now fire events to listeners when they are changed. This makes it so that we can update ourscene graph (and thus the body's bounds) immediately rather than the next frame. I reverted CollisionDetector back to only reporting the first collision. I don't know what I was thinking earlier. Our hack of a ground plane collision is now made before the body change is "committed" so that the bounding volume is correct for the collision detector. Revision Changes Path 1.1 +15 -0 midworld/src/BodyChangeEvent.cpp (new) 1.1 +20 -0 midworld/src/BodyChangeEvent.h (new) 1.1 +17 -0 midworld/src/BodyChangeListener.h (new) 1.5 +58 -33 midworld/src/BoundsSweepCollisionDetector.cpp 1.3 +2 -3 midworld/src/BoundsSweepCollisionDetector.h 1.8 +3 -8 midworld/src/CollisionDetector.h 1.113 +5 -2 midworld/src/GameState.cpp 1.12 +113 -41 midworld/src/OpenSGSceneViewer.cpp 1.6 +14 -3 midworld/src/OpenSGSceneViewer.h 1.10 +32 -9 midworld/src/PhysicsEngine.cpp 1.21 +28 -2 midworld/src/RigidBody.cpp 1.24 +16 -2 midworld/src/RigidBody.h 1.61 +2 -2 midworld/src/SConscript 1.31 +9 -0 midworld/vc7/midworld/midworld.vcproj http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BodyChangeEvent.cpp?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BodyChangeEvent.h?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BodyChangeListener.h?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BoundsSweepCollisionDetector.cpp.diff?r1=1.4&r2=1.5&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BoundsSweepCollisionDetector.h.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/CollisionDetector.h.diff?r1=1.7&r2=1.8&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.112&r2=1.113&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.cpp.diff?r1=1.11&r2=1.12&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.h.diff?r1=1.5&r2=1.6&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/PhysicsEngine.cpp.diff?r1=1.9&r2=1.10&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/RigidBody.cpp.diff?r1=1.20&r2=1.21&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/RigidBody.h.diff?r1=1.23&r2=1.24&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.60&r2=1.61&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.30&r2=1.31&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-08 09:40:18
|
nonchocoboy 2002/11/08 01:40:17 PST Modified files: src LevelLoader.cpp Log: Don't create static entities we're not going to use. Revision Changes Path 1.4 +7 -9 midworld/src/LevelLoader.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/LevelLoader.cpp.diff?r1=1.3&r2=1.4&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-08 09:30:24
|
nonchocoboy 2002/11/08 01:30:23 PST Modified files: src Application.cpp Application.h Log: Bug fixed: The first frame drawn in the game state would be completely fubared. - Don't transition to the next state until the NEXT call to update. Otherwise, the next state is draw before it has been updated. - Use StateFactory to load the intro state. Revision Changes Path 1.15 +17 -13 midworld/src/Application.cpp 1.9 +5 -2 midworld/src/Application.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Application.cpp.diff?r1=1.14&r2=1.15&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Application.h.diff?r1=1.8&r2=1.9&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-08 09:27:33
|
nonchocoboy 2002/11/08 01:27:32 PST Modified files: src Main.cpp Log: Only draw if there was a corresponding update. Removed extra whitespace. Revision Changes Path 1.17 +13 -14 midworld/src/Main.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Main.cpp.diff?r1=1.16&r2=1.17&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-08 09:10:38
|
nonchocoboy 2002/11/08 01:10:36 PST Modified files: src NavNodeTree.cpp NavNodeTree.h Log: - Pass strings in by const reference. - Silence unsigned to signed comparison warnings. Revision Changes Path 1.5 +4 -6 midworld/src/NavNodeTree.cpp 1.5 +4 -4 midworld/src/NavNodeTree.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/NavNodeTree.cpp.diff?r1=1.4&r2=1.5&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/NavNodeTree.h.diff?r1=1.4&r2=1.5&diff_format=h |
From: Chad A. <ae...@us...> - 2002-11-08 03:28:50
|
aegis 2002/11/07 19:28:44 PST Modified files: installer midworld.nsi Log: actually remove the Midworld directories when uninstalling Revision Changes Path 1.3 +2 -2 midworld/installer/midworld.nsi http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/installer/midworld.nsi.diff?r1=1.2&r2=1.3&diff_format=h |
From: Chad A. <ae...@us...> - 2002-11-08 02:38:42
|
aegis 2002/11/07 18:38:41 PST Modified files: src MenuState.cpp MenuState.h Log: remove the cursor from the menu state because we don't use it Revision Changes Path 1.20 +2 -16 midworld/src/MenuState.cpp 1.10 +2 -7 midworld/src/MenuState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.cpp.diff?r1=1.19&r2=1.20&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.h.diff?r1=1.9&r2=1.10&diff_format=h |
From: Chad A. <ae...@us...> - 2002-11-07 23:56:23
|
aegis 2002/11/07 15:56:22 PST Modified files: src SConscript Log: compile in the EndingState on Linux Revision Changes Path 1.60 +1 -0 midworld/src/SConscript http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.59&r2=1.60&diff_format=h |
From: Chad A. <ae...@us...> - 2002-11-07 21:25:44
|
aegis 2002/11/07 13:25:43 PST Modified files: src Main.cpp Log: in Windows, always set the current directory to where the executable resides Revision Changes Path 1.16 +14 -2 midworld/src/Main.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Main.cpp.diff?r1=1.15&r2=1.16&diff_format=h |
From: Chad A. <ae...@us...> - 2002-11-07 21:24:35
|
aegis 2002/11/07 13:24:34 PST Modified files: installer midworld.nsi Log: installer updates Revision Changes Path 1.2 +7 -2 midworld/installer/midworld.nsi http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/installer/midworld.nsi.diff?r1=1.1&r2=1.2&diff_format=h |
From: Chad A. <ae...@us...> - 2002-11-07 20:53:17
|
aegis 2002/11/07 12:53:15 PST Added files: installer COPYING midworld.nsi Log: adding a preliminary installer. COPYING is checked in as binary because NSIS doesn't like UNIX line endings Revision Changes Path 1.1 +481 -0 midworld/installer/COPYING (new) 1.1 +51 -0 midworld/installer/midworld.nsi (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/installer/COPYING?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/installer/midworld.nsi?rev=1.1&content-type=text/plain |
From: Chad A. <ae...@us...> - 2002-11-06 18:49:43
|
aegis 2002/11/06 10:49:42 PST Modified files: src NavNodeTree.cpp NavNodeTree.h vc7/midworld midworld.vcproj Log: make NavNodeTree::addNode inline to work around a VC7 linker issue, build with source+assembly listings, and add some safety fallbacks to NavNodeTree::allLinks Revision Changes Path 1.4 +11 -16 midworld/src/NavNodeTree.cpp 1.4 +13 -3 midworld/src/NavNodeTree.h 1.30 +2 -0 midworld/vc7/midworld/midworld.vcproj http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/NavNodeTree.cpp.diff?r1=1.3&r2=1.4&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/NavNodeTree.h.diff?r1=1.3&r2=1.4&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.29&r2=1.30&diff_format=h |
From: Chad A. <ae...@us...> - 2002-11-06 06:35:18
|
aegis 2002/11/05 22:35:17 PST Modified files: src GameState.cpp vc7/midworld midworld.vcproj Added files: src EndingState.cpp EndingState.h Log: adding ending state and ending condition to go with the new level Revision Changes Path 1.1 +100 -0 midworld/src/EndingState.cpp (new) 1.1 +31 -0 midworld/src/EndingState.h (new) 1.112 +10 -2 midworld/src/GameState.cpp 1.29 +6 -0 midworld/vc7/midworld/midworld.vcproj http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/EndingState.cpp?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/EndingState.h?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.111&r2=1.112&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.28&r2=1.29&diff_format=h |
From: Chad A. <ae...@us...> - 2002-11-06 06:09:31
|
aegis 2002/11/05 22:09:30 PST Modified files: src CollisionResponse.cpp Log: removing DBG_BREAK lines so Ben et al can run without changing anything Revision Changes Path 1.10 +4 -4 midworld/src/CollisionResponse.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/CollisionResponse.cpp.diff?r1=1.9&r2=1.10&diff_format=h |
From: Chad A. <ae...@us...> - 2002-11-06 06:08:46
|
aegis 2002/11/05 22:08:46 PST Modified files: src Camera.cpp Log: make the camera pitched 45 degrees for the new level Revision Changes Path 1.8 +3 -3 midworld/src/Camera.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Camera.cpp.diff?r1=1.7&r2=1.8&diff_format=h |