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From: Chad A. <ae...@us...> - 2002-11-11 07:40:14
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aegis 2002/11/10 23:40:14 PST
Modified files:
src Utility.h
Log:
add a nifty glColor function to Utility.h
Revision Changes Path
1.9 +7 -2 midworld/src/Utility.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Utility.h.diff?r1=1.8&r2=1.9&diff_format=h
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From: Levi V. <lva...@us...> - 2002-11-11 07:22:18
|
lvanoort 2002/11/10 23:22:17 PST
Modified files:
src GameState.cpp GameState.h
Added files:
src SkyDome.cpp SkyDome.h
Log:
Added skydome into the game.
Revision Changes Path
1.116 +10 -3 midworld/src/GameState.cpp
1.70 +5 -2 midworld/src/GameState.h
1.1 +203 -0 midworld/src/SkyDome.cpp (new)
1.1 +9 -0 midworld/src/SkyDome.h (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.115&r2=1.116&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.69&r2=1.70&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SkyDome.cpp?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SkyDome.h?rev=1.1&content-type=text/plain
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From: Ben S. <non...@us...> - 2002-11-11 05:32:07
|
nonchocoboy 2002/11/10 21:32:07 PST
Modified files:
. ChangeLog
src Version.h
Log:
Noted that collision detection is way better.
Bumped version to 0.4.0
Revision Changes Path
1.52 +3 -0 midworld/ChangeLog
1.9 +4 -4 midworld/src/Version.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.51&r2=1.52&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Version.h.diff?r1=1.8&r2=1.9&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-11 05:24:47
|
nonchocoboy 2002/11/10 21:24:47 PST
Modified files:
src Texture.cpp
Log:
Generate our own texture IDs so that we can play nice with OpenSG's textures.
Revision Changes Path
1.11 +9 -4 midworld/src/Texture.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Texture.cpp.diff?r1=1.10&r2=1.11&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-11 05:24:18
|
nonchocoboy 2002/11/10 21:24:17 PST
Modified files:
src GameState.cpp OpenSGSceneViewer.cpp
Log:
Generate our own high texture IDs so that we can play nice with OpenSG's
textures.
Revision Changes Path
1.115 +3 -3 midworld/src/GameState.cpp
1.14 +4 -4 midworld/src/OpenSGSceneViewer.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.114&r2=1.115&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.cpp.diff?r1=1.13&r2=1.14&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-11 05:03:22
|
nonchocoboy 2002/11/10 21:03:21 PST
Modified files:
src BoundsSweepCollisionDetector.cpp
PhysicsEngine.cpp
Log:
More debugging output removal.
Revision Changes Path
1.6 +4 -28 midworld/src/BoundsSweepCollisionDetector.cpp
1.11 +5 -8 midworld/src/PhysicsEngine.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BoundsSweepCollisionDetector.cpp.diff?r1=1.5&r2=1.6&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/PhysicsEngine.cpp.diff?r1=1.10&r2=1.11&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-11 04:53:24
|
nonchocoboy 2002/11/10 20:53:23 PST
Modified files:
src OpenSGSceneViewer.cpp
Log:
Remove extra debugging output.
Revision Changes Path
1.13 +2 -9 midworld/src/OpenSGSceneViewer.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.cpp.diff?r1=1.12&r2=1.13&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-11 04:46:41
|
nonchocoboy 2002/11/10 20:46:40 PST
Modified files:
src GameState.cpp
Log:
Removed commented out debugging output no longer useful.
Revision Changes Path
1.114 +2 -5 midworld/src/GameState.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.113&r2=1.114&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-11 04:44:32
|
nonchocoboy 2002/11/10 20:44:31 PST
Modified files:
vc7/midworld midworld.vcproj
Removed files:
src BoundsCollisionDetector.cpp
BoundsCollisionDetector.h
NullCollisionDetector.h
Log:
Removed BoundsCollisionDetector and NullCollisionDetector since they are no
longer useful to the midworld project.
Revision Changes Path
1.10 +0 -104 midworld/src/BoundsCollisionDetector.cpp (dead)
1.6 +0 -92 midworld/src/BoundsCollisionDetector.h (dead)
1.7 +0 -97 midworld/src/NullCollisionDetector.h (dead)
1.32 +0 -9 midworld/vc7/midworld/midworld.vcproj
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BoundsCollisionDetector.cpp?rev=&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BoundsCollisionDetector.h?rev=&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/NullCollisionDetector.h?rev=&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.31&r2=1.32&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-11 04:39:49
|
nonchocoboy 2002/11/10 20:39:48 PST
Modified files:
src BoundsSweepCollisionDetector.cpp
BoundsSweepCollisionDetector.h
CollisionDetector.h GameState.cpp
OpenSGSceneViewer.cpp OpenSGSceneViewer.h
PhysicsEngine.cpp RigidBody.cpp
RigidBody.h SConscript
vc7/midworld midworld.vcproj
Added files:
src BodyChangeEvent.cpp BodyChangeEvent.h
BodyChangeListener.h
Log:
Bug fixed: Actually use the body's path in when testing against the
spatial index rather than its bounds at its initial pos.
This fixes problems where objects were allowed to pass
through walls.
Bug fixed: Stop sticking! We now "push back" objects a bit from the
point of collision so that we don't leave them in a
colliding state for the next frame.
Bug fixed: All objects no longer collide against everybody else during
the first frame. We now force OpenSG to update the bounding
volume each time an entity is changed.
Sorry for the tons of debugging output, but I wanted to make this huge
commit now while it works. Big changes here.
Rigid bodies now fire events to listeners when they are changed. This makes
it so that we can update ourscene graph (and thus the body's bounds)
immediately rather than the next frame.
I reverted CollisionDetector back to only reporting the first collision. I
don't know what I was thinking earlier.
Our hack of a ground plane collision is now made before the body change is
"committed" so that the bounding volume is correct for the collision
detector.
Revision Changes Path
1.1 +15 -0 midworld/src/BodyChangeEvent.cpp (new)
1.1 +20 -0 midworld/src/BodyChangeEvent.h (new)
1.1 +17 -0 midworld/src/BodyChangeListener.h (new)
1.5 +58 -33 midworld/src/BoundsSweepCollisionDetector.cpp
1.3 +2 -3 midworld/src/BoundsSweepCollisionDetector.h
1.8 +3 -8 midworld/src/CollisionDetector.h
1.113 +5 -2 midworld/src/GameState.cpp
1.12 +113 -41 midworld/src/OpenSGSceneViewer.cpp
1.6 +14 -3 midworld/src/OpenSGSceneViewer.h
1.10 +32 -9 midworld/src/PhysicsEngine.cpp
1.21 +28 -2 midworld/src/RigidBody.cpp
1.24 +16 -2 midworld/src/RigidBody.h
1.61 +2 -2 midworld/src/SConscript
1.31 +9 -0 midworld/vc7/midworld/midworld.vcproj
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BodyChangeEvent.cpp?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BodyChangeEvent.h?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BodyChangeListener.h?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BoundsSweepCollisionDetector.cpp.diff?r1=1.4&r2=1.5&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BoundsSweepCollisionDetector.h.diff?r1=1.2&r2=1.3&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/CollisionDetector.h.diff?r1=1.7&r2=1.8&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.112&r2=1.113&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.cpp.diff?r1=1.11&r2=1.12&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.h.diff?r1=1.5&r2=1.6&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/PhysicsEngine.cpp.diff?r1=1.9&r2=1.10&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/RigidBody.cpp.diff?r1=1.20&r2=1.21&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/RigidBody.h.diff?r1=1.23&r2=1.24&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.60&r2=1.61&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.30&r2=1.31&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-08 09:40:18
|
nonchocoboy 2002/11/08 01:40:17 PST
Modified files:
src LevelLoader.cpp
Log:
Don't create static entities we're not going to use.
Revision Changes Path
1.4 +7 -9 midworld/src/LevelLoader.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/LevelLoader.cpp.diff?r1=1.3&r2=1.4&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-08 09:30:24
|
nonchocoboy 2002/11/08 01:30:23 PST
Modified files:
src Application.cpp Application.h
Log:
Bug fixed: The first frame drawn in the game state would be completely
fubared.
- Don't transition to the next state until the NEXT call to update.
Otherwise, the next state is draw before it has been updated.
- Use StateFactory to load the intro state.
Revision Changes Path
1.15 +17 -13 midworld/src/Application.cpp
1.9 +5 -2 midworld/src/Application.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Application.cpp.diff?r1=1.14&r2=1.15&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Application.h.diff?r1=1.8&r2=1.9&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-08 09:27:33
|
nonchocoboy 2002/11/08 01:27:32 PST
Modified files:
src Main.cpp
Log:
Only draw if there was a corresponding update.
Removed extra whitespace.
Revision Changes Path
1.17 +13 -14 midworld/src/Main.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Main.cpp.diff?r1=1.16&r2=1.17&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-08 09:10:38
|
nonchocoboy 2002/11/08 01:10:36 PST
Modified files:
src NavNodeTree.cpp NavNodeTree.h
Log:
- Pass strings in by const reference.
- Silence unsigned to signed comparison warnings.
Revision Changes Path
1.5 +4 -6 midworld/src/NavNodeTree.cpp
1.5 +4 -4 midworld/src/NavNodeTree.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/NavNodeTree.cpp.diff?r1=1.4&r2=1.5&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/NavNodeTree.h.diff?r1=1.4&r2=1.5&diff_format=h
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From: Chad A. <ae...@us...> - 2002-11-08 03:28:50
|
aegis 2002/11/07 19:28:44 PST
Modified files:
installer midworld.nsi
Log:
actually remove the Midworld directories when uninstalling
Revision Changes Path
1.3 +2 -2 midworld/installer/midworld.nsi
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/installer/midworld.nsi.diff?r1=1.2&r2=1.3&diff_format=h
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From: Chad A. <ae...@us...> - 2002-11-08 02:38:42
|
aegis 2002/11/07 18:38:41 PST
Modified files:
src MenuState.cpp MenuState.h
Log:
remove the cursor from the menu state because we don't use it
Revision Changes Path
1.20 +2 -16 midworld/src/MenuState.cpp
1.10 +2 -7 midworld/src/MenuState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.cpp.diff?r1=1.19&r2=1.20&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.h.diff?r1=1.9&r2=1.10&diff_format=h
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From: Chad A. <ae...@us...> - 2002-11-07 23:56:23
|
aegis 2002/11/07 15:56:22 PST
Modified files:
src SConscript
Log:
compile in the EndingState on Linux
Revision Changes Path
1.60 +1 -0 midworld/src/SConscript
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.59&r2=1.60&diff_format=h
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From: Chad A. <ae...@us...> - 2002-11-07 21:25:44
|
aegis 2002/11/07 13:25:43 PST
Modified files:
src Main.cpp
Log:
in Windows, always set the current directory to where the executable resides
Revision Changes Path
1.16 +14 -2 midworld/src/Main.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Main.cpp.diff?r1=1.15&r2=1.16&diff_format=h
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From: Chad A. <ae...@us...> - 2002-11-07 21:24:35
|
aegis 2002/11/07 13:24:34 PST
Modified files:
installer midworld.nsi
Log:
installer updates
Revision Changes Path
1.2 +7 -2 midworld/installer/midworld.nsi
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/installer/midworld.nsi.diff?r1=1.1&r2=1.2&diff_format=h
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From: Chad A. <ae...@us...> - 2002-11-07 20:53:17
|
aegis 2002/11/07 12:53:15 PST
Added files:
installer COPYING midworld.nsi
Log:
adding a preliminary installer. COPYING is checked in as binary because NSIS doesn't like UNIX line endings
Revision Changes Path
1.1 +481 -0 midworld/installer/COPYING (new)
1.1 +51 -0 midworld/installer/midworld.nsi (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/installer/COPYING?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/installer/midworld.nsi?rev=1.1&content-type=text/plain
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From: Chad A. <ae...@us...> - 2002-11-06 18:49:43
|
aegis 2002/11/06 10:49:42 PST
Modified files:
src NavNodeTree.cpp NavNodeTree.h
vc7/midworld midworld.vcproj
Log:
make NavNodeTree::addNode inline to work around a VC7 linker issue, build with source+assembly listings, and add some safety fallbacks to NavNodeTree::allLinks
Revision Changes Path
1.4 +11 -16 midworld/src/NavNodeTree.cpp
1.4 +13 -3 midworld/src/NavNodeTree.h
1.30 +2 -0 midworld/vc7/midworld/midworld.vcproj
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/NavNodeTree.cpp.diff?r1=1.3&r2=1.4&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/NavNodeTree.h.diff?r1=1.3&r2=1.4&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.29&r2=1.30&diff_format=h
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From: Chad A. <ae...@us...> - 2002-11-06 06:35:18
|
aegis 2002/11/05 22:35:17 PST
Modified files:
src GameState.cpp
vc7/midworld midworld.vcproj
Added files:
src EndingState.cpp EndingState.h
Log:
adding ending state and ending condition to go with the new level
Revision Changes Path
1.1 +100 -0 midworld/src/EndingState.cpp (new)
1.1 +31 -0 midworld/src/EndingState.h (new)
1.112 +10 -2 midworld/src/GameState.cpp
1.29 +6 -0 midworld/vc7/midworld/midworld.vcproj
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/EndingState.cpp?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/EndingState.h?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.111&r2=1.112&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.28&r2=1.29&diff_format=h
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From: Chad A. <ae...@us...> - 2002-11-06 06:09:31
|
aegis 2002/11/05 22:09:30 PST
Modified files:
src CollisionResponse.cpp
Log:
removing DBG_BREAK lines so Ben et al can run without changing anything
Revision Changes Path
1.10 +4 -4 midworld/src/CollisionResponse.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/CollisionResponse.cpp.diff?r1=1.9&r2=1.10&diff_format=h
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From: Chad A. <ae...@us...> - 2002-11-06 06:08:46
|
aegis 2002/11/05 22:08:46 PST
Modified files:
src Camera.cpp
Log:
make the camera pitched 45 degrees for the new level
Revision Changes Path
1.8 +3 -3 midworld/src/Camera.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Camera.cpp.diff?r1=1.7&r2=1.8&diff_format=h
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