FreeCol / News: Recent posts

FreeCol 0.11.6

FreeCol 0.11.6 has been released. Here are the release notes.

Posted by Mike Pope 2015-10-17

FreeCol 0.11.5

FreeCol 0.11.5 has been released. Here are the release notes.

Posted by Mike Pope 2015-08-03

FreeCol 0.11.4

FreeCol 0.11.4 has been withdrawn due to a map generation bug. 0.11.5 will be available shortly.

Posted by Mike Pope 2015-08-01

FreeCol 0.11.3

FreeCol 0.11.3 has been released. Here are the release notes.

Posted by Mike Pope 2015-03-08

FreeCol 0.11.2

FreeCol 0.11.2 has been released. The release notes are here.

Posted by Mike Pope 2015-01-04

FreeCol 0.11.1

FreeCol 0.11.1 has been released. The release notes are here.

Posted by Mike Pope 2014-11-16

FreeCol 0.11.0

FreeCol 0.11.0 has been released. Full release notes here.

Posted by Mike Pope 2014-10-18

FreeCol 0.10.7

FreeCol 0.10.7 has been released. This is a bug fix release to correct some serious gameplay problems in 0.10.6. The release summary is here: http://www.freecol.org/news/releases.html

Posted by Mike Pope 2013-01-07

FreeCol 0.10.6

FreeCol 0.10.6 has been released, to coincide with the end of the world. The release summary is here: http://www.freecol.org/news/releases.html

Posted by Mike Pope 2012-12-21

FreeCol 0.10.5

FreeCol 0.10.5 has been released, mainly to fix serious save game
corruption bugs with 0.10.4. A few other bugs have been fixed, and
the amount of lumber delivered when a forest tile is cleared is now
more Col1 compatible.

Posted by Mike Pope 2012-02-19

FreeCol 0.10.4 has been released.

We have released FreeCol 0.10.4, which fixes several issues reported
with previous versions, and should be able to load all games saved
with versions 0.9.x and 0.10.x. Enjoy!

Posted by Mike Pope 2012-02-11

FreeCol 0.10.1 has been released

We have just released FreeCol 0.10.1. It is a stable release that fixes many of the bugs reported after the first release of the 0.10.x series. Furthermore, the layout of some reports has been improved, and an alternative Colony Report has been added. FreeCol 0.10.1 should be able to load all savegames from the 0.9.x and 0.10.x series.

Posted by Michael Vehrs 2011-07-25

FreeCol 0.9.5 released

FreeCol 0.9.5 has been released.

This is a maintenance release with no notable new features. More
memory leaks that caused the game to slow down have been found and
fixed, as have a number of annoying bugs.

Posted by Mike Pope 2010-10-04

FreeCol 0.9.4 has been released

Several serious bugs, including a memory or reference leak that caused 0.9.3 to slow to a crawl, have been fixed. A graphical modification (mod) by misiulo adds new graphics for goods and resources. Translations for several languages have been considerably improved.

Posted by Michael Vehrs 2010-08-08

FreeCol 0.9.3 has been released

We have just released FreeCol 0.9.3. This release fixes several bugs,
including a combat bug that made it possible to capture colonies that
still had armed defenders. The handling of keyboard accelerators was
improved in several ways. Keyboard accelerators are now available for
virtually all mapboard actions, including movement, a feature that was
requested by several users who use keyboards without a key pad. And
keyboard accelerators are now (optionally) localized.... read more

Posted by Michael Vehrs 2010-06-20

FreeCol 0.9.2 released

FreeCol 0.9.2 has been released. This is a bug/feature-fix release,
the main changes being:

- The increased native land claims in 0.9.1 have been reverted to the
more moderate 0.9.0 behaviour, following comment that this made the
game too difficult. This feature will be back in a later release,
but only after implementing the feature that at least exempts your
*first* colony from having to buy its land (as was the case with the
original Colonization).... read more

Posted by Mike Pope 2010-03-07

FreeCol 0.9.1 has been released

This is purely a bug-fixing release that does not add any new features. The most notable bug squashed is one that prevented the REF from landing in the New World after you declare independence.

Posted by Michael Vehrs 2010-02-28

FreeCol 0.9.0 has been released

After several months of development, we are proud to announce the release of FreeCol 0.9.0. And we wish you all all the best for the year 2010.

During the development of FreeCol 0.9.0., we focused on three areas in particular: incrementally improving the AI, improving stability and updating the GUI. In addition to numerous bugfixes, FreeCol 0.9.0 introduces the following improvements:
AI

* AI breeds horses more effectively
* AI uses pioneers more effectively
* AI distributes workers more effectively
* AI creates and assigns soldiers more effectively
* AI constructs more advanced buildings... read more

Posted by Michael Vehrs 2010-01-01

FreeCol 0.8.2 Released

We have now released version 0.8.2 of FreeCol - a turn based strategy game similar to Civilization. This release fixes several bugs and includes new or updated translations for 36 languages.

Posted by Stian Grenborgen 2009-05-03

FreeCol 0.8.1 Released

FreeCol is an open version of Colonization. It is a Civilization-like game in which the player has to conquer the new world. FreeCol 0.8.1 is a bugfix release. Here's a list of the bugs we have fixed as a part of this release:

http://www.freecol.org/bugtracker/0.8.1

Posted by Stian Grenborgen 2009-02-21

FreeCol: 0.8.0 Released

FreeCol is an open version of Colonization. It is a Civilization-like game in which the player has to conquer the new world.

Version 0.8.0 of FreeCol, a turnbased strategy game, has now been released. The largest change introduced by this release is the ability to define gameplay mechanics using XML-files. You can easily change the rules you don't like or create a different game similar to FreeCol. Take a look at chapter 10 "Changing the Rules" in our manual if you would like to know more.... read more

Posted by Stian Grenborgen 2009-01-15

FreeCol: 0.7.4 Released

This is a bugfix release and is the last version before 0.8.0. Some of the bugs that have been fixed:

- Mistyping in transfer dialog prevents saving or ending turn
- Buttons stop working
- AI gets stuck in infinite loop
- Indian settlements can be visited multiple times

FreeCol 0.8.0 is scheduled for release on Friday, July 11th.

Posted by Stian Grenborgen 2008-06-16

FreeCol: 0.7.3 Released

FreeCol is an open version of Colonization. It is a Civilization-like game in which the player has to conquer the new world.

FreeCol is an open version of the turn based strategy game Colonization. We have now released version 0.7.3 of FreeCol:

- Some new maps.
- Tutorial messages.
- Several bugfixes.

Get a full list of bugfixes and new features at:
http://freecol.org/bugtracker/0.7.3
http://freecol.org/featuretracker/0.7.3

Posted by Stian Grenborgen 2008-01-28

New Website for FreeCol

FreeCol is an open version of Colonization. It is a Civilization-like game in which the player has to conquer the new world.

FreeCol's official website has now been updated, and is hopefully both better looking and easier to maintain than our old site. This is the first major change to the official website since it was created five years ago.

Read all about it on:
http://www.freecol.org/news/new-website.html

Posted by Stian Grenborgen 2007-09-28

FreeCol 0.7.2 Released

FreeCol is an open version of Colonization. It is a Civilization-like game in which the player has to conquer the new world.

FreeCol is an open version of the turn based strategy game Colonization. We have now released version 0.7.2 of FreeCol:

- The game can now switch between fullscreen and windowed mode.
- The application window can be resized.
- Zooming on the mapboard has been implemented.

Get a complete list of bugfixes and new features at:... read more

Posted by Stian Grenborgen 2007-09-20

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