0.11.3 Release Notes

Mike Pope wintertime

FreeCol 0.11.3

The FreeCol team are vaguely pleased to announce the release of FreeCol 0.11.3. This is a bug fix release to clean up yet more annoying problems in version 0.11.0/1/2. All 0.10.x and 0.11.x games should continue to work with 0.11.2.

We hope you enjoy FreeCol 0.11.3. Onward to 1.0.

The FreeCol Team

Common problems

There is a nasty game corrupting bug on the loose BR#2796. We need a reproducible test case to make definitive progress on it. However 0.11.3 contains a fix for our current best guess at a possible cause, and a further fix that makes the corruption recoverable by saving and reloading the game. Another theory alas is that it is caused by certain versions of Java, which is not something we can fix.

The installer for 0.11.2 on Windows had problems BR#2790, which should be much improved in 0.11.3, however there is still concern for systems where the installed Java uses a different word size (32/64 bits) than the underlying operating system.

Bugs

Since 0.11.2-release, fifteen bugs have been fixed, there was one duplicate and three invalid reports. One bug report has been reassigned as an improvement request. Progress on five reports is blocked needing further information. Five new bugs remain open, consisting of the corruption bug mentioned above, four UI issues.

User-visible changes since 0.11.2-release

  • Windows installer fixes BR#2790
  • Blocked settlements no longer shown as destinations, BR#2791
  • Plural rules were not loading correctly in automatic language mode
  • Colony tiles can be reclaimed by neighbours when the colony is captured
  • Native settlement alarm indicators are always shown after contact BR#2798
  • Multiplayer mode works again BR#2811
  • Trade routes are suspended if a stop is lost BR#2797
  • Lost city rumour messages are displayed more reliably BR#2802
  • Added better image for meeting the Inca BR#2804
  • Prevent duplication in the Military report BR#2807
  • Fixed disagreement between recruit turns and Religious Advisor BR#2808
  • Fix trade logging amounts BR#2814
  • Reduced chance of game window being too large and partially hidden behind the task bar
  • Improved AboutDialog, from Calebrw

Developer issues

  • COMMS logging format changed, hopefully giving better coverage
  • Several general logging reductions
  • ServerModelObjects are now ignored on read, but still written to avoid a save format change

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